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Final Fantasy VII Rebirth

Materia Guardian Boss Guide

By
Jarrod Garripoli

Towards the end of Chapter 1, during the flashback sequence in Final Fantasy VII Rebirth, you will face a boss in the "Nibel Region" iconNibel Region, the "Materia Guardian" iconMateria Guardian. This boss fight will have you controlling both Cloud and Sephiroth, and while it may be kind of a tutorial boss, you can still lose here if you’re too complacent.

The Materia Guardian will be the boss you face towards the end of Chapter 1.

All of Materia Guardian’s Attacks

The following list is all of the attacks you will see during the Materia Guardian boss fight.

  • Claw Swipe: The Materia Guardian will swipe at one of your characters with its front claw, dealing minor damage to that character, if you don’t block or dodge.

  • Mucous Jet: The boss will fire a jet of liquid from its front horn, that it will then do a sweep across the arena. This attack does moderate damage, but you can block it to lessen that.

  • Dual Tail Lash: The Materia Guardian will do a backflip, trying to hit you with its tails. It will do moderate damage, but it can be blocked.

  • Leaping Crush: "Unblockable" iconUnblockable. The boss will leap at one of your characters and if you don’t avoid it completely, it will be followed up by Hellish Pounding. The leap does slightly more than minor damage, but the Hellish Pounding will deal some major damage to that character.

(1 of 4) Mucous Jet is tricky to dodge, since the boss will do a sweeping motion with it.

  • Mucous Discharge: It will shoot a glob of its mucous at you, which seems to be easily avoidable.

  • Horn Rush: The boss will charge at a character, with its head lowered a bit. It will continually swing its head back and forth while charging. You can try to move out of the way, or simply block the attack.

  • Seizing Claw: Unblockable. The Guardian will target one of your characters and attempt to grab them with its claw. If the character is grabbed, then they won’t be able to do anything. However, use the other character to destroy the leg, freeing the character and pressuring the boss.

(1 of 3) Run away from the boss whenever it tries to do Horn Rush.

  • Stonefall: Happens during the second phase, where the Materia Guardian climbs onto the ceiling. If you leave it alone, it can use Stonefall to drop a bunch of boulders on a character.

  • Trine: Occurs during the third phase, where the boss plants itself on the ruined pipes. It will first absorb some mako and after doing this for a few seconds, it will then begin charging Trine. It will then unleash an electrified projectile towards one character, which deals heavy damage should it hit.

Materia Guardian Strategies

Even if you’ve played Remake, don’t be surprised if you take a fair amount of damage with this boss, since Rebirth plays differently to its prequel. The boss will have a fair amount of different attacks in its first phase, where it remains planted firmly on the ground. Most of the attacks can be blocked, although you will need to dodge out of the way of both Leaping Crush and Seizing Claw. These are both unblockable, which has a red triangle with an exclamation point in front of the move’s name, signifying it is unblockable.

(1 of 2) The second phase of the boss will have it climb onto the ceiling.

The second phase of the boss will have it climb onto the ceiling. (left), Target one of the legs with a Fire spell to knock it back to the ground and pressure it. (right)

At around 60-70% HP remaining, the second phase of the battle will begin. The Materia Guardian will start climbing onto the ceiling of the cave, where it typically does either of the Mucous moves, or it will use Stonefall. If you target the boss here, you will notice you can focus on one of its legs. Should you have Sephiroth hit one of these legs with "Fire" iconFire, then it will break and inflict the pressured status, as well as knock the Guardian to the ground. For the brief moment that it’s pressured, you should use Cloud’s "Focused Thrust" iconFocused Thrust to build up the stagger gauge much more proficiently.

Once you get the boss’ health to about 30-40%, then it will go into its final phase. The Materia Guardian will jump onto some broken pipes and begin absorbing mako. At this point, you will see a tutorial for Synergy Abilities (different from Synergy Skills, despite the similar name). These are powerful abilities that require you to build up some synergy, located below the ATB gauges. Double Helix is the name of the Synergy Ability and doing it here will cause the Materia Guardian to fall back into the main arena.

If it does this again, though, it will gather the mako like previously mentioned, then unleash Trine as its big special attack. Depending on how you do, you might have filled Cloud’s limit gauge around this point. It should be noted that Synergy Abilities have an extra perk to them, as they typically buff the characters in some way. For Double Helix, Cloud’s Limit level will increase, granting him the use of an additional Limit Break (Sephiroth gets unlimited MP for a short period), Ascension.

(1 of 3) The final phase will have the Guardian start absorbing some mako.

With the Materia Guardian defeated, watch the following cutscenes, then the game will put you at the Nibel Mako Reactor.

Nibel Mako Reactor

Go inside the reactor and straight to the elevator, taking it down to the next area. Head for the double doors, then slide down the ladder and check out the busted door at the end for some scenes. Sephiroth will tell you to shut off some valve, which is right outside of the door you just entered. Hold both L2 and R2 when the prompts appear until you shut the valve completely. Return to the room for more scenes, then you will appear back at the inn in "Nibelheim" iconNibelheim.

Return to Nibelheim

Run downstairs once you have control, where the mayor mentions that Sephiroth is headed for Shinra Manor. Exit the inn to find some townspeople heading towards the mansion, so follow them. Upon making it to the mansion, opt to go inside, then look in the room off to the west. There is an elevator at the far end, leading to the basement. Go through the open doorway and into the library to find Sephiroth, which will trigger some more scenes.

(1 of 2) The trek through the burning Nibelheim is quite slow, but it’s linear.

The trek through the burning Nibelheim is quite slow, but it’s linear. (left), The final sequence here will have you alternating holding the two shoulder buttons. (right)

Once you regain control, head back towards the village to find that it is burning. Your movements will be slow here, so you’ll have to limp down the stairs and go the only way you can. That path will end up getting blocked, so backtrack a little bit to find a new door that opens for you. The path from here is pretty linear, so keep following the path until you reach your mother’s house. Some scenes will follow, then you’ll be forced to use L2 and R2 to crawl along the ground. More scenes will occur when you reach the end, then you will be back in "Kalm" iconKalm.

Here, simply go up to the roof for some conversation with Tifa, then return to your room. This will finally bring an end to Chapter 1, where you will wake up from your sleep and Chapter 2 will finally begin.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS5
  • Genre
    Action RPG
  • Guide Release
    15 February 2024
  • Last Updated
    16 June 2024
    Version History
  • Guide Author

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The second in a trio of games, Final Fantasy VII Rebirth continues with the epic retelling of the original Final Fantasy VII story. Follow Cloud Strife and company, as they chase Sephiroth, after the events that unfolded in the city of Midgar. Final Fantasy VII Rebirth will contain the same action-based combat system introduced in Remake, with additions to keep it fresh. To help you along the way, this guide plans to contain the following content:

  • Breakdown of gameplay elements and combat mechanics
  • Detailed guides on how to play every playable character
  • Boss strategies for those who might be struggling
  • Walkthroughs for the harder-to-complete Side Quests
  • Locations of any and all Collectibles
  • Extensive list of all Minigames, with thorough guides on all of them
  • Roadmap and guide on how to unlock the coveted Platinum Trophy

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