Although Henry aspires to be a Knight, sometimes he needs to step over to the dark side to complete his goals, which means dipping his toes into the art of thievery. Even if you want to play as the good Knight, there are plenty of perks that are still helpful to him in this skill tree. Read on to find out how to level Thievery and what are the best perks in Kingdom Come Deliverance II.
Table of Contents¶
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Thievery Uses and Effects¶
Thievery involves using nimble fingers to pick pockets and unlock chests. Even if you don’t want your Henry to be a bad person, you’ll find plenty of locked chests in the wilderness and bandit camps, most of them being of medium and hard difficulty, and a lot of these will have useful items, money, and gear.
Like most skills in the game, you’ll start pretty poor at it until you practice, read a Skillbook, or have a skill trainer teach you. To Pickpocket, you’ll need to get behind the person whose pockets you want to pick, hover over their pouch (normally around their waist at the back), and hold in the button. The longer you hold the button in, the more time you’ll have in that person’s pockets. However, if you hold the button in too long, the person will notice and you’ll get caught. Fortunately, you can see when you should release the button as the timer will flash red. Some perks such as Nimble Fingers will help with this.
With Lockpicking, you’ll need the required skill level for that chest’s specific difficulty, a Lockpick, and some privacy. When you meet these requirements, interact with the locked chest to get a minigame. What you want to do here is, move the orb around the lock until it enlarges and turns gold. Now, you need to rotate the lock while keeping the orb gold at all times. This means moving the orb clockwise while you rotate the lock. At first, this will be difficult, but with some practice and some perks, it’ll get easier. Another important factor is that you have a time limit before the lockpick will break. Some perks such as Tool Master will help with this.
Although Thievery is predominantly used to break the law, you will get more than enough use out of it by looting the locked chests in the wilderness and bandit camps.
Leveling Thievery¶
Like all skills, practice makes perfect, and the easiest way to level Thievery is by picking pockets as the chests are more limited, although you should always try to unlock them when you see them. We recommend waiting to level up Thievery until you get to Lower Semine where the main quest will have you speak to the Miller to get into the upcoming wedding. The reason for this is he will give you a tutorial on the art where you can practice for free on his hired hand as well as follow-up quests that reward you with skillbooks, and you can do this fairly early on. Not only that, but he will also teach you provided you have the coin.
Outside of that, we recommend leveling it up by pickpocketing bandits at their camps in the woods. Ideally, you’ll wait until it’s dark, and you’ll wear dark clothing to lower the Visibility stat. Alongside the Visibility stat is Conspicuousness and Noise stats, with the former only really mattering in towns, but the latter is important at all times, so make sure the Noise stat is as low as it can get, which means removing your chainmail and plate armor.
All of these stats are useful for the Stealth skill tree as well, and both Thievery and Stealth complement each other nicely. Finally, if you’re not pickpocketing bandits, make sure you pick the pockets of people who won’t move a lot such as traders, guards, and people who are asleep.
A lot of Skill Trainers can be found while exploring new areas, some will become a Skill Trainer after completing a quest for them. One such Trainer is the Miller at the Lower Semine Mill, after completing the Miller’s quests during the Wedding Crashers main quest, you can have him teach you the Thievery Basics at little cost. There are four ranks of skill trainers, each offering more experience than the other. These are:
Skill Trainer Rank | Groschens |
---|---|
Basics | 100 |
Apprentice | 500 |
Journeyman | 1500 |
? | 5000 |
Best Thievery Perks¶
Every time your Thievery skill reaches a new even level (so 6, 8, 10, etc.), you’ll get a Perk Point to spend, with each of these thresholds offering new Perks available to learn. While it is entirely possible to grab every Perk, that involves a massive amount of investment and as such, you’ll want to prioritize specific Perks. With that said, these are the Perks you should be looking to unlock as soon as possible:
Silent Fiddler¶
You’re almost silent when using a lockpick, and if it happens to break, the sound will be 75% quieter.
This is a must-have early perk that you’ll notice its usefulness when you pick locks inside buildings as it will reduce the sound you make when doing it, especially when you inevitably fail.
Tool Master¶
Your lockpicks will be more durable and last 15% longer before breaking. If you still manage to break a lockpick, once you’ve successfully overcome the lock, a lockpick will be returned to your inventory.
This gives you more time before your lockpick will break, which makes it a must-have perk if you want to tack the more difficult chests.
Nimble Fingers¶
When in the time-collecting phase of the pickpocketing minigame, you’ll gain time 10% faster.
Similar to Tool Master, Pick Pocketing is almost pointless until you get this perk. It’ll give you more time when searching someone’s pockets, giving you more time to find the better items.
Inconspicuous¶
The person you’re robbing may not see you, so you can reach even into their front pouch, but while you’re rummaging through their pockets, they might still feel your presence.
This perk allows you to rob the front pouch where better items are stored more easily. Robbing the front pouch is almost too difficult before you get this perk, and the reward is more than worth it.
Master Thief¶
You can unlock simple locks almost instantly, without requiring mini-game activation or committing a crime. Still, be careful because looting an unlocked chest like this is still a crime.
Easily one of the best Thievery perks in the game, but you’ll need to reach the max level to get it. This allows you to immediately open any easy lock in the game without doing the minigame.
List of Thievery Perks¶
The table below will list all of the Perks you can find in the Thievery tree, along with what level and other requirements they may have:
Perk | Effect | Requirement |
---|---|---|
Sticky Fingers | If you successfully steal any item in the thief minigame, you will always get a few extra groschen. And if you’re looting a dead person, you know where to search, thus you can find a bit more money on them. | Lv 6 |
Silent Fiddler | You’re almost silent when using a lockpick, and if it happens to break, the sound will be 75% quieter. | Lv 6 |
Nimble Fingers | When in the time-collecting phase of the pickpocketing minigame, you’ll gain time 10% faster. | Lv 6 |
Tool Master | Your lockpicks will be more durable and last 15% longer before breaking. If you still manage to break a lockpick, once you’ve successfully overcome the lock, a lockpick will be returned to your inventory. | Lv 8 |
Rapid Flight | If you fail to successfully return through the doorway box during the thieving minigame, you won’t steal anything, but your victim won’t notice you. After using the perk, the effect will have a 3-minute cooldown before it can be used again. | Lv 8 |
Hidden Pockets | If a guard searches you, there’s a 33% chance he won’t find stolen items on you. | Lv 10 |
Thief’s Eyes | You can tell if the stolen items you possess are considered stolen in your current location. | Lv 10 |
Back Alley Skirmisher | Using a one-handed weapon on its own, you will deal 10% more damage. The effect also applies if you wield a torch in your off-hand. | Lv 12 |
Lawbreaker | If you are wanted for a crime, you gain bonuses of +3 to Strength and Warfare and +1 to Agility. Effect lasts 120 seconds. | Lv 12 |
Mischief Artist | After successfully picking a lock or pickpocketing, you gain a +3 bonus in Thievery and a +3 bonus in Stealth. The effect lasts for 120 seconds, or until you break a lockpick or fail at pickpocketing. | Lv 14 |
Stamping Ground | When you are in human settlements or their immediate vicinity, your Stealth skill will count as 3 higher. | Lv 14 |
Trafficker | Stolen items in your inventory will lose their stolen status a quarter faster. | Lv 16 |
Inconspicuous | The person you’re robbing may not see you, so you can reach even into their front pouch, but while you’re rummaging through their pockets, they might still feel your presence. | Lv 18 |
Master Thief | You can unlock simple locks almost instantly, without the need for mini-game activation or committing a crime. Still, be careful because looting an unlocked chest like this is still a crime. | Lv 18 |
There you have it; you now know how to level the Thievery skill in Kingdom Come: Deliverance II along with knowledge on what the best Perks are to learn as soon as possible. With this, you can now rob the entire populace of Bohemia with no consequences!
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