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The Witcher 3: Wild Hunt

Witcher 3 Scavenger Hunt: Wolf School Gear - Part 4

By
Nathan Garvin
1 Comment

While you’re at Kaer Morhen, Geralt is finally able to start crafting and looting the diagrams for the superior versions of the Wolf School gear, the school Geralt is part of. This is one of the stronger, medium armor sets in the game, offering a playstyle to cruise through the rest of the game with.

Witcher 3 Scavenger Hunt: Wolven School Gear Part 4 Locations

Here are the locations of the superior armor and weapon pieces you can get per this quest to complete the set. Remember, you will need the earlier parts and diagrams aswell to upgrade, so make sure you have gotten them. Luckily, you can get most of the old set around Kaer Morhen too, so we will list them for practicality. Other you need to get elsewhere are available elsewhere, which we shall mention.

Wolven School Gear Silver and Steel Sword Locations:

  • Wolven Silver Sword: Ruined Watchtower
  • Enhanced Wolven Silver Sword: Crow’s Perch well in Velen.
  • Wolven Superior Silver Sword: In Skeligge’s Arinbjorn map location in a burial mound.
  • Wolven Steel Sword: Inside Bastion, an area of the Kaer Morhen map to the west of the actual castle.
  • Enhanced Steel Sword: Ruined Watchtower near Kaer Morhen
  • Superior Wolven Steel Sword: Ruins Southwest of Lofoten in Skelligge

Wolven School Gear Locations

  • Base Gear sets: Old Signal Tower directly to the south gate of Kaer Morhen. Or go on individual hunts around Velen, Novigrad and Skelligge.
  • Enhanced Wolven Trousers: On the tiny triangle island to the south west of the Loch in ker Morhen.
  • Superior Wolven Trousers: Inside the cave of the Trial of the Grasses and Echoes, which is to the north west road that leads from Kaer Morhen itself.
  • Enhanced Wolven Gauntlets: Forktail Cave at the south, south east corner of the map
  • Superior Wolven Gauntlets: The Iron Mine, the the southwest of the Iron Mine Signpost
  • Enhanced Boots: The Grotto (Velen)
  • Superior Boots: Waterfall Cave, to the eastern edge of the map.
  • Enhanced Armor: Small island south of Fyke Island (Velen)
  • Superior Armor: Fort Grymmmdjarr (Skelligge)

Superior Wolven Trousers

Let’s go help Eskel out now… Yennefer, if Vesemir is correct, seems to be in quite a mood. A Forktail might be more agreeable. Leave Kaer Morhen via its western gate and activate your Witcher Senses near the “Kaer Morhen” signpost. Investigate some hoof-prints to update the quest “To Bait a Forktail”, but before you go running off after Eskel, there’s some loot worth going out of your way to get.

Follow the road from Kaer Morhen south, then east, then south again until it forks. At this point follow another road to the west, which will turn north and run along the western side of Kaer Morhen. You’ll be on this road for a while; just continue along it north, then north-west into the hills north-west of Kaer Morhen. The road might become hard to spot at times, but at least it’s well-marked on your map and mini-map, unlike some roads you’ll be searching for in a bit…

The road eventually leads to a cave, outside of which are a flock of Harpies (level thirteen). Kill them, then head west into the cave to learn about the cave’s purpose and antiquity. Climb atop a wooden platform, then follow the winding tunnel beyond, stopping only to kill a Nekker Warrior (level twelve) along the way. Shortly you should reach a more open part of the cave, where you’ll be greeted by three more Nekker Warriors (level twelve) and a Devourer (level thirteen).

Kill the beasts, then search the cave’s various instruments to paint a less than pretty picture of how Witchers are made. Near both “Sadder Albert” tables to the north and south you’ll find a chest, not to mention the bones, barrels, bags, bookshelves and other containers you can loot. On a third “Sadder Albert” table you’ll find the “Trial of the Grasses Registry Tome” . Witcher training starts young, and basically involves the torture and death of most of the boys put through it… all so they can go haggle with peasants over how much it’s worth to put their lives on the line to kill horrible monsters. No wonder Witchers are often so bitter and angry.

Objective Reward
For exploring the old Witcher cave 25 XP

Of particular interest, however, are some stalagmites south of a rather large pile of bones. Or rather, what’s hidden behind the stalagmites. Blast the rocks away and you’ll reveal a chest containing the “Diagram: Superior Wolven Trousers” .

Superior Wolven Armor Location

Leave the depressing cave behind and backtrack down the trail to the south-east, then south along Kaer Morhen’s western wall. When you’re just south-west of the “Kaer Morhen” signpost, keep watch to the west to find another trail - unmarked on your map - running uphill to the north-west. The start of this trail is marked by some wooden scaffolding lying in a cluttered heap to the west of the main road.

Follow this new, unmarked road uphill to the north-west, then north until you run afoul of a Bear (level sixteen). Note, however, the silver life bar; this is no normal Bear. Put it down and loot it to find some “Berserker Hide”. How are there some almost extinct Skelligan Berserkers lurking along the outskirts of Kaer Morhen? Just… how? Oh, whatever. You’re just being silly now, game.

Continue uphill to the north, then west, and later the trail will turn south before eventually splitting. There are two ways you can go here; to the west or to the south-east, both of which will be marked on your map after a while. Go south-east first and deal with a few more “Bears” (level sixteen) until you reach the stairs leading to Kaer Morhen’s old signal tower, long since abandoned and fallen into disrepair… even more-so than Kaer Morhen itself!

Head upstairs into the tower and immediately turn north to find a hole in the wall you can walk through. Do so, then climb up onto some scaffolding, walk to the end of the woodwork and look south-east at the signal tower wall to find a “Polished Crystal” innocently sitting on a ledge. That may just come in handy soon.

Leave the scaffolding and head back inside the tower then turn east and climb a ledge. Run underneath some scaffolding to the east and out onto a wooden balcony overlooking the valley. More importantly, loot a chest enjoying this scenic (if precarious) spot, then head back into the tower and climb a ladder to get onto the scaffolding you just ran under. Loot a skeleton to find the note “Letter of Apology” and the sword “Pang of Conscience” … which has absurdly good modifiers on it. The ornate chest nearby (along the tower wall) contains “Hieronymus’s Notes” , which you should read to update the quest “Scavenger Hunt: Wolf School Gear”, while a another, more drab chest contains appropriately mundane loot.

Turn south and climb another ladder to reach a higher level of scaffolding, then loot the two chests and the barrel you find up here. Once done, descend back down to the ground floor and turn east, looting out at the hole in the wall leading to the wooden balcony you plundered earlier. On the crumbling, adjacent walls you should find (with your Witcher Senses active) two portals. Search the northern one first, then the southern to diagnose the problem; a missing and an uncharged power cell. Blast the southern portal - the one still possessing its power crystal - with Aard, then install the Polished Crystal you found earlier into the northern one and blast that, too.

Once both crystals are properly functioning, a portal outside will beckon you. Get a running leap and jump into the portal (walking will not end well) and you’ll find yourself in a cave. Head north-east towards daylight and you’ll be pestered by a Wraith (level twenty-three). Banish it, then loot the skeleton near the mouth of the cave to find some “Notes Written in a Shaky Hand” , the “Diagram: Wolven Armor” , “Diagram: Wolven Gauntlets” , the “Diagram: Wolven Boots” and the “Diagram: Wolven Trousers” .

Finally you can craft the basic Wolven set pieces, should that interests you. Leave the cave and when you’re on the stone ledge outside turn north-west and drop down that side of the ledge, which you can do… more or less safely to get back to freedom.

Superior Wolven Gauntlets Location

Use the “Bastion” signpost to fast-travel back to the “Kaer Morhen” signpost and follow the road east, then south. This time ignore the fork to the west and continue south until you reach a river. Cross the river and you’ll notice that Eskel’s trail continue south along the road. You, however, want to head south-west along the river, as there’s treasure to be had. Follow the coast uphill to the south-west and you’ll find a cave, which you should pass through. Further south-west you’ll find a dam, near which you’ll have to fight three Bears (level six). Kill the bears and search the river south of the dam to find a submerged chest, then cross the top of the dam to find the “Iron Mine” signpost.

Follow a road south, then east from the signpost to find another cave - the entrance to the mines the signpost marked. Head into the mine and loot some barrels and other containers and note the loud, inhuman roars and the fact that THE GROUND IS SHAKING. Ahem. What’s your guess? Earth Elemental? Golem? Place your bid, then head down a tunnel to the north-west, loot some containers, then turn south-west into a large chamber occupied by… if you guessed Earth Elemental, you win! Prepare yourself for a long, tedious battle with the Earth Elemental (level thirty), then search a shrine to the north-west to find a chest with the “Diagram: Superior Wolven Gauntlets” inside.

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"keep watch to the west to find another trail - unmarked on your map"

in the next-gen it is marked.

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117
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"keep watch to the west to find another trail - unmarked on your map"

in the next-gen it is marked.

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    22 August 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

Share this free guide:

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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