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The Witcher 3: Wild Hunt

Blood and Wine Main & Side Story Mission List

Nathan Garvin

Wither 3’s Blood and Wine is the massive expansion to the game, taking Geralt to a Franch and Italian like region of the world, where he gets involved with monsters, wine wars, and Vineyards, and Chivalric values. Most of this takes place through the course of the main story, however, there’s plenty of side plots to get your hands on. Here’s a closer look at how to start the Witcher 3’s Blood and Wine main and side missions lists and how to get started with the DLC.

Suggested Level
Important Items in this Area
Summons from Duchess Anna Henrietta
Drawing of the Beast of Toussaint x3

How to Start Blood and Wine in Witcher 3

You can start this quest by searching Notice Boards across Velen for the notice Appeal to Sir Geralt of Rivia, the Bridge his Crest. This notice will only appear after completing the quest [Poet Under Pressure]. Alternatively, you can opt to start a new Blood and Wine only playthrough via the main menu.

We recommend you start this DLC after completing the main questline for The Witcher 3 (and preferably Hearts of Stone, if possible), as you’ll likely end up with a higher level, better gear (including Gwent cards) and more resources. It’ll definitely help, but isn’t strictly necessary.

(1 of 2) Rendezvous with the overly idealistic knights from Toussaint,

Rendezvous with the overly idealistic knights from Toussaint, (left), and help them defeat some Bandits. (right)

Blood and Wine Main Story Quest List

Once you have started the main story of Blood and Wine and arrived in Toussaint, there’s plenty more content to look into. There’s quite a few main story quests, some of which are umbrella quests, with plenty of more side content to take part in. Here’s the list of the Blood and Wine Main Story Quests:

  • Envoys, Wineboys
  • The Beat of Toussaint
  • Blood Run
  • La Cage au Fau
  • Where Children Toll, Toys Waste Away
  • Wine is Sacred
  • The Man from Cintra
  • Capture the Castle
  • The Night of Long Fangs
  • Beyond Hill and Dale
  • Blood Simple
  • That Lies Unseen
  • Tesham Mutna
  • Pomp and Strange Circumstances
  • Burlap is the New Stripe
  • Be it Ever So Humble

Note, some of these quests are umbrella quests, and are relatively short.

The list is somewhat in an order presented by its level range, and roughly when you naturally come across these quests while playing the game.

Secondary Quests in Blood and Wine

Wither Contracts in Blood and Wine

Treasure Hunts in Blood and Wine

  • Grandmaster Griffin
  • Manticore
  • Ursine
  • Wolven

All Grandmaster scavenger hunts start at the Lazare Workshop.

Meet the Knights from Toussaint in Holloway

When you’re ready to get started, make your way to the Stonecutter’s Settlement signpost, which, in case you forgot, can be found in Velen, southwest of Oxenfurt, east of the Hanged Man’s Tree signpost.

If you visited this village earlier in the game, you’ll notice that there are somewhat fewer Redanian soldiers lurking around now. Feel free to take advantage of the situation and loot the various containers around, but you’ll mostly find garbage within. After you’re done pilfering the pitiful possessions of the impoverished peasants, enter the house indicated by the quest marker (southeast of the signpost) to meet some old friends from down south: Milton de Peyrac-Peyran and Palmerin de Launfal. Alternatively, you may find the knights standing outside, promising a group of peasants to rid them of the bandit menace - a task the peasants don’t seem to favor very much. In this case, you need merely approach the gathering to enter into a conversation with the knights.

Chivalry is clearly not dead in the south, and neither is elaborate, fancy armor, it seems. They’ll promise to explain why they posted the notice that lured you here after they express their knightly virtues. Respond to their knightly inclinations as you wish: if you say “Lemme help you with the bandits.” you’ll wait until morning for some Bandits (level thirty-five) to arrive, led by one “Zorg”. Palmerin’s admonitions fall on deaf ears, however, and a fight inevitably breaks out, which shouldn’t be the least bit challenging, considering you have two strong knights at your side. Alternatively, if you tell them “Get rid of these bandits, worse ones’ll come in to replace them.” to hit the idealistic knights with some harsh truth about the state of affairs in the north, which will make them abandon the adventure and proceed to the matter at hand.

After you defeat the Bandits (or talked the knights out of the encounter) they’ll read a heavily paraphrased request from Duchess Anna Henrietta, imploring you to come slay a beast that’s been troubling the nobility. On the eve of a tourney, no less! Lands and riches are promised, and all in all, it’s a pretty enticing offer - almost desperate, really. Ask some questions about the beast and the upcoming tourney, then, if you fought the Bandits, tell the knights you “need to think about it” so you have an excuse to go loot them. At this level, even mundane arms and armor should fetch a decent price, and if there’s one thing you’re going to need in Toussaint, it’s gold. You can also loot the house they knights were staying in to obtain the three Drawing of the beast of Toussaint notes. When you’re ready to leave the troubles and gloom of the north behind, accept their overly-generous contract.

The walkthrough will continue with The Beast of Toussaint.

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The Witchers Gone South

Travel to the Duchy of Toussaint.

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
  • Guide Release
    24 June 2015
  • Last Updated
    12 July 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

Share this free guide:

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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