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The Witcher 3: Wild Hunt

Defender of the Faith

By
Nathan Garvin
3 Comments

Warring armies, rapacious bandits and opportunistic monsters all conspired to make the lives of commonfolk in Velen miserable; burning houses, waylaying travelers, confiscating food and preying on the unfortunate. If all these evils weren’t enough, even the spiritual wellbeing of the peasantry is under siege, as some vandals have also seen fit to defile the shrines of local deities. This page will provide a walkthrough for the quest "Defender of the Faith" iconDefender of the Faith in The Witcher 3: Wild Hunt, providing the location of all three shrines and what you’ll find at each one.

Quest Objectives

Starting Defender of the Faith

To start this quest, you merely need to stumble across a distraught old peasant fussing over a toppled shrine east of Blackbough. You’ll likely find this as you progress the main story, as following your visit to Heatherton during The Nilfgaardian Connection you’ll pass by this area en route to either the quests Bloody Baron or Hunting a Witch. Talk to the old lady and pick the option “Lemme help you.” to fix the fallen cult statue, and the lady will implore you to find and fix the other two. Respond with “I’ll fix other shrines if I come across them.”, which is sufficient to start this quest.

Find an old peasant fussing over a toppled shrine and lend her a hand to start this quest.

Find the Other Shrines

The rest of this quest is simple enough, in theory - follow the roads south from "Blackbough" iconBlackbough and you’ll find the other two shrines along the roads running a loop around the southwestern edge of Velen. In practice, however, this is quite a long and potentially dangerous quest, as the last shrine you need to repair is just west of Frischlow, an area which is as far away from Blackbough to the south as the outskirts of Novigrad are to the north. The roads are generally safe enough, but there are serious exceptions to this rule, and as a rule of thumb the furth you stray from the middle of Velen, the more powerful enemies become. The northernmost of the two remaining shrines is easy enough to reach, but the southernmost one is quite far afield and dangerous enemies lurk en route, ones a low level Geralt cannot reasonably fight at this time.

Shrine Near Duen Hen

The aforementioned northernmost of the two remaining shrines, this is simple enough to reach. Just follow the roads a good distance southwest from Blackbough to reach Midcopse, then south to reach the Duen Hen signpost. En route you may run afoul of some Bandits (Lv7) and the odd "Endrega" iconEndrega Worker (Lv9), but otherwise the only mandatory fight is with an Endrega Warrior (Lv11) near the shrine itself. Don’t let its level scare you - it’s easily dispatched so long as you use the active "Quen" iconQuen sign, as its damage output is generally quite low. Squash the bug, untip the shrine, and you’re most of the way done with this quest.

(1 of 2) Defeat an Endrega Warrior near the second shrine at Duen Hen,

Defeat an Endrega Warrior near the second shrine at Duen Hen, (left), then set aright the toppled effigy. (right)

Shrine Near Frischlow

As for the third and final shrine, it’s quite a ways south and east from the second one at Duen Hen. If you follow the road south you’ll eventually find the Byways signpost, but at the apex of a hill separating the two signposts you’ll enter the territory of a "Griffin" iconGriffin (Lv25). This beast is no joke, being a sufficiently high level to one-shot you if you’re not ridiculously over-leveled yourself. That said, you can simply run from it, dodging constantly to avoid its attacks - it should eventually leave you alone when you get near the aforementioned "Byways" iconByways signpost. Riding "Roach" iconRoach through the Griffin’s range will also help you escape more swiftly. If that all sounds too risky, however, (a reasonable deduction, in all honesty) you can always avoid the Griffin entirely by taking a boat. You’ll find a small vessel northeast of the Duen Hen signpost, and you can use it to sail southeast, then south, down the coast until you’re near the third shrine. This isn’t the worst idea, as both the signposts near the third shrine - Byways to the west, Frischlow to the east might be too dangerous to use without first clearing the enemies nearby, so not only will a boat get you past the Griffin, it’ll get you back north to relative safety.

(1 of 2) Taking the road from Duen Hen to the third shrine can be perilous, in no small part due to a high level Griffin that prowls the area,

Taking the road from Duen Hen to the third shrine can be perilous, in no small part due to a high level Griffin that prowls the area, (left), commandeering a ship might be both faster and safer the traveling south from Duen Hen on foot. (right)

In any event, assuming this is the third shrine you’ve visited you’ll find a bunch of men standing around - clearly the vandals that have been damaging the shrines in the area. Talk to them and you’ll find out they’re a bunch of self-righteous college students from Oxenfurt, keen to put their teacher’s secular values into practice. They’ll even badly misquote Nietzsche at you, depending on what dialog choices you pick - somebody at CDProjekt had a bone to pick with philosophy majors, it seems.

Despite the depth the students try to display, this conversation only ends one of two ways - either you let them continue to vandalize statues, failing the quest, or you put a stop to their efforts by force. Assuming you want to complete the quest, this devolves into a physical altercation, albeit an odd one, as by default Geralt will use his fists to subdue the students, and they’ll respond in kind. This is not, however, a non-lethal fight, as the pools of blood that appear under the students when defeated will attest to. You’re also not prevented from using signs, which makes this an odd fistfight. If you draw your sword, your opponents will arm themselves with clubs, and it’s generally faster and easier to defeat the overzealous students with weapons than with your fists.

(1 of 2) When you arrive at the third shrine you’ll interrupt a band of iconoclastic students. Intervene and you’ll have to fight them - by default a fistfight,

When you arrive at the third shrine you’ll interrupt a band of iconoclastic students. Intervene and you’ll have to fight them - by default a fistfight, (left), but you can switch to weaponry to put them down faster. (right)

Defeat the Students (Lv9) however you wish and the quest will end. Aside from a bit of EXP, you’ll get no reward aside from whatever you loot off the bodies of your foes.

3 Comments
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Yeah this is very unclear, going to the abandoned tower... I went he wrong way until I realized where it was (thanks to my witcher 3 map app)... it is west of Heatherton. Idk where the isolated shack is supposed to be. Edit: I finally found the isolated shack,but it doesnt come up until you do the Wild At Heart quest, which is at the end of the Velen playthrough... no way a person following this guide would know that unless he/she had played through the game before, multiple times. I'm guessing that that quest was originally listed to do earlier but got moved back, since referrence is made of it being done further along the guide. Why was it moved back? Possibly because it is more challenging on death march, just my guess.

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Just did this quest on DM and it's no fucking joke (depending on how you end it), I can see why it was moved to the end!

117
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"Agree to help Niellen, and Hanna’s sister will give you the names of people to question.

Abandoned Tower

Now, let’s take another detour to score some loot and fill out the map a little. From the “Isolated Shack” head east until you find a road…"

What happened in this part? I just spoke to Niellen in Blackbough and the next moment I'm supposed to be in another part of the island that hasn't been mentioned before? Do I need to complete a quest to get there, or what? Feeling like a part is missing.

UPD: You can just take road to the north of Blackbough, and follow it to the point, where you can turn west. And almost immediately you will see a tower to your left. The marker will be a little further along the same road.

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7
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Yeah this is very unclear, going to the abandoned tower... I went he wrong way until I realized where it was (thanks to my witcher 3 map app)... it is west of Heatherton. Idk where the isolated shack is supposed to be. Edit: I finally found the isolated shack,but it doesnt come up until you do the Wild At Heart quest, which is at the end of the Velen playthrough... no way a person following this guide would know that unless he/she had played through the game before, multiple times. I'm guessing that that quest was originally listed to do earlier but got moved back, since referrence is made of it being done further along the guide. Why was it moved back? Possibly because it is more challenging on death march, just my guess.

8
User profile pic

Just did this quest on DM and it's no fucking joke (depending on how you end it), I can see why it was moved to the end!

117
User profile pic

"Agree to help Niellen, and Hanna’s sister will give you the names of people to question.

Abandoned Tower

Now, let’s take another detour to score some loot and fill out the map a little. From the “Isolated Shack” head east until you find a road…"

What happened in this part? I just spoke to Niellen in Blackbough and the next moment I'm supposed to be in another part of the island that hasn't been mentioned before? Do I need to complete a quest to get there, or what? Feeling like a part is missing.

UPD: You can just take road to the north of Blackbough, and follow it to the point, where you can turn west. And almost immediately you will see a tower to your left. The marker will be a little further along the same road.

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    22 August 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

Share this free guide:

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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