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The Witcher 3: Wild Hunt

Witcher 3: An Elusive Thief Walkthrough & Best Choice

By
Nathan Garvin

Anther one of the contracts players can get their hands on in Novigrad’s early city life is the Elusive Thief contract. Here, Geralt is tasked with finding one particularly slippy cat, and then bringing them to justice on behalf of Novigrad. Below you’ll find a walkthrough for the Elusive Thief contract, including the best decision of kill or spare when you get to the end!

Contract: An Elusive Thief (Level 13) Walkthrough

Enough with mages, mad kings, and other plots, it’s time for some honest Witcher’s work, to wash the stench of all that politics off. Fast travel back to Novigrad’s “Tretogor Gate” signpost and cross the bridge to the north-west, where you’ll find the merchant Sylvester Amello. Talk to him and he’ll tell you about his troubles, after which Geralt will make a truly cringe-worthy pun. Recover from that bit of awfulness, then ask the merchant about his Imp problem, and haggle over prices if you must.

Once done activate your Witcher Senses and investigate some paw prints near a tower-shaped fountain. Climb up a railing near the tower to continue following the prints to the south-east, near the Tretogor Gate bridge. Spy some of the loot it dropped, then follow the tracks as they run along the wall and over the bridge, before eventually dropping down into the moat. You can pick your way down near the southern end of the gate, or just walk around and pick up the trail again on the shore. Either way follow the tracks into a house in the nonhuman district. Head into the house and loot around, picking up a “Short Letter” from a table in the process. Read it to learn more of the target, then head upstairs and investigate some clothes near a bed.

Objective Reward
For reading the letter 25 XP

Chase down the rogue Doppler (left) then beat some sense into him (right).

Follow the scent trail back outside and it’ll lead to a Temple Guard who is handing out food to a peasant. The two will try and put on a convincing show, after which the elf will leave and Geralt will call out the Doppler. Chase him down (easily done because Geralt sprints faster) and when caught the stupid shapeshifter decides to test his luck by taking Geralt’s form. Dopplers can assume the shape of even inanimate material, like swords, but how it copied your Signs is another question… still, the original is always better.

An Elusive Thief Best Choice: Kill or Spare?

Beat the Doppler and it’ll plead for mercy. You’ve got three options; try to convince the Doppler to impersonate Menge, tell it to leave Novigrad, or kill it. If you choose the first option it’ll refuse, preferring death over the torture the Witch Hunters would inflict on him, and Geralt will let him go. For the second option the critter will agree to leave Novigrad and give you a reward including the “Diagram: Gnomish Gwyhyr” and some Crowns, but you’ll get less of a reward from Sylvester. If you kill it (now that it’s not posing as a Witcher, it’ll fight more or less like a normal Bandit) you can loot it for goodies including a “Doppler Trophy” , a “Doppler Mutagen” (you might not get another chance to obtain one of these, and hence brew the Doppler Decoction), and Mountain Folk Boots … not to mention the full reward from Sylvester. The second option is probably the most lucrative, all things considered, although Sylvester will be upset, especially after Geralt extorts some coin out of him.

Objective Reward
For sparing the Doppler 25 XP / 215 Crowns / Diagram: Gnomish Gwyhyr
For telling Sylvester you ran the Doppler off 245 XP / 91 Crowns
For telling Sylvester you killed the Doppler 245 XP / 182 Crowns
Trophy/Achievement Icon

The Doppler Effect

Resolve the doppler problem in Novigrad.

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    22 August 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

Share this free guide:

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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