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The Witcher 3: Wild Hunt

Deadly Crossing: Boatmaker's Hut

By
Nathan Garvin

In the wake of the Nilfgaardian invasion, law and order in Velen only reaches as far as the swords and pikes of those in power. Despite their claims to be a civilizing force, the Nilfgaardians rely on incompetent proxies or outright neglect much of their new conquest, and in these gaps ne’er-do-wells thrive, with bandits and looters clogging roads, villages and sacked villages throughout Velen. This page will cover the “Deadly Crossing” event near the Boatmaker’s Hut in The Witcher 3: Wild Hunt.

Quest Objectives

Starting Deadly Crossing: Boatmakers Hut

An island southeast of Crow’s Perch and east of Oreton now serves as a haven for bandits, disgracefully profiting just a stone’s throw away from where the Bloody Baron reigns. The only way to reach this island while keeping your feet dry is via a bridge on the northwestern edge of the island, which connects to the mainland. This bridge is just east of the Brickmaker’s Hut signpost. Approach and you’ll find that some Bandits are guarding the bridge in lieu of any legitimate authority - just get close enough and the quest marker will appear on your map. Like the other “Deadly Crossing” events, this quest doesn’t have an entry in the quest log.

Approach the bridge east of the Boatmaker’s Hut to find some Bandits have taken control of the crossing.

Deal with the Bandits Guarding the Bridge

Approach the Bandits and one will demand you pay for the privilege of crossing the bridge. Are bridges supposed to tilt like that? Whatever the case, it’s the only way across unless you fancy swimming. Fortunately, Geralt isn’t your average traveler, and as a Witcher he’s got his own way of securing passage. Pick the option ’See this medallion?“ and Geralt will call attention to his medallion, the symbol of his guild, and these Bandits might not be keen on maintaining a bridge, but they know what a Witcher is, and want no part of it. This will cause the Bandits to retreat up to the road to the Boatmaker’s Hut, where they’ll invariably come into conflict with and subsequently fall prey to the Ghouls there, if the necrophages haven’t been cleared out yet.

If you’d rather kill the Bandits yourself, you can instead pick the dialog option “Go ahead. Try to take my coin.”, which naturally provokes them. Dispatch the three Bandits (Lv3), all of which are armed with one-handed weapons and aren’t terribly noteworthy. This unfortunately applies to their loot, as well.

(1 of 2) Inform them you’re a Witcher to watch them grovel,

Inform them you’re a Witcher to watch them grovel, (left), or show them you’re a Witcher to watch them die. (right)

Find the Hidden Treasure

While the Bandits and their loot may have both been mundane, this wasn’t a completely fruitless endeavor. Use your Witcher senses near the northern edge of the bridge and you’ll spot some tracks running across the road. Follow these tracks west and south to the western south of the bridge and they’ll terminate near a chest near the shore. Unlike the Bandits, this chest can prove to be rather lucrative.

(1 of 2) Search some tracks north of the bridge,

Search some tracks north of the bridge, (left), and follow the tracks to a chest near the bridge. (right)

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    18 July 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

Share this free guide:

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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