Back in Kaer Trolde¶
You’re now back in Yennefer’s room in the Kaer Trolde tavern. You still have horse-races to do to finish up Hindarsfjall, but to do that, you need to race everywhere else, first. That’ll be the next thing covered, but after that, it’s as good a time as any to help out Crach’s children and settle the succession issue in Skellige. But before any of that, there’s a little bit more to do with Yennefer. If you held on the Crystal Skull from the beginning of the game, you can give it to Yennefer, which is worth some experience. Leave Yennefer’s room and Talk to a Skelliger named Tante sitting at the table to learn more of Undvik and Hjalmar to update the quest “The Lord of Undvik” .
Objective | Reward |
---|---|
For giving Yennefer the Crystal Skull | 50 XP |
After learning a bit from the Skelligers leave the tavern, outside of which you’ll hear a man calling to you. This turns out to be none other than Simun Brambling - the man who may have helped you escape from prison. Talk to him and he’ll tell you he’s here to collect. He’s not forthcoming with the details, however. If you don’t agree to help him, he’ll make a veiled threat. If you do agree to help him… he’ll make a veiled threat anyways, but tell you to meet him near Blandare. If you didn’t get his help to meet Madman Lugos earlier, he obviously won’t be here.
The Heroes Pursuits: For the Goddess Glory!¶
You’ll get to this eventually, but first, you have some races to win! Set your quest objective to follow the quest “The Heroes’ Pursuits: Kaer Trolde” to discover that this race starts down by Rannvaig. All three of these races will be starting down south, so it’s a good thing you’ve already done all the exploration around there, right? Right?
Make your way to Rannvaig and from there, to the Notice Board, near which the racers have assembled. Talk to the Race Master and agree to ride, after which you’ll get to hear the names of your foes and the race will begin. Despite what Svana said back in Larvik, this should play out like a normal race. Emerge victorious, and you’ll earn yourself a reward.
Objective | Reward |
---|---|
For winning the Kaer Trolde race | 30 XP / 80 Crowns / Zerrikanian Blinders |
Now tag the quest “The Heroes’ Pursuits: Farylund” quest to note that it starts north-east of Farylund - where else? Fast travel there and make your way north-east to the start location, talk to the Race Master, and… yeah, you know how this works, right?
Objective | Reward |
---|---|
For winning the Farylund race | 25 XP / 50 Crowns / Zerrikanian Saddlebags |
Now that that messy bit of business is done with, it’s time to get back to racing. Head south along a road from Blandare to find the race start, where you’ll find another Race Master. Talk to the Race Master and win the race, and he’ll tell you to go to Hindarsfjall to complete the final race.
Objective | Reward |
---|---|
For winning the Fyresdal race | 25 XP / 50 Crowns / Cavalry Saddle |
Well, the whole point of this section of the guide was to finish up Hindarsfjall. Now’s your chance. Return to Larvik and exit out the western gate once again to find Svana, who serves as the race master for this outing. This race features ravines, blind turns, narrow bridges you have to cross - basically everything that exacerbates the crappy horse-riding controls. Otherwise, though, the course is fairly short, so some trial and error should see you victorious. After which, you’ve completed the last race in the main game, which is good for a trophy/achievement, as well as other, in-game rewards.
Objective | Reward |
---|---|
For winning the Larvik race | 50 XP / 90 Crowns / Zerrikanian Saddle |
An Unpaid Debt (Level 15) Walkthrough¶
The next quest promises to take you to Fyresdal, but the race start is south of Blandare, just south of the “Person(s) in Distress” event you did much earlier. So, time to take a break from racing for a moment and see to some business near Blandare.
Fast travel to Blandare… or the Crossroads, or Rannvaig. The hut Simun wants to meet at isn’t terribly close to either of them. There’s a lake north-west of Blandare, and the hut that Simun wants to meet at is on the eastern coast of said lake. Meet Simun Brambling there and he’ll command you to do a bit of dirty work. Either do the honorably dishonorable thing and do as Simun commands, or do the dishonorably honorable thing and turn on Simun.
Objective | Reward |
---|---|
For doing the honorable thing | 50 XP |
"Now that that messy bit of business is done with, it’s time to get back to racing. Head south along a road from Blandare"
Looks like the Simun Brambling part is missing here.
Oh, this part is "An Unpaid Debt (Level 15) Walkthrough" and is on the end of the chapter.. must be lift a bit higher in the text..