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The Witcher 3: Wild Hunt

An Invitation from Keira Metz

By
Nathan Garvin

After exploring the elven ruins with Keira Metz during Wandering in the Dark or its followup quest, Magic Lamp - a prolonged but mutually beneficial affair - Keira will invite Geralt to visit her at her hovel in Midcopse. Whether this reunion is a matter of business or pleasure isn’t divulged before the sorceress teleports away, leaving Geralt only one way of finding out. This page will provide a walkthrough for the quest An Invitation from Keira Metz in The Witcher 3.

Quest Objectives

Starting An Invitation from Keira Metz

This quest will begin after you exit the elven ruins, either after completing Wandering in the Dark and declining to help Keira find the Magic Lamp, or after completing the aforementioned quest Magic Lamp. You do not need to assist Keira in finding the Magic Lamp to continue her questline (although it’s basically giving up free EXP for no good reason if you decline to help), but she’ll be a bit frostier towards you because of it.

Talk to Keira Metz

While this quest starts after you exit the elven ruins, to get things moving you’ll need to visit Keira Metz in her hut northeast of Midcopse. Whether you helped Keira find the Magic Lamp or not, she’ll have made it home before you - the magic of portals. When they work. Head inside the hut and you’ll hear Keira talking to somebody about… rats? Approach the sorceress and you’ll find that her conversation is of the unconventional sort, after which she’ll shamelessly reveal why she needed the Magic Lamp, and to what use she’s been putting it. Like most lamp, it provide illumination, but instead of shedding light on dark places, this lamp allows the user to interact with the dead. A different sort of illumination, to be sure.

If you did not complete Magic Lamp, Keira will be a understandably snippy, but she’s not going to let her discontent from getting in the way of business. Exhaust her dialog options and it’ll become clear that Keira Metz, unfortunately, asked you here on business. Fyke Island is cursed following a massacre and so powerful is the malaise that the magically sensitive Keira can’t approach the place without crippling discomfort. Geralt, however, can, and in light of this Keira has no compunctions about asking Geralt to investigate the island in her stead… if for no better reason than to keep the locals happy enough with their local witch to refrain from turning her over to Radovid’s witch hunters.

Accept Keira’s request and she’ll give you the Magic Lamp, a device you’ll need to interact with the spirits on Fyke Island and learn their secrets. Keira will also give you a Xenovox, which will allow her to communicate with you remotely. The former item you’ll have to equip via the quick wheel and use it, much as you would a crossbow or the Pellar’s Bell, if you completed A Princess in Distress. The Xenovox is just a plot contrivance that keeps Keira involved without actually having her nearby.

(1 of 3) Visit Keira Metz and you’ll find her putting the Magic Lamp to use.

Once you’re done talking with Keira Metz this quest will end and it’s far more involved followup, [A Towerful of Mice] will begin.

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    18 July 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

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You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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