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The Witcher 3: Wild Hunt

Caravan Attack

By
Nathan Garvin
2 Comments

In times of war, able-bodied men - especially those with an aptitude for violence - are a valuable commodity. Enterprising and opportunistic individuals know this, and rather than allow themselves to be cheaply conscripted into service for some monarch’s gain, are eager to play the part of the loyal soldier, the rapacious brigand or the stout mercenary, as the market demands. Needless to say, such individuals are of dubious loyalty, willing to betray their cause if the danger or toil becomes too great, or the coin too scarce - a painful lesson some merchants in Velen learn the hard way. This page will provide a walkthrough for the secondary quest Caravan Attack in The Witcher 3: Wild Hunt.

Quest Objectives

Starting Caravan Attack

Another sneaky little quest you just have to stumble upon, you’ll find around half a dozen Thugs (Lv5) attacking two merchants. This altercation occurs in Velen’s central landmass, southwest of Oxenfurt, at a crossroads in the swamp located southeast of the Devil’s Pit signpost and northwest of the Marauder’s Bridge signpost. Like many quests, this one doesn’t actually have a journal entry.

You’ll find some merchants being attacks in a swamp southeast of the Devil’s Pit signpost.

Ignore the Merchants

You really only have two options with this quest - save the merchants, or leave them to their fate. In the latter case, this is hard to do accidentally, as the merchants are incredibly durable - if you decide to intervene, there’s little chance the merchants will die before you kill the Thugs or the Thugs kill you. If you want the merchants to die, you’ll have to stand a safe distance back and just watch for a few minutes - as durable as the merchants are, they’re not capable of out-fighting their foes when outnumbered more than 2-to-1. Once the merchants are dead, the Thugs will turn on you, so you won’t be getting out of this without a fight either way. Kill the Thugs, then loot all their corpses - merchants and Thugs both. None of them have anything interesting, and the only real incentive to take this route is the chest on the back of the wagon you can loot if the merchants are dead. This yields 20 Crowns, 5x Deer Hide, 5x Bear Hide, 5x Thread and 5x Cured Leather, which ultimately makes this route more lucrative than saving the merchants is.

(1 of 2) If you’d rather plunder the merchant’s wares yourself, let the Thugs kill the merchants off,

If you’d rather plunder the merchant’s wares yourself, let the Thugs kill the merchants off, (left), then loot a chest on the back of a wagon after you dispatch the Thugs. (right)

Save the Merchants

If you decide to do the right thing unburdened by unrealized gains, you’ll intervene to help the merchants defeat the Thugs. Again, the merchants are durable enough that you shouldn’t have to worry about them dying, especially if you’re around to draw some of the aggro. The Thugs are a diverse lot, including two armed with two-handed weapons and one wielding a shield. Kill them, and the merchants will thank you before leaving, paying you the coin they had set aside for their treacherous escorts - a mere 20 Crowns. No wonder why they turned on the merchants. You’ll also gain 25 EXP, so this route isn’t a total loss.

It’s also worth noting that the merchants claim to be heading to “the Baron”, referring to the Bloody Baron. Sure enough, after enough time has passed they’ll have set up a stall in Crow’s Perch, although they don’t sell anything of interest, despite the discount they promise you.

(1 of 3) Intervene and help the merchants defeat their attackers,

2 Comments
117
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"and playing some Gwent, although in the latter case, he doesn’t seem to cough up a card."

In my case it was Scoia'tael card. Random?

117
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"loot a skeleton near a sunken boat"

I don’t know if this is random or not, but in my case it was necessary to loot the skeleton, which lay right in the boat, and not near it.

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117
User profile pic

"and playing some Gwent, although in the latter case, he doesn’t seem to cough up a card."

In my case it was Scoia'tael card. Random?

117
User profile pic

"loot a skeleton near a sunken boat"

I don’t know if this is random or not, but in my case it was necessary to loot the skeleton, which lay right in the boat, and not near it.

Back to top
Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    4 July 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

Share this free guide:

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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