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The Witcher 3: Wild Hunt

The Beast of Toussaint - Blood Run

Nathan Garvin
Important Items in this Area
Key from the Golden Fish
Clue from the Horn of a Unicorn

The Hare Hunt

After Geralt accepts the vineyard, you’ll be free to question Damien about the first two murders, which quickly makes a pattern become clear. Seems the beast is making a statement about the degeneration of the five chivalric virtues in Toussaint’s knights, and it doesn’t take Geralt and Anna long to deduce who the fourth victim very well may be.

Anna shouts some orders and changes her attire to suit the urgency of the situation, after which you’ll find yourself on Roach, riding through Beauclair. Simply follow Anna through the city up to the palace and dismount when she does, then follow her south (on foot) while she explains the game that’s going on in the garden. The victim is currently dressed up as the hare, and is hiding somewhere. The gardens of Beauclair Palace are spacious, however, and time is of the essence, so instead of relying on Damien’s goons to search out the hare’s location, you’ll need to bend the rules of the hare hunt (into a pretzel, if need be) to find clues that’ll lead to the hare’s location.

Simply put, you’ll have to obtain a unicorn’s horn and a golden fish while Anna secures the phoenix egg. You’ll get a pointless timed decision to ask about your two objects (just pick one - she tells you about both, either way) after which you’ll be left to your own devices. This is a bit timed, but all that’s affected are the experience points you’ll earn for the task, and if you want to maximize your gains, go after the golden fish, first.

Make your way south down a ramp and head south through the garden to reach the pond, where nobles idle away their time on swan-boats fishing for fake fish, most of which contain sweet party favors. How pointlessly decadent. Wade into the water, endure their complaints of your bad form, and swim to the southwestern end of the search area and investigate a fish under a boat to obtain the Key from the Golden Fish . If you take too long, the prop will be fished away from you just before you can grab it, and Geralt will commit an even greater faux pas to retrieve the key. You brute, you. Either way, you have the key.

Objective Reward
For recovering the key from the golden fish 150 XP
For snatching the key from the nobles 50 XP

Using Axii on the “unicorn” will provoke party-goers (left). Steal a basket of carrots and lure the horse over to you to avoid causing a scene (right).

Make your way back north through the garden to find the “unicorn”, which may not have a real horn, but is certainly skittish enough for the part. There are two ways to handle this beast: either use your Witcher Senses and head over to a picnic site northwest of the tree the unicorn was under (two nobles are sitting on a yellow blanket) to find a “Basket of Carrots”, which can be equipped via the radial menu (hold down [L1]/[LB]). With the vegetables in hand, just approach the unsuspecting horse, who sacrifices its horn for a snack. Alternatively, you can just hit the the unicorn with Axii, but this will anger some fellow gamers, who cry foul and demand satisfaction. Use Axii on them, too, to get them to go away peacefully, or indulge in some pugilism outnumbered 3:1. You gain nothing for winning, and lose nothing (save some pride) for losing, but using Axii on them will, as always, net you some experience.

Objective Reward
For acquiring the unicorn’s horn 150 XP
For using Axii to calm the nobles 40 XP

When you have both the Key from the Golden Fish and the Clue from the Horn of a “Unicorn”, find Anna, who has successfully bullied her way to the phoenix egg. After reading the riddle inside, pick the answer “It’s a greenhouse!”. Not only is this the correct answer, but it’ll prove you possess the virtue of Wisdom - one of the five virtues required to claim the sword in the lake as part of the quest “There Can Be Only One”.

Dive into the pond in the duchal garden and search for a fish under a boat (left). When you have both clues, solve the riddle by saying “It’s a greenhouse” to prove your WISDOM (right).

After guessing correctly Geralt will follow up on his hunch, which proved correct… if not timely. A heroic chase follows, where Geralt acquits himself rather well, considering his quarry. The chase ends in a warehouse, where Geralt confronts the beast. Respond as you wish, a peaceful resolution isn’t possible here.

Objective Reward
For discovering the location of the hare 200 XP
For discovering the Beast of Beauclair 1,000 XP

Blood Run

A battle with a higher vampire isn’t something to take lightly, but this battle’s rather simple. Like with the Bruxa, you can expect the beast to dart about, attacking furiously with his claws. With the beast, however, it’s better to simply use Quen’s “Exploding Shield” to protect yourself and stagger the beast (his attacks can stagger Geralt through a parry), after which you can take advantage by performing two fast attacks. After hitting him twice, immediately dodge to the side, as he’ll respond by teleporting behind you and attacking. The beast also has a charge attack that can knock you down, but he’s got no real follow up, so it’s more of an inconvenience than a legitimate threat. He can also heal himself, but the healing isn’t great, and he won’t do it often… plus he’s vulnerable to abuse while he does it. Whittle him down, using Vampire Oil to speed things up, but avoid the Black Blood, as it’s not effective here.

Objective Reward
For battling the Beast of Beauclair 1,000 XP

The Beast of Beauclair may take a breather from time to time and heal himself (left), but generally the healing is too weak to matter in light of a sustained offensive (right).

Deplete the Beast of Beauclair’s health bar and the fight will be stopped by an old friend - and apparently a mutual acquaintance. After the Beast of Beauclair runs off the old friends will reunite and you can ask about how Regis regenerated, and more importantly, about the beast - Dettlaf - and his motivations. Respond as you will, and Regis will make a case for Dettlaf insomuch as this case will probably require a bit more nuance than the usual monster hunt. At least, if motivations inform morality, and Geralt cares about such philosophical niceties. Your reunion will be broken up when some guards arrive, and Regis will mention a rendezvous spot, starting the quest “La Cage au Fou” .

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
  • Guide Release
    24 June 2015
  • Last Updated
    18 July 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

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You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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