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The Witcher 3: Wild Hunt

Cat School Gear - Boots around Benek

Nathan Garvin
Important Items in this Area
Diagram: Enhanced Feline Boots

Backtrack to the “Aeramas’ Abandoned Manor” signpost and fast-travel to Benek. You should have gone to Benek during “The Great Gwent Diversion” section early, as a resident of the town had a rare card to collect. If now, you can get there by head traveling east of the “Reardon Manor” signpost.

There are two quests you can do in Benek, one which will lead you to the last bit of Enhanced Feline gear, and another which… well, it’s fast enough to just get out of the way. Talk to the Old Sage and give him some food and he’ll spin a prophecy for you, starting the quest “The Truth is in the Stars” .

The Truth is in the Stars

Head south-east along a road leading from the village until you find a cave. Enter the cave and travel south-west, picking whatever mushrooms you please along the way. Shortly you’ll come to a chamber, at which point you’ll need to turn north to find a search area. Kill four Ghouls (level two) and search some bodies lying around, if you wish. The “Dragonsroot” you’re after is lying near the wall, along the south-eastern edge of the search area. Pick the plant and take it back to the Old Sage, and he’ll give a rather convincing prophecy.

Objective Reward
For hearing a prophecy 50 XP

Contract: Phantom of the Trade Route (Level 23)

Now find a Refugee along the northern end of Benek, who will ask you to investigate the disappearance of some of the townsfolk who were guarding a merchant caravan. Haggle for coin (or not) then agree to help out to start the quest “Contract: Phantom of the Trade Route” . The level is high, but if you’ve got the Enhanced Griffin Silver Sword and beat the Leshen earlier, you’ll be fine.

Travel north-west along the road from Benek, and when the road forks continue north to find a search area, along the northern end of which is the caravan. Activate your Witcher Senses and investigate some cut rope, foot prints, a claw mark, and a barrel to pick up a scent trail leading uphill to the north-east. Follow the scent trail along more conventional trail to find a cave, outside of which is a body for you to investigate.

Head east into the cave, past a stunted stalagmite, and when you spot a larger stalagmite rising out of a shallow pool of water, head over to it. From the stalagmite turn north to find some refugees cowering inside the cave. Ask them about what happened, and about Thomil to identify the beast and learn Thomil’s fate. The beasts lie to the south-east, but first continue north from the stalagmite near the Refugees and make your way down a passage to the north-west. Keep your eye to the south to find a chest containing the “Diagram: Enhanced Feline Boots” .

Objective Reward
For finding the survivors 30 XP
For learning about the beast 25 XP

Fight off two Wyverns (left) and destroy their nests (right).

Backtrack to the south-east and head up a ramp along the eastern side of the cave. Continue south, scale a ledge, then leap across a chasm, turn south-east, then scale some more ledges, keeping your eye out for a candle burning on the floor to the south. This candle marks some stairs, and coincidentally, a profitable little diversion. Take two flights of stairs down and immediately turn south to find a chest hiding behind some stairs. Once it’s looted, continue downstairs to reach the floor of a cavern, at which point turn south-west to find a crude altar with two crumbling, worked pillars, between which is another chest.

After looting the second chest turn east to find an exit to the outside, which will take you to an elevated ledge looking over the sea. Follow the ledge south to reach a shrine that’s falling into disrepair. To the north-west you’ll find another crude altar near some stacked stones. Loot a chest and some other containers near the altar, then return back into the cavern, and back up the stairs.

Continue uphill to the east, climb a few more ledges, then head outside to find the Wyvern’s nest. Here you’ll find two Wyverns (level twenty-one); use Draconid Oil on your Silver Sword and perhaps a Tawny Owl Potion to help keep your stamina up. Once they’re dead, blow up the nests.

Geralt will wait, and eventually the Royal Wyvern will show up. Aside from being larger than the other two, it doesn’t fight very different. Kill it and - after the peasants bother you - loot it for the silver sword “Anathema” and a Royal Wyvern Trophy, among other things. Be sure to loot the lesser Wyverns and the nests before you go. When you’re done, return to the Refugee in Benek and collect your reward.

Objective Reward
For destroying the Monster Nest 20 XP
For slaying the Royal Wyvern 250 XP / 192 Crowns

After destroying the Wyvern nests, the Royal Wyvern will show up (left) put it down to end the Wyvern menace (right).


Now let’s clear up a few more map markers. If you head north-west from Benek (past the caravan ambush site) you’ll find the abandoned town of Toderas (and its signpost). Here you’ll find two groups of Bandits (levels four and five) who have decided to loot the town. When you approach they’ll tell you to go away. You can call them monsters and attack, or you can let them go… but Geralt will sow strife amongst them in doing so, and the two groups will end up fighting. Either way, loot the town, then head north-west into a swamp, where you’ll find a house sinking into a swamp. Kill a pair of Foglets (level four) haunting the area, then loot around the house.

Encounter some Bandits looting a sacked town (left) and track down a Hidden Treasure (right).

Hidden Treasure: Hidden From the World (Level 9)

Head east from the sinking structures to find a road, then follow this road north (ignore the road going north-west). When you reach a fork continue north, veering off the road and heading into the wilderness to find a “Hidden Treasure” event. Kill the Deserters (level nine) at the camp and loot one for a “Letter” . Read it to start the quest “Hidden From the World” . From the camp head south and slightly west, cross the road, and scale a hill. You’ll find the chest you’re looking for hidden in some bushes, past (east of) the rocks surrounding the top of the hill.

Let Geralt unleash his inner ninja on the Bilge Hag (left) then plunder her treasure chest when you’re victorious (right).

Guarded Treasure (Level 15)

Since you’re already traveling around, hunting for Witcher gear, let’s cross some areas off the map that were avoided earlier, due to troublesome monsters that are now well within your means. Return to the “Toderas” signpost and fast-travel to the “Inn at the Crossroads” signpost. From there, head north along the eastern shore of this island, killing a group of Drowners (level four) along the way to find a Guarded Treasure event. The guardian here just so happens to be a Bilge Hag (level fifteen), which fights just like any other Water Hag. You know the drill; Necrophage Oil, dodge its muck and claw attacks, that old bit of business. When it’s dead, loot the chest half-buried in the muck, then keep heading north along the eastern coast.

Avoid the Forktail’s fangs and talons (left) then loot the ruins it guarded to obtain the Diagram: Enhanced Griffin Boot (right).

Enhanced Griffin Boots

You’ll pass through a ramshackle - but occupied - Nilfgaardian camp, from which you’ll head north-west, uphill to find some ruins, over which flies a Forktail (level eighteen). By now this beast should be child’s play, and you won’t be insulted by being told how to fight a beast everybody at this point in time should know how to fight (unlike with the Bilge Hag, earlier). Once it’s dead, search a small enclosed section of brickwork along the northern end of the ruins to find a chest, which contains the “Diagram: Enhanced Griffin Boots” . You should now be able to finish the Enhanced Griffin set, and this ends the quest “Scavenger Hunt: Griffin School Diagrams - Part 1” .

The Basilisk, like many flying menaces, can be brought down from its lofty heights with a well-place crossbow bolt (left), and like many large beasties, it just so happens to guard treasure (right).

Guarded Treasure (Level 14)

One more event to go, which will clear up this section of the map. You could have done this earlier, perhaps immediately after clearing out the Wyvern at Lornruk but… well, it’s just easier to do it now. Not like a level fourteen foe was exactly a push-over then, and if a significant gear upgrade wasn’t on the online (like it was at Lornruk) there was no need to bother.

Anyways, justification over, from the brick ruins head west and slightly south to reach the shore. Dive into the water and swim - in the same direction - to the next island. You should beach near another Guarded Treasure even, this time protected by a Basilisk (level fourteen). Punish the now under-powered beastie, then loot the chest it was guarding.

Well, you SHOULD be ready to move onto Skellige, gear-wise, and probably well past ready, level-wise. There are a few more issues you should resolve before leaving Novigrad, however… Ignore them if you wish, but how (or whether) you complete these quests have significant impact on the story in the long run. Triss has been waiting for you to come visit since you first tracked her down in Novigrad. Time to see to her needs.

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
  • Guide Release
    24 June 2015
  • Last Updated
    18 July 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

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You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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