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The Witcher 3: Wild Hunt

A Dangerous Game Walkthrough for Witcher 3

By
Nathan Garvin
1 Comment

A Dangerous Game is another one of Novigrad’s secondary quests that help you get a picture of the city and political life of the region. If you’re into your side quests and looking for more goodies to grab before sailing to Skelliga, then A Dangerous Game is another must have. With that said, here’s a A Dangerous game walkthrough for the Witcher 3, letting you know the rewards you can get, and the best ways to go about doing it.

Important Items in this Area
Key to Zed’s Pawnshop
Isengrim Faoiltiarna Card
Ledger of Income and Outlays
John Natalis Card
Triangular Key
Jade Figurine
Fringilla Vigo Card

Witcher 3: A Dangerous Game Walkthrough

Okay, lets finish up with Zoltan and Dandelion. Head over to Dandelion’s tavern, the Rosemary and Thyme, outside of which you’ll see some low-lifes threatening Zoltan. Although they may be common thugs, they’re at least smart enough to depart when Geralt arrives. Ask Zoltan about his troubles to find out that everybody’s two favorite things - Gwent, and Zoltan - intersect in this instance. This starts the quest “A Dangerous Game” .

You will need to be around level 12 to partake in this mission, and prepare yourself for fights against bandits and drowners. Remember to take a look at the Bestiary for a closer look at useful ingredients you want to pick up to slap some Drowners around silly.

Zeds Collection

Screw Dandelion. This is a matter of life or Gwent! Head south-west from the tavern to find Zed’s house. Climb the stairs and knock on the door, only to get no response. Looks like you’ll have to find another way in. Climb a ladder to the east, then climb another one, jump a gap to the west, head up some stairs to the north, then finally go through the door to the west.

Drop down to the lower level and investigate the body lying here to find out that somebody else already paid Zed a visit. Head downstairs and you’ll find two of Duke’s goons rummaging through the house. You’re not going to be friends. Kill them, and loot one of them to find the “Key to Zed’s Pawnshop” and the “Isengrim Faoiltiarna” Card, a 10 Strength Close Combat Unit Hero Card with the “Morale Boost” ability. A rare card, indeed. Turn on your Witcher Senses and search near the stairs to find some scratches on the floor. Aard the planks to reveal a chest under the stairs, then loot said chest to lay your hands on the “Ledger of Income Outlays” .

Take the book back to Zoltan and tell him about Zed’s fate and his ledger, then ask about the two buyers of Zed’s other cards; Ravvy and Caesar Bilzen. Zoltan will elaborate on the two, and his tumultuous relationship with them before suggesting you meet Cesar together.

Defeat the thugs who murdered Zed (left) then claim the stolen Isengrim Faoiltiarna card (right).

Ravvys Bad Hand

First, however, let’s go pay Ravvy - a ne’er-do-well who is passing time at the Golden Sturgeon - a visit. Travel there and head downstairs, where you’ll find Ravvy, who has gotten into some trouble with some local ruffians. Either choose to play cards for Ravvy’s life (and his unique card) or decline and fight them. The latter option dooms Ravvy, and you’ll have to fight the Bandits (levels fourteen and eleven), but that way you can just loot the “John Natalis” card from Ravvy. If you play Gwent, you’ll have to face a laughable Nilfgaardian deck, after which the two Bandits will prove to be poor sports, and you’ll have to kill them anyways… but Ravvy will survive, and cough up the “John Natalis” card after some prompting. It’s a 10 Strength Hero Card for the Northern Kingdoms deck that’s otherwise unimpressive.

Ravvy’s got himself caught up in a rather dangerous game, and you’ll get the opportunity to play for his life (left). Of course, murderous thugs are notoriously poor sports, so expect a fight either way (right).

Cheating Caesar

Now it’s time to meet up with Zoltan and pay Caesar a visit, a dwarf Zoltan is clearly jealous of. Cesar’s house happens to be along the south-eastern edge of Hierarch Square, so head there and meet up with Zoltan outside. Zoltan’s plan is simple, you snatch the book while he distracts Caesar with booze and banter. Head on inside and endure some good old dwarven conversation before you’re sent out to get some more alcohol.

Now that you’re on your own, it’s time to get to work! Geralt of Rivia, Kingslayer, Witcher… common crook? Ah well. Head upstairs and use your Witcher Senses to highlight a knife on a table. Search it, then take the “Triangular Key” out of the drawer that opens. Once the key is yours, turn around and use your Witcher Senses again to spot a triangular hole on a bookshelf. Use the key in the keyhole to cause a nearby bookshelf to shift, then go through the secret door it reveals. Lot of security for a Gwent Card… can’t really blame him, though, given your current enterprise.

Head up some stairs and loot a small box on a dresser to the south to find a “Jade Figurine”. Grabbing this item will start the quest “The Soldier Statuette” , which you’ll need to take to Triss at some point. In the center of the room are some Nilfgaardian relics, which reveal Caesar to be something of a Nilfgaardophile. You can score a Gold Silver Necklace and an Ornate Sword here, but the “Fringilla Vigo” Card is what you’re really after. Grab it and head downstairs. Talk to Zoltan and tell him it’s time to go, but before you can make good your escape Cleaver’s henchmen will show up, clearly at odds with Caesar. Either leave Caesar to his fate, or fend off the henchmen (level eight), after which Caesar decides it’s time to leave town.

After a bit of chit-chat, Zoltan will excuse you (left) allowing you to go plunder Cesar’s Nilfgaardian “museum” for the Fringilla Vigo card (right).

Dealing with Duke

Now you’ve got the Gwent cards in the A Dangerous Game walkthrough, it’s time to take these cards to Zoltan’s buyer. Follow Zoltan to the east and you’ll find that, once again, Duke is ahead of you. After some chatter Duke will wander off. Help Zoltan kill his goons (level twelve) if you wish, or just chase after Duke. Again, this is another “chase” you can’t lose, so take all the time you want, looting as you please. Head into a tower to the south-east and climb two ladders, where an injured guard will implore you to catch Duke. Righty-o. Go through a door to the south-west and chase Duke along the battlements and into another tower, where you’ll have to descend five ladders to reach the sewers.

Duke will flee through a door to the north-west, which he locks behind him. You’ll have to go north-east, then north-west, then north-east again. Kill a pair of Drowners (level four) and blast a weak section of wall to the north-west with Aard. Kill another trio of Drowners (level four) then continue north-west to reach a large chamber with many branching paths.

Help Zoltan dispatch Duke’s minions (left) then chase down the fleeing crook (right).

A Tome Entombed (Level 13) Quest Walktrough

Ignore Duke for a moment and head south and through a gate. In the room beyond, examine the south-western wall to spot an Aard-able section of wall. Knock it down and continue into the room beyond, where you’ll have to use Aard again to clear more debris. Continue south-west through the second hole in the wall and drop down several ledges to find a tomb-robber (who identifies himself as Vairmont Jonne, an Oxenfurt professor).

Agree to help him open the sarcophagus to find a rather taciturn vampire inside. Pester the vampire again and you’ll have to fight a Katakan (level eleven). After it falls the professor will complain about not finding what he came here to find, and the quest “A Tome Entombed” will end. Loot the vampire and it’s lair, and be sure to climb some stairs to the south-west to find a chest, then backtrack to the sewers.

Objective Reward
For killing the Katakan 50 XP

Help Vairmont Jonne plunder a long-sealed sarcophagius in his search for a valuable tome (left). Of course, some slumbering inhabitants of said sarcophagus may take offense at being bothered (right).

Return to the sewer room where you blasted the Aard. If you head south-east you’ll be able to score some parcels and other lootables, but… well, you’ve already destroyed the illusion of urgency enough. Backtrack to the north-west to return to the large room with multiple exits and continue up the stairs to the north-east, where you’ll find Duke, injured by some Drowners. Decide whether to let him live or not, but either way, take the coin Zoltan needs.

After all the work you did to help Zoltan, he’ll give you a choice - crowns, or cards (left). Don’t be foolish, this is a no-brainer: take the cards (right).

Geralt returns to Zoltan and tells him what transpired-and Zoltan will give you a choice. Since you did almost all the work, Zoltan will let you pick whether you want to keep the cards, or the coin you recovered. This is really a no-brainer, folks. You can get Crowns anywhere, but these cards are unique, and considering you only get 150 Crowns to sacrifice the Cards… just not a smart move.

Objective Reward
For solving Zoltan’s debt problems 150 Crowns (only if you choose TO keep the coin) Isengrim Faoiltiarna Card John Natalis Card Fringilla Vigo Card

With all that said and done, and the minor detour, you’ll have completed the

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    2 January 2023
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

Share this free guide:

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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