Although you can build Outposts without any skills invested into it in Starfield, if you’re serious about building the best Outpost that you can, you’ll need several key skills. The skills chosen here are chosen with Outpost in mind as well as skills that will help you with money and resources as they all go hand in hand.
Outpost Skills Tier List
Here is a list of what we perceive to be the best skills to level up if building Outposts is your goal in Starfield. This list is displayed in the order of the most important to the least important, although any tier list is subjective.
Outpost Skills Build
Start in the Science tree first as you will want to get as soon as possible. This skill allows you to research, and construct more and improved modules; at Rank 4 it reduces the cost of building modules up to 50%. Unfortunately, this is an Expert Science skill, so you’ll need to invest at least 8 points into Science before you can reach this.
In the Advanced tier, all the , , and skills are great to have, so the choice is yours, but we would recommend Botany just because it’s a good way to get . Whatever you choose, put at least four points in this tier whether that’s all in one skill, or shared between the three is up to you.
The Master tree is subjective, if you want to build an Outpost on an extreme temperature planet as well as be able to build more Outposts (16 max) then you will want to invest into the skill as it does just that. On the other hand, you can ignore this for now, and come back to it later when you’ve covered the basics first, it’s your choice.
Next up is the Social tree. In this tree, you’ll be aiming for . Outpost Management obviously has a lot of benefits for your base. At Rank 1 you can have additional which allow you to link up different Outposts to each other. Rank 2 will allow you to have additional Robots at your Outpost which help with the defense of it. Rank 3 allows you to assign more crew members to the Outpost. Finally, Rank 4 will make your Extractors yield twice the amount of resources which is a must-have.
Once again, you’ll need to spend 8 points to reach it, so starting in the Novice tier, either get which allows you to purchase resources (among other stuff) 20% cheaper which can be helpful in the beginning when Credits are tight, or as it’s generally useful.
In the Advanced tier, there isn’t any which will help you in regard to your Outpost, so choose whatever skill will enhance your playstyle. is an all-around good skill, especially if you want more Credits, but that will involve smuggling.
The Expert tier has , so it’s a no-brainer on what to choose here. Pump all four points into this skill. There really isn’t anything great in the Master tier for Outposts, but is one you will want to get eventually, but wait on this for now. Leadership is also good as it’ll give your companions an additional 50 KG carrying capacity at Rank 2.
The Physical tree doesn’t have a lot for Outposts, but 4 points in is a must. This will give you an additional 100 KG for carrying capacity, and if you’re hauling a lot of resources about, that soon adds up. The only other skill we’d recommend is Environmental Conditioning as that will give you some resistance which can help on an extreme planet.
There’s nothing in this tree that will help with Outposts, but it can help towards the defense of it. Choose your favorite weapon and level that up then get , and as both are pretty good to have. Finally, get to help against enemies that wear, well, armor which becomes more and more by the end of the game. If you’re playing a pacifist playstyle, select skills related to that such as .
Tech is more of a Ship/Space tree, so once again nothing really helps here, but there are some skills that are worth investing into which can somewhat help your Outpost needs. Take for more money/equipment. Then for planet traversal which will help you get resources quicker. The Skill is always worth having as it will increase your ship’s cargo capacity. Finally, allows you to install better ship mods.