This stage is a little tougher because in the later waves, the enemies will start coming from three portals in two different directions. By bolstering up in front of your portal (Blue) first, makes it easier to hit them where both lanes converge, creating a chokepoint.
Attacks opponents with Blazing Sparks that explode, dealing Pyro DMG in a medium AoE and leaving behind Burning Flames that deal Pyro DMG to opponents passing through.
10
Veneficus Mechanicus: Furious Discharge
Attacks 3 opponents at a time with Thunder Strikes that deal Electro DMG. Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals Electro DMG.
10
Veneficus Mechanicus: Glacial Bloom
Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing Cryo DMG to opponents in its AoE and reducing their Movement SPD.
10
Veneficus Mechanicus: Rippling Reflections
Attacks opponents in a larger AoE with Water Cannons that deal Hydro DMG and apply the Wet Status. Additionally, Veneficus Mechanicus: Rippling Reflections periodically creates Mist Bubbles in the surrounding area that temporarily imprison opponents who come in contact with them.
3
Mysticus Mechanici: Arcanum
Continually buffs the Veneficus Mechanici within a large AoE around it, increasing their DMG (by 75% of their base ATK). This buff does not stack with the effects of other Mysticus Mechanici: Fulfilment and Mysticus Mechanici: Desire.
10
Veneficus Mechanicus: Ordnance
Intermittently releases a Shattering Bolt that homes in on an opponent, dealing Physical DMG on impact. Shattering Bolts are especially effective against Geo.
You start this wave off with the enemies coming from the three different portals and they all converge in the middle by your portal, this is where our chokepoint will be. Start by placing two Pyro Mechanici on the bottom two set of panels in the middle, two Electro Mechanici in front of those and then place a Mysticus Mechanici in the middle of them to buff them, lastly place an Ambush Mine in the middle panel in front of your portal and replace if it gets destroyed, this will prevent escapees who have got past your defense. Your main worry in this first wave is the Hilichurl Berserkes sprinting up from your left, attack them to slow them down and give time for your Mechanici to work their magic, also make sure to destroy the shields of the Mitachurls with a Claymore user.
On this wave, the aim is to add upon what you’ve got, start this by placing one Pyro and one Electro Mechanici on the two panels west of your current Mechanici and then place two Pyro Mechanici north of your chokepoint, finally replace the Ambush Mine and place two Longbow Mechanicus either side to where it was to complete this waves setup. As always attack the enemies with party members to slow them down or create Elemental reactions on them.
This wave is a pain due to the drastic change of enemy types, thankfully your setup will hold with only a few adjustments. Replace the right Pyro Mechanici on your chokepoint to Cryo and change the north Pyro one in front of it to a Hydro Mechanici, finally replace the left Electro Mechanici on your chokepoint to another Cryo Mechanici, now add a Mysticus Mechanici behind the two Longbow Mechanici and a Longbow Mechanicus behind the Hydro and Pyro Mechanicis to complete the setup. This will hold providing you keep attacking the Ruin Hunters with a Hydro or Cryo party member to slow them down.
The setup can stay the same in this wave as it feels a little easier than the last because the Abyss Mages are relatively easy to deal with by attacking the Pyro ones with a Cryo character and the Cryo ones with a Pyro character, attack the Mitachurls with a claymore and keep an eye out for the Berserkers who normally come from your west as they like to sprint, attack them to slow them down.
This wave is all about slowing the enemies down whilst still dealing enough damage to take them down, by shooting the Ruin Graders in their feet will bring them down to one knee and one more shot to the eye will stun them briefly, you can also normal bow attack the heads of the Mitachurls to make them flinch, this will give time to your Mechanici to do their job, try using a Cryo archer to attack the enemies to slow them down even further.
This guide for Genshin Impact includes the following:
Based on version 3.0.
An interactive Map of Teyvat showing the location of all; Anemoculus, Geoculus, Statues of the Seven, World Quests, Shrines, Plants, Monsters, Enemies, Chests and Minerals.
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