Empty Halls Behind Locked Doors - Difficulty 7¶
Objective¶
No more than 20 escaped monsters.
Introduction¶
This stage is a little tougher because in the later waves, the enemies will start coming from three portals in two different directions. By bolstering up in front of your portal (Blue) first, makes it easier to hit them where both lanes converge, creating a chokepoint.
Recommended Characters¶
Premium Party¶
Characters |
What they offer |
|
She can use her Elemental Skill to pick up the smaller enemies and throw them off ledges. |
|
Her bow attacks can target and stun Ruin Guards, and her charged attack can put Cryo on in enemies in an AoE. |
|
His Geo pillar from his Elemental Skill can stop enemies from moving forward if it’s placed in their path. |
|
She can get around the arena quickly by using her Elemental Skill and she can also deal the Electro status on enemies in an AoE. |
|
Has a Claymore which can break a lot of the enemies physical shields, he also has quick cooldowns and that can put Pyro elements on enemies quickly. |
Free to Play Party¶
Characters |
What they offer |
|
They can place their Geo construct in the way of the enemies to stop them moving, similar to Zhongli. |
|
They can push enemies of the side, similar to Jean but not as easily. |
|
Similar to Ganyu, she can target the enemies weakpoints and stun them briefly. |
|
Has a Claymore to break enemies physical shields, can also lay down a Cryo field to put on the enemies if needed. |
|
Can put Pyro on enemies and because of his low cooldowns, he can do it often. |
Recommended Mechanici¶
Mechanici |
Level |
Name |
Effect |
|
10 |
Veneficus Mechanicus: Inferno |
Attacks opponents with Blazing Sparks that explode, dealing Pyro DMG in a medium AoE and leaving behind Burning Flames that deal Pyro DMG to opponents passing through. |
|
10 |
Veneficus Mechanicus: Furious Discharge |
Attacks 3 opponents at a time with Thunder Strikes that deal Electro DMG. Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals Electro DMG. |
|
10 |
Veneficus Mechanicus: Glacial Bloom |
Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing Cryo DMG to opponents in its AoE and reducing their Movement SPD. |
|
10 |
Veneficus Mechanicus: Rippling Reflections |
Attacks opponents in a larger AoE with Water Cannons that deal Hydro DMG and apply the Wet Status. Additionally, Veneficus Mechanicus: Rippling Reflections periodically creates Mist Bubbles in the surrounding area that temporarily imprison opponents who come in contact with them. |
|
3 |
Mysticus Mechanici: Arcanum |
Continually buffs the Veneficus Mechanici within a large AoE around it, increasing their DMG (by 75% of their base ATK). This buff does not stack with the effects of other Mysticus Mechanici: Fulfilment and Mysticus Mechanici: Desire. |
|
10 |
Veneficus Mechanicus: Ordnance |
Intermittently releases a Shattering Bolt that homes in on an opponent, dealing Physical DMG on impact. Shattering Bolts are especially effective against Geo. |
Recommended Mystic Arts¶
Mystic Art Type |
Effect |
Other |
Pyro Mechanici perform 2 consecutive attacks against a single opponent |
Other |
Max constructible Mechanici +1 |
Other |
Cryo Mechanici fire at +1 target(s) per shot and deal +150% DMG against Frozen opponents |
Other |
Electro Mechanici get a 50% DMG Bonus with each attack. Lasts for 30s. Max 5 stacks. |
Other |
Pyro Mechanici ATK +50% |
Other |
Electro Mechanici ATK +50% |
Other |
Cryo Mechanici ATK +75% |
Enemies¶
Wave |
Enemies |
1 |
30 |
2 |
45 |
3 |
20 |
4 |
30 |
5 |
16 |
6 |
16 |
Strategy¶
Wave 1¶
Monster Types¶
Icon |
Name |
|
Hilichurl |
|
Wooden Shield Hilichurl Guard |
|
Hilichurl Berserker |
|
Wooden Shield Mitachurl |
|
Ice Shieldwall Mitachurl |
|
Geo Samachurl |
You start this wave off with the enemies coming from the three different portals and they all converge in the middle by your portal, this is where our chokepoint will be. Start by placing two Pyro Mechanici on the bottom two set of panels in the middle, two Electro Mechanici in front of those and then place a Mysticus Mechanici in the middle of them to buff them, lastly place an Ambush Mine in the middle panel in front of your portal and replace if it gets destroyed, this will prevent escapees who have got past your defense. Your main worry in this first wave is the Hilichurl Berserkes sprinting up from your left, attack them to slow them down and give time for your Mechanici to work their magic, also make sure to destroy the shields of the Mitachurls with a Claymore user.
Wave 2¶
On this wave, the aim is to add upon what you’ve got, start this by placing one Pyro and one Electro Mechanici on the two panels west of your current Mechanici and then place two Pyro Mechanici north of your chokepoint, finally replace the Ambush Mine and place two Longbow Mechanicus either side to where it was to complete this waves setup. As always attack the enemies with party members to slow them down or create Elemental reactions on them.
Monster Types¶
Icon |
Name |
|
Hilichurl |
|
Hilichurl Berserker |
|
Wooden Shield Mitachurl |
|
Ice Shieldwall Mitachurl |
|
Dendro Samachurl |
|
Cryo Samachurl |
Wave 3¶
This wave is a pain due to the drastic change of enemy types, thankfully your setup will hold with only a few adjustments. Replace the right Pyro Mechanici on your chokepoint to Cryo and change the north Pyro one in front of it to a Hydro Mechanici, finally replace the left Electro Mechanici on your chokepoint to another Cryo Mechanici, now add a Mysticus Mechanici behind the two Longbow Mechanici and a Longbow Mechanicus behind the Hydro and Pyro Mechanicis to complete the setup. This will hold providing you keep attacking the Ruin Hunters with a Hydro or Cryo party member to slow them down.
Monster Types¶
Icon |
Name |
|
Large Pyro Slime |
|
Pyro Abyss Mage |
|
Ruin Hunter |
Wave 4¶
The setup can stay the same in this wave as it feels a little easier than the last because the Abyss Mages are relatively easy to deal with by attacking the Pyro ones with a Cryo character and the Cryo ones with a Pyro character, attack the Mitachurls with a claymore and keep an eye out for the Berserkers who normally come from your west as they like to sprint, attack them to slow them down.
Monster Types¶
Icon |
Name |
|
Hilichurl Berserker |
|
Blazing Axe Mitachurl |
|
Pyro Abyss Mage |
|
Cryo Abyss Mage |
Wave 5¶
This wave is all about slowing the enemies down whilst still dealing enough damage to take them down, by shooting the Ruin Graders in their feet will bring them down to one knee and one more shot to the eye will stun them briefly, you can also normal bow attack the heads of the Mitachurls to make them flinch, this will give time to your Mechanici to do their job, try using a Cryo archer to attack the enemies to slow them down even further.
Monster Types¶
Icon |
Name |
|
Blazing Axe Mitachurl |
|
Stonehide Lawachurl |
|
Ruin Grader |
Wave 6¶
The last wave is more of the same, attack the enemies to slow them down and use Cryo or Hydro skills to slow them down even further.
Monster Types¶
Icon |
Name |
|
Stonehide Lawachurl |
|
Ruin Grader |
No Comments