This stage is a little tougher because in the later waves, the enemies will start coming from three portals in two different directions. By bolstering up in front of your portal (Blue) first, makes it easier to hit them where both lanes converge, creating a chokepoint.
Attacks opponents with Blazing Sparks that explode, dealing Pyro DMG in a medium AoE and leaving behind Burning Flames that deal Pyro DMG to opponents passing through.
6
Veneficus Mechanicus: Furious Discharge
Attacks 3 opponents at a time with Thunder Strikes that deal Electro DMG. Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals Electro DMG.
6
Veneficus Mechanicus: Glacial Bloom
Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing Cryo DMG to opponents in its AoE and reducing their Movement SPD.
6
Veneficus Mechanicus: Glacial Bloom
Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing Cryo DMG to opponents in its AoE and reducing their Movement SPD.
6
Veneficus Mechanicus: Rippling Reflections
Attacks opponents in a larger AoE with Water Cannons that deal Hydro DMG and apply the Wet Status. Additionally, Veneficus Mechanicus: Rippling Reflections periodically creates Mist Bubbles in the surrounding area that temporarily imprison opponents who come in contact with them.
The enemies will come from both of the purple portals and they’ll meet in the middle in front of your portal, this is the chokepoint for this map. Start by placing two Electro Mechanicis on the middle panels, in front of the blue portal, then place two Pyro Mechanicis on the panels either side of the Electros, attack the enemies, preferably with a Claymore or an Anemo character to slow them down and keep them at bay whilst your Mechanici put in the work. The Hilichurl Berserkers like to sprint through and should be the priority for this wave.
Now that you have the chokepoint setup, you can start by placing Mechanici nearer to the enemies portals, start by placing one Hydro and one Cryo Mechanic together on the panels nearest to your portal but on the right lane, then, head over to the left lane and replicate the same positions but place a Pyro and an Electro Mechanici, this time the Samachurls will be the priority as they like to sprint through.
On this wave, do the same as the last wave but switch the lanes, so, put a Cryo and Hydro Mechanici in front of the Electro and Pyro Mechanici on the left lane and then place an Electro and Pyro Mechanici in front of the Cryo and Hydro on the right lane to complete the setup for this wave, again, make sure to slow down the Samachurl and shoot the Mitachurls in the head with an Archer to make them flinch which can buy you a second here and there.
This wave is a little tougher due to the Ruin Guards, place one more Pyro Mechanici on both of the lanes which will take you to the maximum Mechanici allowed, focus on shooting the Ruin Guards at their core which is on their head with a charged shot from an Archer to stun them briefly, other than that attack the enemies to slow them down.
The last wave seems easier, keep the Mechanici as is and focus on using an archer character to make the Lawachurls flinch briefly by shooting them at their heads, and attack the Abyss Mages with a Pyro character to help take their shields down.
This guide for Genshin Impact includes the following:
Based on version 3.0.
An interactive Map of Teyvat showing the location of all; Anemoculus, Geoculus, Statues of the Seven, World Quests, Shrines, Plants, Monsters, Enemies, Chests and Minerals.
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