Master Mode is Breath of the Wild’s “hard mode”, available from purchasing and downloading the Expansion Pass. It’s geared towards players who seek a more challenging experience compared to normal mode.
How to Start Master Mode¶
The only requisite is having the Expansion Pass installed. From the beginning, a new option called “Play in Master Mode” will appear on the title screen, below “Continue” and “New Game”. You don’t need to have completed the game in normal mode.
After selecting this, the game will send you to the Master Mode version of the title creen, which has its own settings and save files. Your normal mode save files are completely separate and can be accessed again by choosing “Play in Normal Mode”.
Changes in Master Mode¶
Upgraded Enemies¶
Compared to normal mode, most of the enemy mobs have been elevated one tier. For example, if there was a Red Bokoblin originally, it’s now a Blue Bokoblin. This means that enemies generally deal more damage to Link and take more damage to slay.
The upgrade mainly applies to enemies with color-coding or some form of natural progression. Such enemies include Bokoblins, Moblins, Lizalfos and Lynels. It doesn’t apply to elemental variants of enemies, such as Electric Keese–those remain Electric Keese.
Mini-bosses, such as Talus and Hinox, are also upgraded in a similar manner. However, no Hinox will upgrade to a Stalnox (those are considered separate).
To accomodate this change, there is a new tier of Golden enemies for certain groups. These are even tougher than Silver enemies, which were previously the strongest! Golden versions exist for Bokoblins, Moblins, Lizalfos and Lynels.
For all other enemy groups, if that enemy was already at the highest tier in normal mode, it will remain in the same tier. Eg. an Ice Wizzrobe will become a Blizzrobe, but a Blizzrobe will still be a Blizzrobe.
Enemies and Bosses Regenerate Health¶
All enemies and bosses (save for scripted bosses) will quickly regenerate health after a brief period of not being attacked. This is indicated by a flashing white HP bar. Slowly whittling down foes is no longer feasible; instead, you’re encouraged to be more aggressive.
The amount of health recovery is equal to 30% of the enemy’s maximum health, restored at a rate of 3% per second. The amount is reduced to 20% and 1% per second for enemies in shrines. The health recovery always begins from the lowest HP the enemy reaches after being attacked.
For instance, if you bring an enemy to 50% HP and stop attacking, that enemy can recover back to 80% HP. If you hit them again, without going below 50% HP, they will return to 80% HP over and over again. But if you take them further down to 30% HP, they will recover up to 60% HP.
Addition of Floating Platforms¶
Dotted all across Hyrule are new floating wooden platforms, held up by Sky Octoroks. These platforms usually have enemies and/or treasure chests. They’re typically found near bridges and towers. Their main purpose is to add new encounters and rewards.
Very often, you can reach these platforms by gliding down from a high place–for example, from a Sheikah Tower. As for the platforms near bridges, they’re typically just out of reach. But you can shoot the Octorok to bring down the platform. Or scoop up the treasure chest using Magnesis.
Like all other treasure chests, the ones located on the floating platforms are one-time only and will permanently disappear after being looted.
Other¶
A White-Maned Lynel can be found roaming the east side of the Great Plateau–yes, where you first begin the game. Unless you have a death wish, you’ll want to go around it, at least during your first visit.
Enemies have improved vision for noticing Link, making it harder to sneak past them. However, you can still take advantage of the usual tricks, like upgrading Link’s stealth stat, to get the jump on them.
Guardian enemies (Decayed, Stalker etc.) occasionally add a delay to their laser attack, making it harder to shield parry their lasers. Besides that, they aren’t stronger or harder to kill.
Unrelated to gameplay, the loading screen will have a menacing red background. Moreover, there’s always a Triforce icon near the bottom left so you know you’re in Master Mode. (Y’know, just in case you forgot!)
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