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Fallout 4

The Battle of Bunker HIll

By
Nathan Garvin

Talk to Father and he will tell you about the Railroad and the Synths they are helping to escape. He wants you to travel to Bunker Hill where they are and bring them back.

Bunker Hill

Here meet up with your Courser contact (not X6-88) and he will brief you on your situation. You can talk to him and attempt to pass a hard speech check for extra grenades as well. With that done, the Courser will give you the “Recall Codes” for the Synths (to shut them down easily). Time for the battle itself.

This battle is pure chaos. There is no other way to describe it. Railroad Fighters, Institute Synths and Brotherhood of Steel soldiers will all be fighting here and trying to kill each other. The Railroad has the town itself (and the defenses) but objectively the Brotherhood is definitely the most powerful force here. You will see them come in with Power Armor, Gatling Lasers, Miniguns and even Vertibirds, which do provide reinforcements and fire support. The Institute for its part provides distraction by warping in Synths, usually at the corners of the streets.

You’ll start out on the south side of Bunker Hill. The usual gate here is barred, so you will need to head left, wrapping around the streets to the east side. Bah… Go ahead and start down the streets, avoiding or fighting the enemies as the situation warrants. Wrap your way to the east entrance and head in, then make your way to the obelisk. From there head north to the market to find a trapdoor leading down to a Utility Basement behind a counter, which is your destination.

You are now underneath Bunker Hill, where the fight continues. Head down the linear path until the room opens up and you can see the battle waging. Fight who you must and head to the north-west corner and up the small steps and enter the room here (Institute Synths are likely coming out of here). Hang a left and follow this path up past the entrenched Railroad forces, which may just be an annoying, loud, light show if you’re not hostile with anybody, but be wary, as there are some levelled turrets you have to deal with no matter who you’re allied with. At the end of your path you’ll find four escaped Synths, each of which you’ll need to talk to and use the recall code the Courser gave you at the beginning of the mission. Go ahead and turn each one of them off (don’t bother with the money the one offers), after which the Courser will thank you and warp them back.

After you are done, you will be told to go meet Father at the C.I.T. Ruins. He is actually on top of the roof, which means you will need to enter and hang a right, going past the first set of stairs and head all the way back, finding a second set of stairs past the bathrooms. Take this set of stairs up to the roof and talk to Father, who will babble on a bit about the Commonwealth and about your escape from Vault 111 before asking you to return to the Institute and attend a board meeting with him. This officially finishes “The Battle of Bunker Hill” quest and starts the next quest, “Mankind - Redefined” .

Objective Reward
For securing your objectives at the Battle of Bunker Hill 590 XP 500 Caps

Mankind - Redefined

This is a simple enough “quest”, if you can even call it that. Head back to the Institute and follow the objective marker to the Board Room. Take a seat once you get there and listen to the meeting. You will have several opportunities at dialogue as the meeting proceeds, but you will learn what exactly “Phase 3” is. You will also learn of “Father’s” condition. This turns into a talk of who will lead the Institute, where, well, they make the right choice. For now, just ask what that means and you will be given a basic run-down. You will also be asked to assist with Phase 3 and the quest will officially come to a close. After waiting a few moments you will automatically get the next quest in the chain, “Mass Fusion” .

Objective Reward
For being named Father’s successor 472 XP
Trophy/Achievement Icon

Mankind Redefined

Complete "Mankind Redefined".

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS4, XB One
  • Genre
    RPG
  • Guide Release
    16 December 2015
  • Last Updated
    16 April 2024
    Version History
  • Guide Author
    Nathan Garvin, Greg Wright

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It’s just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.

Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following:

  • A start to finish walkthrough with every area in between covered.
  • Combat details, SPECIAL explanation and general gameplay information.
  • VATS And You!: Getting to know your PIPBOY.
  • All faction quests explained including the consequences of favoring one over the others.
  • Information on Settlements and items for construction.
  • Bobblehead locations, collectibles and full Trophy/Achievement guide.
  • Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
  • Companion chapter detailing each companion character, where to acquire them and the pros/cons of each.
  • A detailed Character Creation guide fully examining the best builds and what each perk does.
  • Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron.
  • A complete walkthrough of the “Far Harbor” DLC complete with information on every side quest.

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