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Fallout 4

Mercer Safehouse

By
Nathan Garvin

Walkthrough for the quest Mercer Safehouse in Fallout 4.

After you join the Railroad by completing the quests Road to Freedom, Tradecraft, then following up with Boston After Dark, you should be able to go talk to PAM. She’ll mention the need for new safehouses - a practical concern, considering the losses exposed during the previous Railroad quests - and will task you with traveling to an unclaimed potential settlement and establishing a safehouse there.

Talk to PAM after completing “Boston After Dark” to start this quest.

Like most quests, the target for Mercer Safehouse is random, with the following locations being possible:

While random, the player’s level does limit which locations will be targeted, with areas further south and east generally not being assigned to lower-level players. Past actions may influence this assignment as well, including having already claimed the settlement or being assigned to clear it as part of another quest (which will typically prevent it from being picked as the target for Mercer Safehouse). If you’ve cleared - but haven’t claimed - a targeted location, or if all possible target locations have been claimed, the quest will still function, but will shift forward to the relevant subsequent phase (claim the Workshop, build Defenses, return to PAM, etc.).

Speaking of which, once assigned you’ll have to head to said location and clear out the enemies there, which, of course, will vary based on the critters native to the location. This could be anything from Mole Rats, to Ghouls, Raiders or Mirelurks… even a Mirelurk Queen, if you’re unfortunate enough to be assigned a high level target. You can save scum the location of this assignment if you save before talking to Dr. Carrington at the end of Boston After Dark, as that’s when the location of Mercer Safehouse is determined.

(1 of 3) Clear the assigned location (in this case, Jamaica Plain is pictured),

In any event, once assigned head to the designated location and clear out the enemies there (check out the linked pages for the specific area for more details). Once cleared, interact with the Workshop to claim the location as a settlement, whereupon you’ll be tasked with building defenses. The type or efficacy doesn’t really matter, you just need to get your Defense score up to 10 - two Machinegun Turrets will suffice.

Once done, return to PAM for your reward. After completing Mercer Safehouse she should immediately offer you her first [Jackpot] quest, which has a chance of unlocking Ballistic Weave when completed.

Objective Reward
For establishing Mercer Safehouse XP // 200 Caps
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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS4, XB One
  • Genre
    RPG
  • Guide Release
    16 December 2015
  • Last Updated
    11 May 2024
    Version History
  • Guide Author
    Nathan Garvin, Greg Wright

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It’s just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.

Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following:

  • A start to finish walkthrough with every area in between covered.
  • Combat details, SPECIAL explanation and general gameplay information.
  • VATS And You!: Getting to know your PIPBOY.
  • All faction quests explained including the consequences of favoring one over the others.
  • Information on Settlements and items for construction.
  • Bobblehead locations, collectibles and full Trophy/Achievement guide.
  • Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
  • Companion chapter detailing each companion character, where to acquire them and the pros/cons of each.
  • A detailed Character Creation guide fully examining the best builds and what each perk does.
  • Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron.
  • A complete walkthrough of the “Far Harbor” DLC complete with information on every side quest.

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