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Fallout 4

Weathervane

By
Nathan Garvin

Information about the various Weathervane radiant quests in Fallout 4.

Weathervane is a series of radiant quests given to you by Tinker Tom, which task you with traveling to a random area and installing a MILA device somewhere elevated. The target locations for the various Weathervane quests will be referenced in the specific iterations of the quest as assigned; Weathervane: Corvega Assembly Plant, for example, tasks you with setting up a MILA device at the Corvega Assembly Plant.

(1 of 2) Tinker Tom will, after you join the Railroad, entrust you with a flavor of his paranoia via the Weathervane quests.

Tinker Tom will, after you join the Railroad, entrust you with a flavor of his paranoia via the Weathervane quests. (left), Take MILA to the designated location and install it where directed - always someplace elevated. (right)

Some known locations that will be selected for Weathervane quests include:

To start this questline you must join the Railroad by completing the quests Road to Freedom, Tradecraft, then follow up with Boston After Dark. Tinker Tom should start offering these quests at this point.

Given the fact that your target locations for each Weathervane quest will vary, the enemies you’ll have to face during each quest will as well. Technically speaking you don’t have to fight anything - you just have to reach the designated MILA installation site and place the machine there. If you can do this without violence, so be it, but you’ll likely end up fighting given the fact that most of these locations aren’t really designed for stealth. Something like the Corvega Assembly Plant will be relatively tame, infested with low-level Raiders, while [Hub 360] is deep within Boston, which is densely populated by leveled foes (in this case, likely Super Mutants).

Set up MILA and return to Tinker Tom for a reward. He’ll offer these periodically as you progress through the Railroad questline. Travel away and rest for a day and he might have a new Weathervane quest for you, and if not, progress through the Railroad questline.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS4, XB One
  • Genre
    RPG
  • Guide Release
    16 December 2015
  • Last Updated
    16 April 2024
    Version History
  • Guide Author
    Nathan Garvin, Greg Wright

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It’s just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.

Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following:

  • A start to finish walkthrough with every area in between covered.
  • Combat details, SPECIAL explanation and general gameplay information.
  • VATS And You!: Getting to know your PIPBOY.
  • All faction quests explained including the consequences of favoring one over the others.
  • Information on Settlements and items for construction.
  • Bobblehead locations, collectibles and full Trophy/Achievement guide.
  • Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
  • Companion chapter detailing each companion character, where to acquire them and the pros/cons of each.
  • A detailed Character Creation guide fully examining the best builds and what each perk does.
  • Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron.
  • A complete walkthrough of the “Far Harbor” DLC complete with information on every side quest.

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