Truths and Mysteries
After valiantly driving away the rogue Ba’al, use a Teleport Stone to return to the entrance of Lontano Villa. Before you leave the premises, you’ll find the Adventurer’s fox companion by the entrance–if you fancy a quick rest in Yew’s magic tent, let it know before it’s too late.
Either way, once you’re ready to proceed, head back to the town of Caldisla and make your way to the palace to rendezvous with Agnes and the king. The following night, our heroes finally learn the truth behind the Ba’als–and deduce that the mastermind behind them is connected to Anne.
Trouble is, none of our heroes know where Anne has disappeared to. However you–the player–do and with that knowledge, you can easily guide Yew and his friends to her location. Whenever it’s convenient, exit the inn and make your way back to the world map.