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Bravely Second: End Layer

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Merchant

By
Vincent Lau

The Merchant is a middle of the road job, who’s primary role is to support allies and make (and spend) money. Its stats float between above average and mediocre and it’s adept at wielding spears, daggers and staves. Not a job you should be managing full-time, but can be useful on the side.

More Money is the key reason to become a Merchant, boosting the pg earned after battle by 50%. Around the time you acquire Merchant, pg isn’t exactly growing on trees, so a way to acquire more is certainly welcome. The extra money can be used to buy items or pay for Merchant abilities.

Specialty: More Money

Earn 1.5 times more money after a battle. Stacks with items that boost earnings, but does not stack for multiple characters with this ability.

This alone makes Merchant a worthwhile job to train. Later, you can combine it with the Golden Egg to obtain 3 times the money.

Level 1: Pay to Play

Type Cost
Command None

Spend (the user’s Level x 50) pg to increase a character’s critical rate by 300% for 4 turns (up to a maixmum of 500%).

Critical hits deal double damage, so if you’ve cash to spare, this is a decent way of boosting your physical damage output. For convincing results, use it with katanas or other weapons with high critical rate.

Level 2: White Knight

Type Cost
Support 1 slot

The highest HP ally sustains a single-target physical attack for the user when the user’s HP is below 20%.

Until you get the Knight’s Protect Ally, this is great for protecting your Merchant or healer. Can be abused against foes who only use single-target attacks.

Level 3: Pharmacy

Type Cost
Command None

Spend pg to purchase a recovery item and immediately use it on a character.

You can buy Potions, Hi-Potions, X-Potions, Ethers, Turbo Ethers, Phoenix Downs and Remedies. Perfect if you’ve ran out of items in the middle of a dungeon. If you have the Patissier’s Items for All, these items will affect all party members too.

Level 4: Salesman

Type Cost
Command None

Make an enemy buy a consumable item for 2.4 times the normal selling price. Chance of success depends on the item.

Selling an item at a shop gives you 25% of the item’s original value; with Salesman, you’re effectively getting 60% of the item back. Which isn’t bad, especially if you obtained the item for free (from a chest or enemy drop).

Level 5: More Money

Type Cost
Support 1 slot

Earn 1.5 times more money after a battle. Stacks with items that boost earnings, but does not stack for multiple characters with this ability.

A slightly expensive ability, but now you can earn additional pg without being in the statistically unspectacular Merchant job.

Level 6: Hedge Risk

Type Cost
Command None

The user receives half damage for 5 turns by spending money equal to half the damage.

This is a novel–but potentially very expensive–way of reducing damage and allowing characters to survive hits they normally couldn’t sustain. In most cases, you should save your money and boost your party’s defences instead.

Level 7: Takeover

Type Cost
Command None

Spend (the user’s Level x 50) pg to damage one enemy an amount equal to the pg spent.

Normally, you can achieve a maximum of 4950 damage by spending 4950 pg. Under most circumstances, it’s not really needed, but can be useful for bypassing Default and/or the enemy’s defences.

Level 8: BP Drink

Type Cost
Command None

Spend pg to buy a BP recovery item and immediately use it on a character. 1,000 pg grants 1 BP, 10,000 pg grants 2 BP and 100,000 pg grants 3 BP.

If money’s not an issue, this is a quick way of gaining additional BP. Unfortunately, it doesn’t stack with Items for All, although it would be game-breaking if it did. There are other and cheaper ways to amass BP though, like BP Recovery and My Hero.

Level 9: Big Pharma

Type Cost
Command None

Restore an enemy’s HP and receive pg equal to the HP recovered. The pg obtained is capped at 99,999 pg per battle (and the cap resets during consecutive battles). The healing power is equivalent to Cure.

With enough effort and the right setup, you can rake in a fair amount of pg by leaving your game on Auto-Battle for a while. Unfortunately, the pg you can acquire is capped unlike in Bravely Default, so you won’t be making millions anymore.

Level 10: Payoff

Type Cost
Command None

Spend money to buy off the enemy and immediately end the battle. You still acquire pg, experience, JP and items as per normal.

This works , but is probably only worth trying once for laughs and giggles. No enemy cannot be defeated with a little effort and bosses require a gazillion amount of pg to buy off.

Level 11: Insurance

Type Cost
Support 2 slots

Upon taking damage from enemy attacks, receive pg equal to half the damage received. The pg obtained is capped at 99,999 pg per battle (and the cap resets during consecutive battles).

A passive and pretty efficient way of earning more pg, especially towards late-game when enemies hit harder. Assuming you let them hit you in the first place!

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Guide Information
  • Publisher
    Nintendo, Square Enix
  • Platforms,
    3DS
  • Genre
    RPG
  • Guide Release
    14 April 2016
  • Last Updated
    29 January 2021
    Version History
  • Guide Author
    Vincent Lau

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Two years after the Heroes of Light calmed the Four Crystals, Luxendarc is at peace. Agnes Oblige is now Pope of the Crystal Orthodoxy, working with the Duchy of Eternia to maintain peace and prosperity in the land.

But there are those who do not wish for peace. The Glanz Empire and its leader Kaiser Oblivion kidnap Pope Agnes despite the efforts of her protector Yew Geneolgia and set out to conquer Eternia. Yew survived the attack and wakes up a week later, determined to rescue his beloved Pope Agnes and stop the advancing Empire once and for all. And so your journey begins…

Our guide is filled with a plethora of information to help you on your journey through Luxendarc including:

  • Complete start-to-finish walkthrough of the main quest.
  • Full coverage of the Barter Sub-Scenario System and how to obtain new asterisks.
  • Every other side quest explained in full.
  • A full examination of the job system and use of the new additions to the Bravely battle system..
  • Post-game dungeons, Ba’al strategies, bosses and other content.
  • Details on the village-building mini-game centred around the reconstruction of Magnolia’s home and much more!

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