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Bravely Second: End Layer
Strategy Guide

Author(s): Vincent Lau
First Published: 14-04-2016 / 00:00 GMT
Last Updated: 22-07-2020 / 13:24 GMT
Version: 1.1 (????) 13-08-2020 / 17:48 GMT

The Templar is a honourable (and stubborn) keeper of peace with abilities that both punish and protect. Stat-wise, it has decent HP, Strength and fairly balanced defences, but it's slow as you might expect. Like the Kaiser, it's skilled with swords and greatswords.

Although the Templar isn't an essential job, it's a very capable one nonetheless. It can defend well with the likes of Rampart and Default Guard and dish out impressive damage with Giant Slayer and Radiant Blast, etc. Meanwhile BP Limit Up allows for increased tactical options.

Specialty: BP Limit Up

The user's BP limit is increased by 1, allowing the user to store up to 4 BP.

Having an extra BP under your belt isn't essential, but it's useful as it allows more freedom to use abilities that expend BP. For example, if you save up 4 BP, you could use Rampart and Giant Slayer, which cost 5 BP altogether, and still be able to act on the next turn.

Level 1: Rampart

Type Cost
Command 2 BP
Creates a shield around your party, protecting each member from one physical attack.

For the cost of 3 turns, you can protect 4 characters from one physical attack. Good against powerful foes that rely on single-target attacks, but generally too costly to protect against group-based attacks. Unless you purposely feed your Templar BP of course! Can be combined with Prescience to go first.

Level 2: Giant Slayer

Type Cost
Command 1 BP
A physical attack on one enemy that deals more damage the higher the enemy's BP (up to 6 times damage).

Few foes bother racking up large amount of BP, but should you encounter any, you know what attack to use...

Level 3: Charm Immunity

Type Cost
Support 1 slot
The user is immune to Charm during battles.

Charm is a horrid ailment to be inflicted with, especially for your healer. Against foes that try to cause Charm, you may want to equip this for safety.

Level 4: Radiant Blast

Type Cost
Command 40 MP
Deal 1.75 times light-based damage to an enemy, while ignoreing the Default state.

A fairly costly but very efficient way of taking down stubborn, Default-loving foes.

Level 5: BP Limit Up

Type Cost
Support 1 slot
The user's BP limit is increased by 1, allowing the user to store up to 4 BP.

The Templar's Specialty is now yours to share out! As mentioned previously, it's not essential, but handy to have--especially if you're intending to spam moves that cost BP--and not particularly pricey either.

Level 6: Desperation

Type Cost
Command None
Attack one enemy, adding the user's Physical Defence to their Physical Attack. However the user's Physical Defence drops to 75% for that turn. Damage is unaffected by the enemy's Physical Defence.

A pretty interesting way of dealing damage regardless of the foe's Physical Defence. It does minimise your Templar's Physical Defences though, similar to the Knight's Stomp, but in general your Templar should have high Physical Defence anyway.

Level 7: Greatsword Lore

Type Cost
Support 1 slot
Increases the user's greatsword proficiency to S.

There's only one thing cooler than swords and that's greatswords. Maybe? We're not sure of the Luxendarc trends... Either way, greatswords are fine weapons to have, especially when nailing the many dragon bosses.

Level 8: Fortitude

Type Cost
Support 1 slot
The user gains 1 BP when attacked while Defaulting.

This is a fantastic ability when playing defensively. Your Templar will reach 4 BP in next to no time! Also useful in the hands of a support-based character.

Level 9: Default Guard

Type Cost
Support 1 slot
The user receives 25% damage when Defaulting, instead of 50%.

Again, another excellent ability for the defensive-minded. As you can imagine, it goes well with Fortitude, allowing you to easily bide your time for a devastating comeback.

Level 10: Heavens Gate

Type Cost
Command 3 BP
Attack random foes with a light-based attack that inflicts more hits the higher the user's BP (up to 99 hits, each dealing 0.05 times damage).

A devastating move that's best used when you have around 4 BP. Definitely don't use it when you have 0 BP because the damage is terrible.

Level 11: Weapon Guard

Type Cost
Support 1 slot
If the user is hit by a physical attack during a turn where they perform a physical attack with a weapon equipped, they receive 25% less damage.

On paper, a fairly uninspiring final ability, but a novel way of combining offence and defence. Would've been nice if the damage reduction was 50% instead, but beggars can't be choosers.

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Guide Information

  • Publisher
    Square Enix
  • Platforms
    3DS
  • Genre
    Role-playing
  • Guide Release
    14 April 2016
  • Last Updated
    22 July 2020
  • Guide Author
    Vincent Lau

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Two years after the Heroes of Light calmed the Four Crystals, Luxendarc is at peace. Agnes Oblige is now Pope of the Crystal Orthodoxy, working with the Duchy of Eternia to maintain peace and prosperity in the land.

But there are those who do not wish for peace. The Glanz Empire and its leader Kaiser Oblivion kidnap Pope Agnes despite the efforts of her protector Yew Geneolgia and set out to conquer Eternia. Yew survived the attack and wakes up a week later, determined to rescue his beloved Pope Agnes and stop the advancing Empire once and for all. And so your journey begins…

Our guide is filled with a plethora of information to help you on your journey through Luxendarc including:

  • Complete start-to-finish walkthrough of the main quest.
  • Full coverage of the Barter Sub-Scenario System and how to obtain new asterisks.
  • Every other side quest explained in full.
  • A full examination of the job system and use of the new additions to the Bravely battle system..
  • Post-game dungeons, Ba'al strategies, bosses and other content.
  • Details on the village-building mini-game centred around the reconstruction of Magnolia’s home and much more!

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