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Bravely Second: End Layer
Strategy Guide

Author(s): Vincent Lau
First Published: 14-04-2016 / 00:00 GMT
Last Updated: 22-07-2020 / 13:24 GMT
Version: 1.1 (????) 13-08-2020 / 08:26 GMT

The Pirate is an offensive juggernaut that can weaken foes too. It has staggering Strength and decent bulk, making it a fearsome fighter. However its terrible Dexterity combined with the naturally low Aim of its favourite axes means its normal attacks will unimpress.

Of all the physical jobs, the Pirate has the highest raw attack power, and factoring in its versatile damage-boosting and enemy-crippling attacks, makes it a fantastic job to use during end-game. Because of its low accuracy, avoid using normal attacks and stick to offensive abilities instead.

Specialty: Adrenaline Rush

When the user's HP falls below 20%, Physical Attack and Physical Defence each increase by 50% for five turns (up to 150%).

Not the safest or most reliable of abilities, but a cheap and effective way of upping your Pirate's best stats in an emergency.

Level 1: Double Damage

Type Cost
Command 50 MP
Deals 2 times damage to one enemy.

The cost is high, but you get exactly what it says on the tin. Generally too pricey when you first acquire the Pirate, but becomes a little easier to stomach as the adventure goes on.

Level 2: Provoke

Type Cost
Command None
Increases the user's chance of being targeted by enemies to the highest level.

This works like a reverse version of the Patissier's Decoration (or rather the opposite, since Provoke came first). Pirates aren't the sturdiest things ever, but this could be useful when used in a tanky job.

Level 3: Shell Split

Type Cost
Command 9 MP
Damages one enemy and drops their Physical Defence by 25% for four turns (down to a minimum of 75%).

Pirates already hit hard and dealing more damage is always beneficial.

Level 4: Scale Strip

Type Cost
Command 9 MP
Damages one enemy and drops their Magical Defence by 25% for four turns (down to a minimum of 75%).

Useless for your Pirate, but good for boosting your magic users' damage.

Level 5: Shin Smash

Type Cost
Command 9 MP
Damages one enemy and drops their Speed by 25% for four turns (down to a minimum of 75%).

A good way to slow down fast opponents, so you can act before them (or more consistently). Best used after dropping the foe's defence(s).

Level 6: Adrenaline Rush

Type Cost
Support 1 slot
When the user's HP falls below 20%, Physical Attack and Physical Defence each increase by 50% for five turns (up to 150%).

There are worse abilities that cost the same, but you should look into investing in more reliable abilities.

Level 7: Defang

Type Cost
Command 9 MP
Damages one enemy and drops their Physical Attack by 25% for four turns (down to a minimum of 75%).

Fantastic for stopping powerful foes from mauling your party. Can often be combined with Physical Defence buffs to shrug off physical attacks like they're nothing.

Level 8: Skull Bash

Type Cost
Command 9 MP
Damages one enemy and drops their Magical Attack by 25% for four turns (down to a minimum of 75%).

Magical bosses are less common, especially those that use non-elemental magic, meaning you can't negate their damage with Elemental Barrier. However it's a stellar move when you do face one.

Level 9: Axe Lore

Type Cost
Support 1 slot
Increases the user's axe proficiency to S.

Axes are incredibly hit-and-miss weapons, in a literal sense. So unless you're an axe-lover, there's not much reason to equip one when you're not a Pirate.

Level 10: Amped Strike

Type Cost
Command 150 MP
Deals 4 times damage to one enemy.

One of the strongest physical attacks around, but one that costs an unholy amount of MP, which Pirates are not exactly swimming in. Best used with the Swordmaster's Free Lunch, like in Bravely Default.

Level 11: Bully

Type Cost
Support 1 slot
For each ailment the enemy suffers from, damage increases by 10%.

An interesting ability, but it's largely devoid of practical applications. Most bosses are immune to or resist ailments and even if you can inflict them, you need to inflict multiple for decent damage and most ailments eventually wear off.

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Guide Information

  • Publisher
    Square Enix
  • Platforms
    3DS
  • Genre
    Role-playing
  • Guide Release
    14 April 2016
  • Last Updated
    22 July 2020
  • Guide Author
    Vincent Lau

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Two years after the Heroes of Light calmed the Four Crystals, Luxendarc is at peace. Agnes Oblige is now Pope of the Crystal Orthodoxy, working with the Duchy of Eternia to maintain peace and prosperity in the land.

But there are those who do not wish for peace. The Glanz Empire and its leader Kaiser Oblivion kidnap Pope Agnes despite the efforts of her protector Yew Geneolgia and set out to conquer Eternia. Yew survived the attack and wakes up a week later, determined to rescue his beloved Pope Agnes and stop the advancing Empire once and for all. And so your journey begins…

Our guide is filled with a plethora of information to help you on your journey through Luxendarc including:

  • Complete start-to-finish walkthrough of the main quest.
  • Full coverage of the Barter Sub-Scenario System and how to obtain new asterisks.
  • Every other side quest explained in full.
  • A full examination of the job system and use of the new additions to the Bravely battle system..
  • Post-game dungeons, Ba'al strategies, bosses and other content.
  • Details on the village-building mini-game centred around the reconstruction of Magnolia’s home and much more!

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