The Red Mage is a hybrid job that can wield mid-level White Magic and Black Magic. Its attributes range from average to decent and it can use most weapons adequately. In many senses, it’s a jack of all trades, but closer to a “master” than a “jack”.

Early on, Red Mage is pretty sweet since it can fulfill two crucial roles (healer and magician) at the same time. Of course, it won’t ever live up to the full potential of the individual roles, but it’s nice while it lasts. Later, you’ll be using Red Mage to acquire game-changing abilities.

Specialty: Revenge

Each time the character takes damage, there’s a 25% chance they will gain 1 BP. Does not trigger for poison/freeze damage.

Under normal circumstances, your characters will frequently be on the receiving end of enemy attacks. So having a passive ability that occasionally boosts your BP is very nice.

Level 1: Black/White Magic Level 1

Type Cost
Command 10 MP
Enables the use of the following White Magic and Black Magic: Cure, Aero, Fire and Blizzard. However you must own the corresponding magic scroll to use that magic.

Cure restores a small amount of HP, while Aero, Fire and Blizzard deal weak wind, fire and water damage, respectively. These spells can be cast on a group, but their power will be reduced.

White Magic like Cure scales with Mind, so you’ve got the potential to improve its healing power, while Black Magic is generally more powerful than the equivalent Spirit Magic.

Level 2: Black/White Magic Level 2

Type Cost
Command Esuna/Raise: 18 MP Thunder: 10 MP Aspir: 1 MP
Enables the use of the following White Magic and Black Magic: Esuna, Raise, Thunder and Aspir. However you must own the corresponding magic scroll to use that magic.

Esuna cures a character of all ailments and Raise revives a character from KO. Together, they wipe the floor with Holy Magic at this stage.

Meanwhile, Thunder deals weak lightning damage (that can be group-cast), offering additional coverage, and Aspir drains MP from an enemy, reducing the reliance on Ethers.

Level 3: Turn Tables

Type Cost
Support 1 slot
Increases BP by 1 after evading an enemy attack.

Generally, you won’t be evading enemy attacks unless they use an ability that can miss, so it’s useless in that respect. However you can use it in tandem with the Ninja’s Utsusemi to force an enemy to miss with a physical attack.

Level 4: Black/White Magic Level 3

Type Cost
Command Cura: 20 MP Aerora/Fira/Blizzara: 25 MP
Enables the use of the following White Magic and Black Magic: Cura, Aerora, Fira and Blizzara. However you must own the corresponding magic scroll to use that magic.

Basically stronger versions of Cure, Aero, Fire and Blizzard. Nobody’s going to say “no” to healing more HP and inflicting more damage. Sure, the MP cost is higher, but you can offset it with Aspir.

Level 5: BP Recovery

Type Cost
Support 1 slot
Increases BP by 1 after sustaining a status ailment.

Around halfway through the game, status ailments will start to become very common, so BP Recovery is handy to have. You could use the additional BP to cure the ailment or prepare a vengeful attack. Later, you can abuse BP Recovery by purposely inflicting your party with ailments.

Level 6: Black/White Magic Level 4

Type Cost
Command Curada: 30 MP Esunaga: 36 MP Thundara: 25 MP Drain: 8 MP
Enables the use of the following White Magic and Black Magic: Curada, Esunaga, Thundara and Drain. However you must own the corresponding magic scroll to use that magic.

Curada heals a lot, Esunaga cures the party of ailments and Drain steals HP from an enemy. In terms of magic, this is as far as Red Mages go; to wield more powerful spells, you’ll need to assign another job as a secondary. Still, it’s not a bad place to finish by any means.

Level 7: Revenge

Type Cost
Support 2 slots
Each time the character takes damage, there's a 25% chance they will gain 1 BP. Does not trigger for poison/freeze damage.

You can now give Revenge to other jobs, but by this stage it’s frankly too costly and ineffective. If you want to swim in BP, Turn Tables and BP Recovery are far more reliable and abusable.

Level 8: Revival

Type Cost
Support 1 slot
The character has a 75% chance of receiving 2 BP when their HP falls below 20%. Cannot be triggered by abilities that consume HP.

If you like living on the edge, this isn’t a semi-reliable way of potentially turning the tables. Still, you generally want to avoid falling below 20% HP in the first place, so its uses are fairly limited.

Level 9: MP Free in a Pinch

Type Cost
Support 1 slot
When the character's HP is below 20%, the MP cost for spells falls to zero.

Like Revival, this is a fairly dangerous ability, moreso because you need to stay below 20% HP to use it. Although there is a sneaky way to use it safely and that’s by becoming a Ghost. After all, ghosts have 0 HP, which satisfies the criteria.

Level 10: In the Red

Type Cost
Support 1 slot
Damage dealt by magic spells is increased by 1.2 to 1.5 times when at negative BP.

When you’re Braving the maximum amount of times to slay enemy mobs, this is a killer ability to have. Although not necessarily the best. At the least, it combines well with the Hawkeye’s Barrage.

Level 11: Chainspell

Type Cost
Support 3 slots
Spells cast will trigger twice. Does not trigger for spells combined with Wall or Mist.

“Spells cast will trigger twice”. That’s all you need to know. The cost is steep, sure, but the results are spectacular and that’s all that matters.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    3DS
  • Genre
    RPG
  • Guide Release
    14 April 2016
  • Last Updated
    21 October 2020
  • Guide Author
    Vincent Lau

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Two years after the Heroes of Light calmed the Four Crystals, Luxendarc is at peace. Agnes Oblige is now Pope of the Crystal Orthodoxy, working with the Duchy of Eternia to maintain peace and prosperity in the land.

But there are those who do not wish for peace. The Glanz Empire and its leader Kaiser Oblivion kidnap Pope Agnes despite the efforts of her protector Yew Geneolgia and set out to conquer Eternia. Yew survived the attack and wakes up a week later, determined to rescue his beloved Pope Agnes and stop the advancing Empire once and for all. And so your journey begins…

Our guide is filled with a plethora of information to help you on your journey through Luxendarc including:

  • Complete start-to-finish walkthrough of the main quest.
  • Full coverage of the Barter Sub-Scenario System and how to obtain new asterisks.
  • Every other side quest explained in full.
  • A full examination of the job system and use of the new additions to the Bravely battle system..
  • Post-game dungeons, Ba'al strategies, bosses and other content.
  • Details on the village-building mini-game centred around the reconstruction of Magnolia’s home and much more!

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