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Bravely Second: End Layer
Strategy Guide

Author(s): Vincent Lau
First Published: 14-04-2016 / 00:00 GMT
Last Updated: 22-07-2020 / 13:24 GMT
Version: 1.1 (????) 10-08-2020 / 08:30 GMT

Even in the demo, Ancheim was surrounded by a vicious sandstorm.

Back to Al-Khampis

After that close encounter with the Ba'al, make your way back to Al-Khampis to the distant south. To save time, you can disable encounters from the R button menu. Don't bother returning to Gathelio to use the "telepork" service as the magical pig will be conveniently missing.

Just outside Al-Khampis, a cute little cutscene will play; afterwards, continue along your merry way. Inside Al-Khampis, Agnes will inform the party that the Skyhold has parked itself above the city of Ancheim. Leave Al-Khampis from its north exit to reach the desert.

From here, head north-west, while following the mountain range to the north. As soon as the mountains give way, you should notice a gigantic sandstorm directly ahead. Normally, the city of Ancheim would be sitting right here, but something's obviously not right...

In any case, approach the intimidating force of nature and attempt to enter it to trigger a cutscene. As it stands, there's no way to enter Ancheim through the sandstorm, so you'll need to return to Al-Khampis to seek a solution.

The Famous Professor

Back at Al-Khampis, speak to Pudgius who's standing near the north exit. The group learns that Professor Norzen--possibly the only man who could stop the sandstorm--is currently at Al-Khampis. However the faculty staff stubbornly refuse to allow anyone through to his office.

To solve this problem, you'll need to return to Al-Khampis during the night, after the staff have all left. Leave the school and rest in the inn if you need to. Once you're ready, exit the town and patiently wait outside until nightfall. Once it's night, head back into Al-Khampis.

Speak to the Adventurer to save your game, then proceed back to the spire to the far east of town. Inside, approach the east-most door that the lecturer was guarding during the day. With nobody to stop you right now, open the door and head on inside.

While your hands are free, head for the moonlit window behind the desk in the top-right corner to pilfer a bottle of Bacchus's Wine . Finally, attract the attention of the familiar giant in the opposite corner, which will eventually culminate in an unexpected boss battle.

Professor Norzen

Level HP Weakness
21 5000 Nothing
You just fought a Ba'al not long ago, but don't relax because Norzen is a celestial beast in his own right. The professor starts by using Physical Boost to increase his physical attack, making his punches hurt hard--and we're talking one-hit KO hard.

Try to Default with your weaker characters to reduce the pain and build up BP; Damage Dispersion (Wizard Level 3) also helps by spreading out the damage. Your Fencer should enter Aurochs stance ASAP for the increased physical defence.

Afterwards, have your Fencer or highest HP character use healing items to patch up your party. Eventually, after Norzen has landed four punches, Physical Boost will wear off and Norzen will waste a turn recasting it. Use this opportunity to heal and counterattack.

Once Norzen's HP drops below half, he will put up Magic Mirror, reflecting magical attacks (except Hammer and Mist). Which is mostly pointless since he has high magical defence anyway. Or he may cast Magical Boost to increase his magic attack.

After that, Default because Norzen will use Tornado Arrow to damage the party, inflicting greater damage the less characters standing. But doing so will render him immobile for one turn; while Norzen is stuck star-gazing, heal your party and unleash everything you have.

New Job : Send Norzen falling like a shooting star and you'll obtain his Astrologian asterisk . As Norzen showed you, Astrologians are experts at boosting stats. Later on, their abilities will become very useful, especially when combined with Spellcraft.

Important : We recommend leveling up an Astrologian not just because they're great at supporting your party but so you learn the Precognition support ability at Level 3. This ability prevents enemies mobs from gaining the upper hand, which becomes useful as they get stronger.

After the cutscene that follows, you'll learn that a powerful artifact known as the Compass of Space and Time rests in the Harena Sea Caves. Leave the spire for another cutscene, then rest your wounds at the inn. From here, you can opt to progress the main story or tackle another sidequest .

As before, we recommend starting with the sidequest first so you can add another job asterisk to your growing collection and earn yourself some valuable experience and shiny loot.

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Guide Information

  • Publisher
    Square Enix
  • Platforms
    3DS
  • Genre
    Role-playing
  • Guide Release
    14 April 2016
  • Last Updated
    22 July 2020
  • Guide Author
    Vincent Lau

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Two years after the Heroes of Light calmed the Four Crystals, Luxendarc is at peace. Agnes Oblige is now Pope of the Crystal Orthodoxy, working with the Duchy of Eternia to maintain peace and prosperity in the land.

But there are those who do not wish for peace. The Glanz Empire and its leader Kaiser Oblivion kidnap Pope Agnes despite the efforts of her protector Yew Geneolgia and set out to conquer Eternia. Yew survived the attack and wakes up a week later, determined to rescue his beloved Pope Agnes and stop the advancing Empire once and for all. And so your journey begins…

Our guide is filled with a plethora of information to help you on your journey through Luxendarc including:

  • Complete start-to-finish walkthrough of the main quest.
  • Full coverage of the Barter Sub-Scenario System and how to obtain new asterisks.
  • Every other side quest explained in full.
  • A full examination of the job system and use of the new additions to the Bravely battle system..
  • Post-game dungeons, Ba'al strategies, bosses and other content.
  • Details on the village-building mini-game centred around the reconstruction of Magnolia’s home and much more!

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