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Pathfinder: Kingmaker

Swamp Bouquet

By
Nathan Garvin
&
Scott Peers

(1 of 2) Travel to the Swamp Witch’s Hut area,

Travel to the Swamp Witch’s Hut area, (left), and talk to the Old Beldame to start the quest “Swamp Bouquet”. (right)

You can start this quest by talking to the Old Beldame in the Swamp Witch’s Hut area - be sure to ring the bell on her gate or succeed at a [Dexterity 15] check, as failing said check or barging onto her property will result in a fight.

Once you’re talking to the Old Beldame, you’ll need to have picked a Mudleaf, Gloomberry or Dizzyhead, in which case you’ll be able to pick the dialog option [Show the herb you’ve found at the swamp] “This seems to be an unusual herb. Can you tell me what it is?”, which will start this quest. The Old Beldame will task you with bringing her three of each of the aforementioned plants - something you can do without leaving the Swamp Witch’s Hut area, if you’re careful.

(1 of 4) Pick some Mudleaves along the pass,

  • Mudleaf: There are only a few of these on the map, and are located in the pass southwest of Tiressia (who herself can be found in the northeastern corner of the map). Harvesting a Mudleaf requires you to pass a [Knowledge (Nature) 27], so this will require a competent character and more than likely some save/loading.

  • Gloomberry: You’ll find these in the northwestern corner of the map, near where three Giant Slugs prowl. Kill them and you’ll be free to loot several Gloomberries in the area.

  • Dizzyhead: Located in the poisonous mist in the southeastern corner of the map, you’ll likely need to kill a pair of Giants Slugs and the Scythe-Tree to be able to safely harvest them. As for the poison mist, use Delay Poison to nullify its effects long enough for you to harvest them. If that’s not enough bother, you’ll need to send a perceptive character to do the harvesting, as each plant requires a successful [Perception] check (varies, 18-27) to find.

Acquire three of each required plants and return to the Old Beldame to complete this quest.

Once you have three of each, return to the Old Beldame to complete the quest. Along with the standard rewards (see below) you’ll also be able to peruse her wares from now on.

Reward
300 XP, 400 GP
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Guide Information
  • Publisher
    Deep Silver
  • Platforms,
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    21 April 2022
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside the guide:

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