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Pathfinder: Kingmaker

Tuskgutter's Lair

By
Nathan Garvin
&
Scott Peers

To start, travel to Thorn Ford (the location of which you should, by now, know well enough). From there follow these directions:

  • Southwest (cross the river)
  • Northwest
  • Southwest to reach landmark: empty node northeast of Technic League Encampment
  • Southeast (path veers to the west, southwest)
  • Southeast (to reach empty node east of Tuskgutter’s Lair)
  • West

The Tuskgutter’s Lair area on the map.

When you arrive, head north and Amiri will speak, telling you more of her customs which, despite being far from home, she still tries to emulate. Killing a monster serves as a rite of passage into manhood in her tribe, and despite having no members of her tribe present, and having already met with scorn for her past efforts - no matter how valiant - Amiri persists in trying to prove herself, perhaps not realizing that her failure to earn recognition in the eyes of her tribe isn’t due to her own want of strength, valor or prowess, but due to their lack of enlightenment.

(1 of 2) Amiri will tell you the purpose of this hunt

Amiri will tell you the purpose of this hunt (left), after which you should help her put down Tuskgutter. (right)

In any event, she’ll attempt to slay the beast alone, but despite her boasting, she’s no match for Tuskgutter in single combat at this time. The beast is reasonably well protected in terms of Armor Class and HP, although neither are stupendous. The same goes with its Attack bonus. All in all, it’s more than a match for a single warrior in your party (especially one with an Armor Class as shaky as Amiri’s) but it shouldn’t present a serious challenge to you as a group.

(1 of 3) Take Tuskgutter’s Head off its corpse - the boar won’t be needing it anymore

Defeat the hog and Amiri will strike up another conversation, revealing that it’s not her old tribe she was trying to impress and gain legitimacy in the eyes of, but her new tribe: the adventuring party. D’aww… Take Tuskgutter’s Head, then continue north and loot a corpse to find a Wand of Find Traps and An Ancient Rostlandic Coin.

While it would be impractical to return to Oleg’s Trading Post now, given the distance involved, the reward for killing Tuskgutter will be included below for the sake of continuity. Just be sure to talk to Oleg and tell him of your mighty deed the next time you return to Oleg’s Trading Post.

Reward: For bringing Tuskgutter’s Head to Oleg
200 XP / 400 GP / Masterwork Longbow
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Guide Information
  • Publisher
    Deep Silver
  • Platforms,
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    21 April 2022
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside the guide:

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