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Pathfinder: Kingmaker

Dwarf

By
Nathan Garvin
&
Scott Peers
Racial Traits Effect
Attributes: +2 Constitution, +2 Wisdom, -2 Charisma.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Defensive Training - Giants: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hatred - Orcs and Goblinoids: Dwarves gain a +1 racial bonus on Attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Keen Senses: Dwarves receive a +2 racial bonus on Perception checks.
Dwarven Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

The dwarf’s Constitution bonus is all but a universal boon, while their Wisdom bonus and Charisma penalty are both somewhat less important. A high Wisdom will give them better Will Saves and benefit their Lore skills, while Charisma will hinder them should they take a spellcasting class that uses Charisma as its primary attribute (Bard, Sorcerer, etc.), as well as retard their Persuasion and Use Magic Device skills.

Like all shorter races, the dwarf has a base movement speed of 20 feet/round, compared to the standard 30 feet/round taller races have. Unlike their fellows, however, dwarves are a sturdy lot, incapable of being hindered by the armor they wear; they’ll maintain their movement speed however encumbered they are, which will make them more or less as fleet of foot as any other heavily-armored warrior you may have.

While their Constitution and reliable foot-speed may well make them good candidates for warrior classes (Fighter, etc.), the Dwarf’s Wisdom bonus is also a fine argument for a Cleric. In fact, dwarven Clerics make rather competent warriors in their own right, although a few of their class abilities may suffer from the lack of Charisma. Fortunately the game provides you with such a companion - Harrim - mitigating the need to create one of your own.

Their other traits - Hardy, Defensie Training - Giants, Hatred - Orcs and Goblinoids - will also serve them well in a warrior capacity, as you’ll be expoed to plenty of trip attempts, giants (Trolls) and goblinoids throughout the game.

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Guide Information
  • Publisher
    Deep Silver
  • Platforms,
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    21 April 2022
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside the guide:

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