A character’s Base Attack Bonus is pretty self-explanatory: It’s the total Attack Bonus they’ve received from leveling up in various classes. Other factors will go on to modify this role in combat, including weapon choice, feats, bonuses from magical weapons and items, the use of various abilities, ability score modifiers and circumstance bonuses (flanking, invisibility, etc.) and spell buffs.
While a lot of things go into your Attack Bonus to arrive at the final score, the Base Attack Bonus is a relatively simple matter of tallying up the bonuses gained from your class levels. As with Saving Throws there are only a few different rates of progression: High Base Attack Bonus (warriors), Medium Base Attack Bonus (clerics, rogues) and Low Base Attack Bonus (arcane spellcasters).
Base Attack Bonus by Level¶
Level | High Growth Rate | Medium Growth Rate | Low Growth Rate |
---|---|---|---|
1 | +1 | +0 | +0 |
2 | +2 | +1 | +1 |
3 | +3 | +2 | +1 |
4 | +4 | +3 | +2 |
5 | +5 | +3 | +2 |
6 | +6/+1 | +4 | +3 |
7 | +7/+2 | +5 | +3 |
8 | +8/+3 | +6/+1 | +4 |
9 | +9/+4 | +6/+1 | +4 |
10 | +10/+5 | +7/+2 | +5 |
11 | +11/+6/+1 | +8/+3 | +5 |
12 | +12/+7/+2 | +9/+4 | +6/+1 |
13 | +13/+8/+3 | +9/+4 | +6/+1 |
14 | +14/+9/+4 | +10/+5 | +7/+2 |
15 | +15/+10/+5 | +11/+6/+1 | +7/+2 |
16 | +16/+11/+6/+1 | +12/+7/+2 | +8/+3 |
17 | +17/+12/+7/+2 | +12/+7/+2 | +8/+3 |
18 | +18/+13/+8/+3 | +13/+8/+3 | +9/+4 |
19 | +19/+14/+9/+4 | +14/+9/+4 | +9/+4 |
20 | +20/+15/+10/+5 | +15/+10/+5 | +10/+5 |
Growth Rate | Rough Class Multiplier |
---|---|
High | Class Level x1.0 |
Medium | Class Level x0.75 |
Low | Class Level x0.5 |
Class | Growth Rate |
---|---|
Alchemist | Medium |
Barbarian | High |
Bard | Medium |
Cleric | Medium |
Druid | Medium |
Fighter | High |
Inquisitor | Medium |
Magus | Medium |
Monk | Medium |
Paladin | High |
Ranger | High |
Rogue | Medium |
Sorcerer | Low |
Wizard | Low |
Not only does your Base Attack Bonus play a significant role in determining your Attack Rolls (and hence your prowess in combat), but once your Base Attack Bonus hits +6 you’ll gain a second attack, albeit at a +1 bonus. You continue to gain extra attacks as your Base Attack Bonus rises; three attacks when your Base Attack Bonus is +11 (+11/+6/+1), ultimately up to a maximum of four attacks when your Base Attack Bonus is +16 (+16/+11/+6/+1).
You must attack as a Full-Round Action to make use of your multiple attacks and, as noted above, each subsequent attack is made with a Base Attack Bonus five points lower. For example, a 6th-Level Fighter has a Base Attack Bonus of +6/+1; their primary attack has a +6 Base Attack, while their second attack receives a +1 Base Attack Bonus. A character’s Base Attack Bonus, then, is one of the primary factors that determines how well that character will perform in combat, with primary combatants (typically warriors) gaining a higher Base Attack Bonus, more attacks per round overall, and they’ll also gain these extra attacks quicker.
The last section on when you gain multiple attacks is incorrect (unless your chart is).
For High Growth should say: An extra attack is gained for every 5 pts beyond 1st level.
For Med & Low Growth: An extra attack is gained when Base Attack Bonus reaches 6 and then for every 5 points thereafter.
It was a wording mistake. Charts are fine. Fixed.