Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice Publisher
Published Title Publisher

Pathfinder: Kingmaker

A Trail of Misfortune

By
Nathan Garvin

During Chapter 3, when there are around +203 days left on [An Ancient Curse, Part 3] you’ll get the mundane-seeming event Bog Mischief. Assign an advisor to deal with it and after it has resolved the errand A Trail of Misfortune will begin.

The location of the Fey Glade area on the map.

To resolve it, head into the Northern Narlmarches to discover a new area - the Fey Glade just northwest of Tuskgutter’s Lair.

Enter the area and head north to find a “Reckless Satyr Bowman” yelling at some Dryad, who has apparently offended the rest of the fey in the area by fraternizing with a local elf. Fortunately for you, their overindulgence in their ill-gotten gains has left them somewhat worse for wear, and while picking a fight with them is a solution, it’s not the only one.

You can bribe, intimidate, or shout a satyr and its fellow hungover fey into leaving.

After introducing yourself you’ll have three options (aside from violence) for dispersing the fey: you can succeed at an [Intimidate 25] check to scare them off, give them some alcohol (various types work, including ale, wine, bufo, cider, mead and port), or just repeatedly pick dialog options where you talk loudly - then shout. Being hungover, they’ll get the hint and retreat. Oddly enough, the Intimidate check will net you the least XP - 180 XP - while the other two solutions will earn you 270 XP. Once they’re gone you’ll earn an additional 600 XP for completing the quest.

No Comments
No Upvotes
User profile pic

Comment submission error:

The comment must be at least 1 character in length.

Guide Information
  • Publisher
    Deep Silver
  • Platforms,
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    21 April 2022
    Version History
  • Guide Author
    Nathan Garvin

Share this free guide:

At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside the guide:

Get a Gamer Guides Premium account:

Quick sign up

Already have an account?

Quick log in

Don’t have an account?