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Super Mario 3D All-Stars

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Controls

By
Ben Chard
,
Jarrod Garripoli
, &
Seren Morgan-Roberts

Moving and Camera

Mario can be moved with the Left Analog Stick, with the Right Analog Stick being used to adjust the camera. If you’ve played the original Super Mario 64, you should remember that you don’t have full 360 degree control of the camera, as it moves in little spurts and can’t be fully rotated around Mario. If you hear a buzzing-like noise, then that means you can’t rotate the camera anymore. In addition to rotating the camera around, pushing the R Button will switch between the two camera modes, which will be designated in the bottom right corner of the screen.

The camera is going to be your biggest obstacle in this game

If you see a picture of Lakitu, then he will be controlling the camera and a picture of Mario means the camera will be following him. Pushing up on the Right Analog Stick will zoom in the camera into the back of Mario’s head, forcing him into a static position where he can look around the immediate surroundings. When the camera is in the default position, pushing back on the Right Analog Stick will zoom it out some.

Crouching

Mario can not only run and jump, but he can also crouch by using either the ZL Button or ZR Button. You can move while crouched, but Mario doesn’t exactly do it with great speed. While sitting still and crouched, pressing either of the jump buttons will cause Mario to perform a Backward Somersault. Pressing either of the attack buttons will cause Mario to perform a Trip.

Jumping

It isn’t a Mario game without his trademark jumping ability. Both the B Button and A Button will cause Mario to jump into the air. This is his basic jump, but he has a lot more moves in his repertoire besides that. Timing the same buttons as above whenever Mario just lands will cause Mario to perform a Double Jump, granting him a little extra air over the basic one. You can tell a Double Jump is being performed, as Mario will slightly tilt his head upwards. Whenever you are running, perform a Double Jump and right when Mario’s feet touch the ground, jump once more to get a Triple Jump. If you see Mario do a somersault in the air, then you have performed a Triple Jump.

(1 of 2) You can tell whenever you pull off a Double Jump

You can tell whenever you pull off a Double Jump (left), The Triple Jump is an important move to master (right)

If you crouch, then press a jump button, Mario will perform a Backward Somersault. While running, press either of the crouch buttons, then jump to have Mario do a Long Jump. This will be one of your most important maneuvers, as it covers a decent distance and can be used to quickly get around, too. Should you be running, you can quickly press the analog stick in the opposite direction at the same time you press jump to perform a Side Somersault. Lastly, if you jump at a wall at the correct angle, you will sometimes stick to the wall and slide down on it. Press the jump button at the moment you connect with the wall to perform a Wall Jump.

Attacking

Mario doesn’t just jump on all of his enemies anymore, as he has learned how to defend himself with more than his boots. Both the X Button and Y Button will allow Mario to punch. Press it three times in succession to perform two punches and a kick. Jumping in place and pressing the attack button will perform a Jump Kick and doing it while running will have Mario do a Dive Attack; Mario does this as well on the ground (it’s called a Slide Attack though). One key maneuver you will probably be doing a lot is the Ground Pound, which involves jumping and pressing either ZR or ZL.

(1 of 2) The Dive Attack will be a very useful option for dispatching enemies

The Dive Attack will be a very useful option for dispatching enemies (left), Some enemies can be grabbed and thrown (right)

While running, press the ZR or ZL button, then immediately follow that with either of the attack buttons to perform a Leg Slide. Mario can also grab certain objects with the Y Button or X Button. He typically moves slower while holding an object and can throw the object by hitting the same button.

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Guide Information
  • Publisher
    Nintendo
  • Platforms,
    Switch
  • Genre
    Action Adventure, Platformer
  • Guide Release
    24 September 2020
  • Last Updated
    8 February 2021
    Version History
  • Guide Author
    Seren Morgan-Roberts, Jarrod Garripoli, Ben Chard

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This guide for Super Mario 3D All-Stars offers a walkthrough for all three Mario classics.

Inside this guide you will find:

A 100% Walkthrough - For Super Mario 64, Super Mario Sunshine and Super Mario Galaxy.

A complete guide on Super Mario 64, including:

  • A layout of Peach’s Castle, with each course’s location pinpointed, as well as an overview of each course.
  • Walkthroughs for every star, including all courses’ 100-coin star.
  • How to get each of the power-up caps.
  • The location of every single Secret Star found in Peach’s Castle.

A complete guide on Super Mario Galaxy, including:

  • A Dome Overviews page outlining every galaxy found in each Dome.
  • Walkthroughs for every star, including hidden stars and comet stars, found in each galaxy.
  • A guide on how to unlock the Planet of the Trials galaxies.
  • Detailed coin-by-coin walkthroughs of Purple Coin levels.

A complete guide on Super Mario Sunshine, including:

  • Walkthroughs for every shine in every episode.
  • How to find every Blue Coin.
  • Strategies on how to secure 100 Coins on every Course.

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