Spellbound is a quest in Dragon’s Dogma 2 that offers Mage and Sorcerer players the perfect opportunity to grab themselves some powerful spells. On offer is the Meteoron and Celestial Paean spells, which offer Sorcerer’s a very long cast to spawn meteors from the sky to deal big damage across a wide area. On the other hand, Mage players can get huge defensive and Stamina buffs for their party. It’s safe to say these spells a very good, yet, there’s a few tricks you’re going to need to be aware of before proceeding. Here’s a closer look at everything you need to know about the Spellbound quest in Dragon’s Dogma 2. The guide features Spellbound’s Grimoire locations, handy tips, and ways to deal with the follow up to the quest.
How to Start Spellbound in Dragon’s Dogma 2¶
To start Spellbound, you will need to visit Eini’s Home, located to the south of the entrance to The Mountain’s Secret. You can find these locations by traveling west from the Borderwatch Outpost, then moving north at the fork in the road into the mountainside. Continue up the hill, and then turn right near the campsite to find a secluded house in the woods.
Once you arrive at the house, speak to Trysha, who will ask you to fetch some Grimoires. She doesn’t quite tell you what they are, but speak to her again, and the turn in items reveals what she’s looking for. Don’t worry we have a table below of where to find all grimoires for the Spellbound quest below.
Spellbound’s Grimoire Locations¶
Now you have the Spellbound quest, you need to track down the location of five Grimoires. The locations of the Grimoires are as follows:
Grimoire | Location | Interactive Map Marker 1 | Interactive Map Marker 2 |
---|---|---|---|
Let There Be Light | Obtainable from Myrddin’s Home in Checkpoint Rest Town. Head upstairs and retrieve it from the table. If you previously acquired this and lost it, you should have the option to repurchase it from Ibrahim at the forgery store in Checkpoint Rest Town, located near the bridge leading to the gate, for a price of 10k G. | Map Marker | – |
Fulminous Shield | Available for purchase from Dudley, a trader situated at the northern entrance of Melve. Dudley is also known to travel between Vernworth and Melve if he isn’t there for you when you arrive. | Map Marker | – |
Nation’s Death Knell | Acquired either from the Waterfall Cave in the northeastern edge of Vermund, along the eastern road from the Borderwatch Outpost. If that has been looted, you can get it from inside the Cenotaph beneath the castle in the Ancient Battlefield, accessible via the main entrance from the road. You should complete the Tolled To Rest quest before taking it, as it can block that quest otherwise. | Map Marker | Map Marker |
Howling Blizzard | Another find within the confines of the Waterfall Cave. You should loot it alongside the Nation’s Death Knell Grimoire from the same chest. Go up to the second floor in the cave, and you’ll find a chest in a lab-like room. Opening the chest spawns a Lich boss to fight. | Map Marker | – |
Towering Earth | Visit Waldhar when you have the Sorcerer’s Appraisal or Spellbound quest, who now resides in The Gracious Hand’s Vault. He should give you the book for free after a short conversation. Waldher occupies this spot after you complete the Heel of History and the Caged Magistrate questlines. | Map Marker | – |
Once you have all five grimoires, go to Checkpoint Rest town and create the forgeries. You will need to spend 6000 G per forgery you make, and it takes around 24 hours in-game to complete. You can find a bench to rest on just up the road from the store. When you doze off, press the Doze Off button as soon as you load to doze off again. Do this four times, go back to the keeper, and then get your forgery, which should have a misspelled name of the book so you can tell the difference.
With that done, you can now hand over the forgeries to complete the Sorcerer’s Appraisal quest. With the real ones in your inventory, it is time to return to Eini’s Home in northern Vermund. Feel free to Oxcart to Vernworth and then Oxcart to Melve and move north to reach the destination.
Spellbound Walkthrough Continued¶
When you arrive at Eini’s Home, speak to Trysha and hand over all five of the Grimoires. She will then tell you to wait a few days so you can return to see how she has progressed. Feel free to go up the road from where you came from, and you should find a Campsite to rest at. Rest for three mornings, and then go down the road to progress the quest.
When you arrive at the house, you’ll find Trysha is struggling to use the power well, with her casting spells at her grandparents at the front of the house. Your task here is to stop Trysha. There are a few ways to do this
- Spellbound
- Let her stamina run out
- Kill her
For the most part, the first two options are the best. Spellbound is a spell that Mages wield, which can counter Trysha’s spells. Do that and tackle her to progress the quest. Meanwhile, if you don’t have access to that spell, then you’ll need to run around, forcing her to teleport and burning her spells which can exhaust her. When she looks out of breath, run up to her and tackle her to the ground using the grab button on your controller scheme of choice. This should safely knock her out for a few days for her to recover and progress with the quest.
With Trysha out cold, you now once again need to wait a few more days for her to recover. Go back to the nearby camp and rest for another three mornings to pass the time. From there, go back to the house, and then Trysha should be awake. From here you can speak to Trysha, and get your rewards for completing the quest, which are:
- 3000 G
- Cast Stone
Be aware that the the Meteoron and Celestial Paean spell is awarded after the quest completes. Trysha should walk up to you and hand over the Conjurer’s Jottings. Go to your inventory and look for the note and learn it to get access to Meteoron as part of your spell list next time you visit a camp or guild hall. Meanwhile, Trysha’s grandmother should give you the Enchanter’s Almanac scroll to learn the Celestial Paean spell for the mage.
And there you have it, you now know everything you need to know about the Spellbound quest in Dragon’s Dogma 2.
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