Diablo 4 features a massive shared world and within it, you may notice dungeons which will reward you with aspects for your character. These are important for many reasons, such as allowing you to convert rare gear to legendary with those modifiers. If you wish to find all the legendary aspects for the Necromancer Class, then this page will show you where to find them.
You can get Legendary Aspects from completing dungeons.
Where to Find All Dungeon Necromancer Legendary Aspects¶
There are lots of dungeons scattered throughout the Sanctuary, but only dungeons that aren’t related to the Main Story or Side Quests can reward you with a legendary aspect for your class. There are 20 Dungeons that you can complete for Necromancer Legendary Aspects. Additionally, any aspects you obtain are account-bound.
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When a segment of Bone Prison is destroyed or expires, it deals xx damage in an area around itself. | ![]() |
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Critical Strikes from Sever have a x% chance to spawn a pool of Blight under the target that deals x% bonus damage. This effect can only happen once every x seconds. | ![]() |
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Gain x% increased Critical Strike Chance for x seconds when you cast Corpse Tendrils. You deal x% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. | ![]() |
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Bone Prison spawns a pool of Blight that deals x% bonus damage over x seconds. | ![]() |
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While at full Life, Blood Orbs grant x Essence. | ![]() |
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Bone Spirit deals increased damage based on distance traveled, up to x%. | ![]() |
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You deal x% increased Shadow Damage to enemies afflicted by both ![]() ![]() |
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Critical Strikes with Bone Skills increase your Essence Regeneration by x% for x seconds. | ![]() |
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You deal x% increased damage for x seconds after the Shadowblight Key Passive damages enemies x times. | ![]() |
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Blood Lance deals x% increased damage to its primary target per lanced enemy. | ![]() |
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Blood Surge’s nova echoes again after a short delay, dealing x% less damage. | ![]() |
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Blood Orbs reduce your Ultimate Cooldown by x seconds. | ![]() |
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Your Golem has a x% chance to reduce its active Cooldown by x seconds and a x% chance to spawn a Corpse each time it damages an enemy with its normal attack. | ![]() |
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You gain x Maximum Essence per active Minion. | Vault of the Forsaken in Scosglen | Map Marker |
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Your Sacrifice bonuses are increased by x%. | ![]() |
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Bone Spear’s primary attack makes enemies hit beyond the first Vulnerable for x seconds. Bone Shards from Bone Spear deal x% bonus damage to Vulnerable enemies and pierce them. | ![]() |
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All Equipment Drop Legendary Aspects¶
You can also obtain legendary aspects from equipment that drops from enemies that you fight whilst exploring the Sanctuary. These can be extracted at the Occultist and placed on to different pieces of equipment.
Name | Effect |
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Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight’s damage within xx seconds by x%, stacking up to x times. |
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Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by x seconds. |
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Lucky Hit: Up to a x% chance to generate x Essence when hitting a Vulnerable enemy with your Bone Skills. |
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Each time one of your Summoning Minions damages an enemy, they gain x% Attack Speed for x seconds, up to x%. |
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While you have x or more Minions, your Minions gain x% increased Damage Reduction. |
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When Blood Lance hits an enemy that is already lanced, it has a x% chance to fire a Blood Lance at a Nearby enemy. |
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Whenever your Blood Skills Overpower you gain x% Attack Speed for x seconds. |
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The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by x% per Essence above x, up to x%. |
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Each time that Bone Storm damages an enemy, gain a Barrier equal to x% of your Base Life for x seconds. |
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Consuming a Corpse has a x% chance to spawn a Blood Orb. |
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Blight’s defiled area, when spawned, Pulls in enemies around the affected area. |
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Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take x Shadow damage over x seconds / Blood Wave desecrates the ground it travels over, dealing x Shadow damage over x seconds . |
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Each percent of your Maximum Life you Heal beyond x% grants you x% bonus Overpower damage on your next Overpowering attack, up to a x% bonus. |
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Your maximum number of Skeletal Warriors is increased by x. |
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Blood Mist leaves a trail that lasts for x seconds and deals x Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. |
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Consuming a Corpse increases the damage of your next Core Skill by x%, up to x%. |
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Every x seconds, your Cold Skeletal Mages cast a blizzard that deals x Cold damage and continuously Chills enemies for x% over x seconds. |
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Bone Storm consumes up to x Corpses to increase its duration by up to x seconds. |
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Blood Wave fires two additional waves, each dealing x% less damage than the previous. |
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Your maximum number of Skeletal Mages is increased by x. |
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