Diablo 4 features a massive shared world and within it, you may notice dungeons which will reward you with aspects for your character. These are important for many reasons, such as allowing you to convert rare gear to legendary with those modifiers. If you wish to find all the legendary aspects for the Rogue Class, then this page will show you where to find them.
You can find Legendary Aspects on legendary equipment.
Where to Find All Dungeon Rogue Legendary Aspects¶
There are lots of dungeons scattered throughout the Sanctuary, but only dungeons that aren’t related to the Main Story or Side Quests can reward you with a legendary aspect for your class. There are 20 Dungeons that you can complete for Rogue Legendary Aspects. Additionally, any aspects you obtain are account-bound.
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Lucky Hit: Your Marksman Skills have up to a x% chance to create an arrow storm at the enemy’s location, dealing x Physical damage over x seconds. You can have up to x active arrow storms. | ![]() |
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Your Imbuement Skill effects have x% increased potency against Vulnerable enemies. | ![]() |
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Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain x%+ increased Movement Speed for x seconds. | ![]() |
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Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a x% chance to drop a Healing Potion. | ![]() |
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Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for xx seconds. Breaking Stealth with an attack grants you x% Control Impaired Duration Reduction for x seconds. | ![]() |
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When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing x damage of the same type. | ![]() |
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When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals x Shadow damage. | ![]() |
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Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a x% chance to make them Vulnerable for x seconds. | ![]() |
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You take x% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain x% Movement Speed for x seconds. | ![]() |
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Damaging an Elite enemy with a Basic Skill generates x Energy. | ![]() |
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Gain a free Dark Shroud shadow every x seconds when standing still. Each Dark Shroud shadow grants x% increased Damage Reduction. | ![]() |
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When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal x total Physical damage and Stun enemies for x seconds. | ![]() |
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Killing a Vulnerable enemy grants you x% increased Energy Regeneration for x seconds. | ![]() |
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When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing x% of the Base damage. | Twisted Hollow in Scosglen | Map Marker |
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Caltrops also throw a cluster of exploding Stun Grenades that deal x total Physical damage and Stun enemies for x seconds. | ![]() |
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Lucky Hit: Making an enemy Vulnerable has up to a x% chance to grant xx%+ increased Critical Strike Chance for x seconds, up to x%. | ![]() |
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All Equipment Drop Legendary Aspects¶
You can also obtain legendary aspects from equipment that drops from enemies that you fight whilst exploring the Sanctuary. These can be extracted at the Occultist and placed on to different pieces of equipment.
Name | Effect |
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Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a x% chance to create a toxic pool that deals x Poisoning damage over x seconds to enemies within. While standing in the pool Poison Imbuement has no Cooldown and no Charge limit. |
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Explosions from the Victimize Key Passive Heal you for x Life for each enemy damaged, up to a maximum of x Life. |
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While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by x% whenever you’re hit by a Close enemy. Successfully Dodging resets this bonus. |
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Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone x% increased damage for x seconds. |
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Evading through an enemy infected by Shadow Imbuement grants Stealth for x seconds. Breaking Stealth with an attack grants you x% Maximum Life on Kill for x seconds. |
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Chilled enemies Poisoned by Poison Imbuement will be further Chilled for x% per second. You deal x% additional Poison damage to Frozen enemies. |
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You automatically drop a Smoke Grenade at the end of Dash. Dash’s Cooldown is reduced by x seconds for each enemy Dazed this way, up to x seconds. |
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Each stack of the Momentum Key Passive Heals you for x Life per second. |
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When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal x total Physical damage and Stun enemies for x seconds. |
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Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by x%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x%. |
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Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next x attacks within x seconds. This effect can only occur once every x seconds. |
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Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for x seconds. You deal x% increased Critical Strike Damage against Frozen enemies. |
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Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a x% chance to release an explosion that deals x Cold damage to the target and surrounding enemies, Chilling them for x%. |
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Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be x seconds per trap placed. |
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Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a x% chance to Daze them for x seconds. |
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Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x% for x seconds, up to x%. |
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Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs x damage for x seconds, absorbing up to a maximum of x damage. |
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