Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice Publisher
Published Title Publisher

Warhammer 40K: Rogue Trader

Vheabos VI Colony Unlock and Project Choices - Rogue Trader

By
Matt Chard

One of the last colonies you will unlock in Rogue Trader is Vheabos VI, so you’ll need to progress the story until you reach mid to late Chapter 2 before you can access it. By now, you will know how useful ranking up the colonies is, as you can unlock must-have items such as "Chirurgeon Medikits" iconChirurgeon Medikits among other goodies. Read on to find out what projects you can unlock, what their restrictions are, and what rewards you’ll get for doing so.

You will unlock the Vheabos VI Colony during the middle of Chapter 2.

How to Unlock the Vheabos VI Colony in Rogue Trader

Vheabos VI can be found in the Mortus Acies system, which you’ll find in the far north of the Koronus Expanse. You can access Vheabos VI by following the warp routes from the Mundus Valancius system (Dargonus) onto Pelium Solitas, Narmer IV, and finally, Mortus Acies. Vheabos VI will be the planet in the northeast of the system, where you’ll need to complete the story segment there to unlock the colony.

(1 of 2) Vheabos VI can be found in the Mortus Acies system, which is situated in the north of the Koronus Expanse.

Vheabos VI can be found in the Mortus Acies system, which is situated in the north of the Koronus Expanse. (left), The planet will be in the northeast of the system. (right)

Vheabos VI Colony Projects, Requirements, and Rewards

Here you will find a list of all the projects in the Vheabos VI Colony. Some of these will require you to complete specific projects to access the next one, while some projects will block you from others. Although rare, some projects can be unlocked by completing contracts, or even from being a specific conviction, while ranks 4 and 5 will unlock when you reach chapter 4.

Rank 1

Project Reward Requirements
"Punishment of the Thinkers" iconPunishment of the Thinkers Enemy of Knowledge Feature, Complacency -2, "Chemicals" iconChemicals +2, "Plasteel" iconPlasteel +2 Blocks project: "Punishment of the Outsiders" iconPunishment of the Outsiders, Blocks project: "Punishment by Calculation" iconPunishment by Calculation
"Punishment of the Outsiders" iconPunishment of the Outsiders Cutthroat Feature, Efficiency -2, "Chemicals" iconChemicals +1, "Plasteel" iconPlasteel +1, People +3 Blocks project: "Punishment of the Thinkers" iconPunishment of the Thinkers, Blocks project: "Punishment by Calculation" iconPunishment by Calculation
"Punishment by Calculation" iconPunishment by Calculation Punisher Feature, Security -2, People +1, "Chemicals" iconChemicals +2, "Plasteel" iconPlasteel +3 Reputation with Imperial Navy >=12000, Blocks project: "Punishment of the Thinkers" iconPunishment of the Thinkers, Blocks project: "Punishment of the Outsiders" iconPunishment of the Outsiders

Rank 2

Project Reward Requirements
"Lair in the Void" iconLair in the Void (1) "Plasteel" iconPlasteel +3, "Mechanisms" iconMechanisms +1
"Dreamless" iconDreamless Efficiency +2, "Chemicals" iconChemicals +1
"Warp Guides" iconWarp Guides Security +2 N/A
"Lair in the Void" iconLair in the Void (2) Iron-Eye Grenade x5 (Replenishing), Profit Factor +2, "Weapons" iconWeapons +2 "Fellowship" iconFellowship of the Void +2000 RP Reputation with "Fellowship" iconFellowship of the Void >=23500, "Promethium" iconPromethium +2, Blocks project: "Holy Servitude" iconHoly Servitude, Blocks project: "Extractium Metallica" iconExtractium Metallica
"Holy Servitude" iconHoly Servitude "Vigilance" iconVigilance, Profit Factor +3, Drusians +2500 RP Reputation with Drusians >=28310, "Provisions" iconProvisions +1, People +2, Blocks project: "Lair in the Void" iconLair in the Void, Blocks project: "Extractium Metallica" iconExtractium Metallica
"Extractium Metallica" iconExtractium Metallica Mobile Extractium +5, Explorators +5000 RP, "Plasteel" iconPlasteel x6 Reputation with Explorators >=13675, "Mechanisms" iconMechanisms +2, "Flogiston" iconFlogiston +2, Blocks project: "Lair in the Void" iconLair in the Void, Blocks project: "Holy Servitude" iconHoly Servitude
"Enviro-Dome" iconEnviro-Dome I Will Fear No Poison Feature, Security +2, Complacency +2 "Plasteel" iconPlasteel +3, "Mechanisms" iconMechanisms +1, "Adamantine" iconAdamantine +1, Blocks project: "Ergonomics" iconErgonomics
"Ergonomics" iconErgonomics Absolute Efficiency Feature, Efficiency +2 Blocks project: "Enviro-Dome" iconEnviro-Dome

Rank 3

Project Reward Requirements
"Test of Wills" iconTest of Wills Unerring Shots Feature, Security +2, People +6 Complete one of the Following Projects: "Enviro-Dome" iconEnviro-Dome, "Ergonomics" iconErgonomics, "Weapons" iconWeapons +5, Blocks project: "Blood Sports" iconBlood Sports, Blocks project: "Killing Fields" iconKilling Fields
"Blood Sports" iconBlood Sports "Chain Greataxe" iconChain Greataxe, Profit Factor +4, "Weapons" iconWeapons +9, Complacency +1 for all colonies Complete project: "Enviro-Dome" iconEnviro-Dome, People +6, Blocks project: "Test of Wills" iconTest of Wills, Blocks project: "Killing Fields" iconKilling Fields
"Killing Fields" iconKilling Fields Superior Munitions Feature, "Promethium" iconPromethium +4, "Chemicals" iconChemicals +4 Complete project: "Ergonomics" iconErgonomics, People +6, Blocks project: "Test of Wills" iconTest of Wills, Blocks project: "Blood Sports" iconBlood Sports

Rank 4

Project Reward Requirements
Earthbreaker "Plasteel" iconPlasteel +12, "Adamantine" iconAdamantine +6, Complete one of the Following Projects: "Test of Wills" iconTest of Wills, "Blood Sports" iconBlood Sports, "Killing Fields" iconKilling Fields, "Mechanisms" iconMechanisms +5, "Flogiston" iconFlogiston +5
"Pure Blood" iconPure Blood Profit Factor +5, Efficiency +5 Complete one of the Following Projects: "Test of Wills" iconTest of Wills, "Blood Sports" iconBlood Sports, "Killing Fields" iconKilling Fields
"Extractium Ignifera" iconExtractium Ignifera "Promethium" iconPromethium +12 Complete one of the Following Projects: "Test of Wills" iconTest of Wills, "Blood Sports" iconBlood Sports, "Killing Fields" iconKilling Fields, People +6
Captive Xenos Profit Factor-3, Security -5, People +18 Complete one of the Following Projects: "Test of Wills" iconTest of Wills, "Blood Sports" iconBlood Sports, "Killing Fields" iconKilling Fields
"Navy Whips" iconNavy Whips "Eviscerator" iconEviscerator, Imperial Navy +6000 RP, Complacency +2, Efficiency +2, Security +2 Complete one of the Following Projects: "Test of Wills" iconTest of Wills, "Blood Sports" iconBlood Sports, "Killing Fields" iconKilling Fields, Reputation with Imperial Navy >=55000
"Penal Battalion" iconPenal Battalion Archeotech Repulsor Shield, Imperial Navy +6000 RP, "Mechanisms" iconMechanisms +12 Complete one of the Following Projects: "Test of Wills" iconTest of Wills, "Blood Sports" iconBlood Sports, "Killing Fields" iconKilling Fields, "Promethium" iconPromethium +2, "Provisions" iconProvisions +4 People +4, "Weapons" iconWeapons +3

You can acquire the Mistress of the Shadowy Expanse feature in rank 5. This feature will give you a huge +10 Intelligence, +10 Fellowship, and +10 Willpower permanently to your Rogue Trader.

Rank 5

Project Reward Requirements
"Raider Base" iconRaider Base "Freedom and Vengeance" iconFreedom and Vengeance, "Fellowship" iconFellowship of the Void +2500 RP, Security +5, "Weapons" iconWeapons +21 Reputation with "Fellowship" iconFellowship of the Void >= 71250, Complete projects: "Penal Battalion" iconPenal Battalion, "New Life" iconNew Life (Kiava Gamma Rank 4), "Promethium" iconPromethium +6, "Provisions" iconProvisions +6, "Mechanisms" iconMechanisms +6, Blocks project: "Palaces for the Outcasts" iconPalaces for the Outcasts, Blocks project: "Repentance of the Lost" iconRepentance of the Lost
"Palaces for the Outcasts" iconPalaces for the Outcasts Mistress of the Shadowy Expanse Feature, Profit Factor +7 Complete projects: "Penal Battalion" iconPenal Battalion, "Xenos Intoxicant" iconXenos Intoxicant (Janus Rank 4), People +6, "Provisions" iconProvisions +3, "Plasteel" iconPlasteel +3, Blocks project: "Raider Base" iconRaider Base, Blocks project: "Repentance of the Lost" iconRepentance of the Lost
"Repentance of the Lost" iconRepentance of the Lost "Master-Crafted Power Claymore" iconMaster-Crafted Power Claymore, Drusians +2500 RP, Security +7 Complete project: "Penal Battalion" iconPenal Battalion, Reputation with Drusians >=75000, "Provisions" iconProvisions +3, People +6, "Weapons" iconWeapons +3 Blocks project: "Raider Base" iconRaider Base, Blocks project: "Palaces for the Outcasts" iconPalaces for the Outcasts

That’s all the projects for Vheabos VI. As you can see, there are numerous good rewards to obtain from the projects with the Cutthroat Feature (10% Critical Damage), Absolute Efficiency Feature (+4% Hit Chance), and the Mistress of the Shadowy Expanse Feature (+10 "Intelligence" iconIntelligence, +10 "Fellowship" iconFellowship, and +10 "Willpower" iconWillpower) standing out.

More Rogue Trader Guides

If you want to know what the other colonies have to offer, or where you can find the resources required for the projects, check out the guides below.

No Comments
No Upvotes
User profile pic

Comment submission error:

The comment must be at least 1 character in length.

Guide Information
  • Publisher
    Owlcat Games
  • Platforms,
    PS5, Steam, XB X|S
  • Genre
    RPG
  • Guide Release
    23 November 2023
  • Last Updated
    16 June 2024
    Version History
  • Guide Author

Share this free guide:

In the grim dark future of the 41st millennium, there is only war. The Imperium of Man, ruled by God-Emperor of Mankind from atop his Golden Throne, is a vast interstellar empire with countless armies. Despite the Imperium’s apparent strength, however, its enemies are even more numerous and threats to mankind both surround the Imperium and gnaw at it from within. Where the constantly strained military might of the Imperium can’t reach, humanity must find other champions, and blessed with holy Warrants of Trade, Rogue Traders have almost unlimited authority to operate in the unconquered reaches of the galaxy beyond the Imperium’s direct influence. After unexpectedly inheriting the title of Rogue Trader von Valancius, you’ll have to secure your holdings in the Koronus Expanse, establish and develop new colonies, investigate the conspiracy that led to your ascension and fend off threats, internal and externals, humans, xenos and worse…

This guide will provide the following information:

  • Tips and info about various gameplay mechanics, including injuries and trauma, veil degradation, momentum, resolve, heroic acts, weapon types and space exploration.
  • Recruitment guides and builds for every companion in the game.
  • Walkthroughs for main quests, boss battle strategies and the effects your choices have.
  • Complete chapter overviews.
  • Best weapons lists for each chapter.
  • Guides for optional dungeons, side quests, errands and solutions to puzzles.
  • Colony guides, including colony projects and their rewards.
  • A vast database of weapons, armor, accessories, abilities, talents and more!

Get a Gamer Guides Premium account:

Quick sign up

Already have an account?

Quick log in

Forgot?

Don’t have an account?