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Warhammer 40K: Rogue Trader

Kiava Gamma Colony Unlock and Project Choices - Rogue Trader

By
Matt Chard

Kiava Gamma is one of five colonies you can unlock in Rogue Trader, although you’ll need to progress the story until late Chapter 2 before you can access it. Like all colonies, you’ll get various rewards for ranking it up, but this means you’ll have to make some choices due to some projects restricting you from others. As you level the colony, you’ll acquire Feats, equipment, and consumables that replenish over time, so it’s well worth the investment. Read on to find out what projects you can unlock, and what equipment you can get at each rank.

The Kiava Gamma Colony becomes available late chapter 2.

How to Unlock the Kiava Gamma Colony in Rogue Trader

Unfortunately, you’ll need to reach the latter part of Chapter 2 before you can unlock the Kiava Gamma Colony as it is tied to the main story, and it’ll be one of the last things you’ll do in that chapter. You can ignore the side activities during this chapter, which allows you to get to the colony sooner. Still, on the harder difficulties, it’s not recommended as there are some tough battles ahead.

You can find Kiava Gamma in the Cranach system, which is situated in the far west of the Koronus Expanse. This can be accessed by following the warp routes from the Orsellio Prophecy system onto Adermatt II, Tenebris Aquae, and finally, Cranach. Kiava Gamma will be the planet in the southwest of the system, where you’ll need to complete the story segment there to unlock the colony.

(1 of 2) Kiava Gamma can be found in the Cranach system, which is situated to the far west of the Koronus Expanse.

Kiava Gamma can be found in the Cranach system, which is situated to the far west of the Koronus Expanse. (left), The planet will be in the southwest of the system. (right)

Kiava Gamma Colony Projects, Requirements, and Rewards

Here you will find a list of all the projects in the Kiava Gamma Colony. Some of these will require you to complete specific projects to access the next one, while others will lock you out of some, so choose carefully what you need for your group. Although rare, some projects can be unlocked by completing contracts, or even being a specific conviction.

Rank 1

Rank 2

Project Reward Requirements
"Chapel of Enumeration" iconChapel of Enumeration "Weapons" iconWeapons +2, Efficiency +3, "Plasteel" iconPlasteel +1, "Mechanisms" iconMechanisms +3
Mag-Trains Profit Factor +1, "Mechanisms" iconMechanisms +3 "Flogiston" iconFlogiston +2
"Giants" iconGiants Mobile Extractium +10, Profit Factor +1, Contract: Tools of Righteousness Efficiency >=4, "Promethium" iconPromethium +1, "Chemicals" iconChemicals +1, "Adamantine" iconAdamantine +1
"Compassion for the Silent" iconCompassion for the Silent Mettle of Metal Feature, Profit Factor +1, Iconoclast +15, People +6 Iconoclast: Adherent, "Provisions" iconProvisions +2, "Mechanisms" iconMechanisms +2, "Chemicals" iconChemicals +1
"The Motive Force Is Life" iconThe Motive Force Is Life "Instability Detonator" iconInstability Detonator, Profit Factor +1, Explorators +7500 RP, Efficiency +2 Reputation with Explorators >=16450, "Promethium" iconPromethium +1, "Chemicals" iconChemicals +1, "Flogiston" iconFlogiston +1
"Flawless Servitors" iconFlawless Servitors Battle Servitors, Profit Factor +2, Efficiency +2 for all Colonies Efficiency >=5, "Mechanisms" iconMechanisms +3, "Plasteel" iconPlasteel +3, Blocks project: "The Vigil of the Tech-Guards" iconThe Vigil of the Tech-Guards
"The Vigil of the Tech-Guards" iconThe Vigil of the Tech-Guards Wisdom of the Tech-Guards Feature, Security +2 for all Colonies Reputation with Explorators >=19075, "Plasteel" iconPlasteel +3, "Weapons" iconWeapons +2, Blocks project: "Flawless Servitors" iconFlawless Servitors

Rank 3

Project Reward Requirements
Inferno Armored Prow Feature, Profit Factor +2, Security -3, "Plasteel" iconPlasteel +12 Complete one of the following projects: "Flawless Servitors" iconFlawless Servitors, "The Vigil of the Tech-Guards" iconThe Vigil of the Tech-Guards, "Chemicals" iconChemicals +4, "Promethium" iconPromethium +4, "Flogiston" iconFlogiston+2, Blocks project: Armored Rage, Blocks project: "Unwelcome Guests" iconUnwelcome Guests
Armored Rage Titanforge Lance Weapon, Profit Factor +2, "Weapons" iconWeapons +9 Complete project: "Flawless Servitors" iconFlawless Servitors, "Plasteel" iconPlasteel +5, "Adamantine" iconAdamantine +1, "Promethium" iconPromethium +4, "Chemicals" iconChemicals +2, Blocks project: Inferno, Blocks project: "Unwelcome Guests" iconUnwelcome Guests
"Unwelcome Guests" iconUnwelcome Guests Eye of the Omnissiah Feature, Profit Factor +2, Efficiency -3, "Mechanisms" iconMechanisms +9 Complete project: "The Vigil of the Tech-Guards" iconThe Vigil of the Tech-Guards, "Plasteel" iconPlasteel +4, "Flogiston" iconFlogiston +2, "Promethium" iconPromethium +3, "Chemicals" iconChemicals +2, Blocks project: Inferno, Blocks project: Armored Rage

Rank 4

Project Reward Requirements
"Moving World" iconMoving World Security +4, Efficiency +4, Complete one of the Following Projects: Armored Rage, "Unwelcome Guests" iconUnwelcome Guests, "Mechanisms" iconMechanisms +3, "Flogiston" iconFlogiston +3, "Promethium" iconPromethium +3, "Chemicals" iconChemicals +3
"Orbital Shipyard" iconOrbital Shipyard Profit Factor +5, Imperial Navy +5000 RP Complete one of the Following Projects: Armored Rage, "Unwelcome Guests" iconUnwelcome Guests, "Plasteel" iconPlasteel +8, People +8, "Promethium" iconPromethium +3, "Mechanisms" iconMechanisms +3
"New Life" iconNew Life Profit Factor +3 Complete one of the Following Projects: Armored Rage, "Unwelcome Guests" iconUnwelcome Guests, "Mechanisms" iconMechanisms +2
"Sacred Flame" iconSacred Flame "Weapons" iconWeapons +9 Complete one of the Following Projects: Armored Rage, "Unwelcome Guests" iconUnwelcome Guests, "Promethium" iconPromethium +3, "Chemicals" iconChemicals +3
"Dark Experiments" iconDark Experiments Vulnerabilities of the Xenos Feature, “Fangs of Janus” Macro-"Weapons" iconWeapons, Kasaballica Mission +5000 RP Complete one of the Following Projects: Inferno, Armored Rage, "Unwelcome Guests" iconUnwelcome Guests, Reputation with Kasaballican Mission >=65445, "Promethium" iconPromethium +2, "Plasteel" iconPlasteel +6, "Xenotech" iconXenotech +2, "Flogiston" iconFlogiston +2, Blocks project: "A Mechanical Trade" iconA Mechanical Trade
"A Mechanical Trade" iconA Mechanical Trade Archeotech Repulsor Shield, Imperial Navy +6000 RP, "Mechanisms" iconMechanisms +12 Complete one of the Following Projects: Inferno, Armored Rage, "Unwelcome Guests" iconUnwelcome Guests, Reputation with Imperial Navy >=60000, People +6, "Weapons" iconWeapons +4, Blocks project: "Dark Experiments" iconDark Experiments
"Archive of the Expanse" iconArchive of the Expanse Eye of the Omnissiah, Profit Factor +4, Efficiency +3 for all colonies Complete one of the Following Projects: Inferno, Armored Rage, "Unwelcome Guests" iconUnwelcome Guests, People +9, "Mechanisms" iconMechanisms +3

The Ethereal Visor is a Rank 5 project reward, and a strong one at that.

Rank 5

Project Reward Requirements
"Sky Barrier" iconSky Barrier Exalted Instruments of War Feature, Triumph and Fury, Explorators +20000 RP Complete projects: "Archive of the Expanse" iconArchive of the Expanse, "Holy Ammunition" iconHoly Ammunition (Foulstone Rank 4), "Plasteel" iconPlasteel +6, "Mechanisms" iconMechanisms +3, "Chemicals" iconChemicals +3, "Adamantine" iconAdamantine +3, Blocks project: "The Power of Plasma" iconThe Power of Plasma, Blocks project: "Warp Revelations" iconWarp Revelations
"The Power of Plasma" iconThe Power of Plasma Sacrament of Light, "Mechanisms" iconMechanisms +21 Complete projects: "Archive of the Expanse" iconArchive of the Expanse, "Extractium Ignifera" iconExtractium Ignifera (Vheabos VI Rank 4), Reputation with Explorators >=62000, "Promethium" iconPromethium +3, People +6, "Chemicals" iconChemicals +3, "Flogiston" iconFlogiston +3, Blocks project: "Sky Barrier" iconSky Barrier, Blocks project: "Warp Revelations" iconWarp Revelations
"Warp Revelations" iconWarp Revelations "Ethereal Visor" iconEthereal Visor, Profit Factor +5, Security -3 Complete project: "Archive of the Expanse" iconArchive of the Expanse, Reputation with Explorators >=57765, "Mechanisms" iconMechanisms +1, "Flogiston" iconFlogiston +1, Blocks project: "Sky Barrier" iconSky Barrier, Blocks project: "The Power of Plasma" iconThe Power of Plasma

That’s all the projects for Kiava Gamma. There are a lot of standout options to get here with the "Ethereal Visor" iconEthereal Visor increasing your Psy Rating a whole level while also increasing your Psy damage which is a great piece of equipment for Psykers. The Exalted Instruments of War feature will increase your minimum damage to all ranged weapons by 20%, and "The Hand of Xenocide" iconThe Hand of Xenocide is a fantastic melee weapon for Pasqual, especially if you level up Lore (Xenos). Outside of that, you’ll get some reputation with the various merchants, 10 Mobile Extractiums, and ship-related feats and equipment.

More Rogue Trader Guides

If you want to know what the other colonies have to offer, or where you can find the resources required for the projects, check out the guides below.

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Guide Information
  • Publisher
    Owlcat Games
  • Platforms,
    PS5, Steam, XB X|S
  • Genre
    RPG
  • Guide Release
    23 November 2023
  • Last Updated
    16 June 2024
    Version History
  • Guide Author

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In the grim dark future of the 41st millennium, there is only war. The Imperium of Man, ruled by God-Emperor of Mankind from atop his Golden Throne, is a vast interstellar empire with countless armies. Despite the Imperium’s apparent strength, however, its enemies are even more numerous and threats to mankind both surround the Imperium and gnaw at it from within. Where the constantly strained military might of the Imperium can’t reach, humanity must find other champions, and blessed with holy Warrants of Trade, Rogue Traders have almost unlimited authority to operate in the unconquered reaches of the galaxy beyond the Imperium’s direct influence. After unexpectedly inheriting the title of Rogue Trader von Valancius, you’ll have to secure your holdings in the Koronus Expanse, establish and develop new colonies, investigate the conspiracy that led to your ascension and fend off threats, internal and externals, humans, xenos and worse…

This guide will provide the following information:

  • Tips and info about various gameplay mechanics, including injuries and trauma, veil degradation, momentum, resolve, heroic acts, weapon types and space exploration.
  • Recruitment guides and builds for every companion in the game.
  • Walkthroughs for main quests, boss battle strategies and the effects your choices have.
  • Complete chapter overviews.
  • Best weapons lists for each chapter.
  • Guides for optional dungeons, side quests, errands and solutions to puzzles.
  • Colony guides, including colony projects and their rewards.
  • A vast database of weapons, armor, accessories, abilities, talents and more!

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