As is the normal for Final Fantasy games, Final Fantasy XVI begins with cinematic flair, throwing you immediately into (admittedly low-stakes) combat before getting to the nuts and bolts of a proper tutorial section. This page provides a walkthrough for FF16’s first two quests, the blink-and-you’ll miss it quest A Flame Summoned and the somewhat lengthier (if not much more substantial) quest To Kill a Dominant.
FF16 Main Quest Walkthrough - A Flame Summoned¶
Final Fantasy XVI starts with a fight between two fiery Eikons. You’ll be in control of Phoenix, and can shoot Fireballs by pressing and you can dodge with . You don’t have much incentive to do either, however, as this cutscene just provides an interactive illusion of combat - there are no stakes and the game will progress just fine without any input at all. This scene constitutes the entirety of the main quest A Flame Summoned.
FF16 Main Quest Walkthrough - To Kill a Dominant¶
After the scene ends you’ll transition into controlling Clive, the game’s protagonist, and the quest To Kill a Dominant will begin. When you’re able, move Clive with and control the camera with . Walk a few steps forward and you’ll be prompted to press to access the main menu, which at this point only contains the system settings - don’t worry, it’ll expand soon enough.
You can also hold down the button to access the Active Time Lore menu. Normally introduced somewhat later in the prologue, nothing stops you from having a gander at it now, and since the ATL menu includes entries on relevant topics (your current location, recently mentioned/interacted with characters, concepts and places, etc.) it can give you greater insight into story/lore elements than you’d otherwise have access to.
Continue forward and you’ll be prompted to run by tilting the further and follow the linear path ahead until you’re treated with a lengthy cutscene. Reminder that you can use to access new ATL entries during the cutscene - it may be grating to pause the cutscene repeatedly, but it will provide you with insight you’d otherwise not have.
Clash of the Eikons¶
Once the cutscene is over you’ll need to follow a new linear path, but this time you’ll need to jump (and climb) by pressing the button. Proceed until your progress is interrupted by another cutscene, after which you’ll need to escape a massive threat under some apparent duress. Once again, the danger is illusory - the game’s not going to kill you if you just stand around, but play along and follow your comrades until you trigger yet another cutscene, which marks the end of this quest.
The story will continue with the next main quest, Pride.
Now that you’ve got your feet wet, here are some other topics for players fresh into FF16 to consider:
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