After Returning back to the Hideaway from the Capital Punishment main quest, Clive has a bit of running around to do during the twenty-ninth main story quest, Bolts From The Blue. A new bubbly character shows up named Mid, wanting to set up a workshop. This sends Clive on a quest to gather materials and a carpenter. This can get a bit confusing as you do have to leave the Hideaway for one small sub-quest during the quest. The guide below goes over how to complete Bolts From The Blue and find the carpenter.
Enemies in Cressida¶
Enemies in this Area |
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Wivre |
Items in Cressida¶
Items in This Area |
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None |
Mid appearing for the first time in Final Fantasy XVI.
How to fulfill Mid’s Request¶
To start the quest out, go speak with Otto, he’s in the same place as always. During the chat a new character named Mid will show up, she wants to make a workshop in the Hideaway. After the cutscene, head up the steps and speak with Mid again, she will give you a list of the things she needs. Head to the center of the hideaway and speak with
Charon. Once you’re done there, pop in to talk to the blacksmith
Blackthorne.
You will now want to head down to the dock, take the elevator down and turn right to talk to the carpenter Bardolph. He will tell you that he is tied up, but to go the Martha’s Rest to find another carpenter. Once you’re ready, go to the world map and return to Martha’s Rest, head into the bar, and speak with
Martha to learn that
Bernard has gone to visit the lost village of
Cressida, this starts the sub-quest Getting to Work.
(1 of 4) Speak with Mid at the workshop site.
Where to Find The Carpenter in Getting to Work¶
Once you are ready to find Bernard, head over the bridge that you used to take to Eastpool. This time you will be taking a side road to Cressida instead. There are no enemies that you have to fight along the way, so you can just head there straight away. Once you are at the bridge to Cressida you will see Bernard, he will tell you that he needs the nearby monster wiped out. There’s no boss here, only a standard mob that includes Vampire Thorns, Cray Claws, and a Wivre. Once you’re done mopping up these monsters,Bernard will agree to come back to the hideout.
Travel back and speak with Mid, you will then head to the infirmary to check on Jill while waiting for the workshop to finish. Next, head to the Shelves to speak with Gav, and you will learn about
Torgal’s lore. After this Mid’s shop is complete and she thanks you. Finally, speak with Vivian, after the update on the movements of the armies, and a cutscene featuring Clive’s mother. Clive’s uncle Byron will arrive at the Hideaway, go down and speak with him and the final piece of the puzzle regarding
Hugo Kupka’s whereabouts will come together.
Speak with Otto again and you will be ready to set off for The Velkroy Desert and start the next main quest, Riddle of The Sands.
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