After solving the six part password puzzle in the dungeon you’ll be challenged by a tentacle! If you want to proceed further in the Sunken Ship, you’ve no choice but to answer this challenge, and defeat the host of the taunting tentacle - . This page will provide tips and strategies for defeating King Calamari in Super Mario RPG.
How to Defeat King Calamari in the Sunken Ship
From the password entry room, go through the door to the northeast (make sure to save your game in the previous room, first!). This is a two-stage boss battle, where you’ll first have to face off against six tentacles. These come in two groups of three, so you’ll only be fighting at most three at a time in two different engagements, rushing up the hold after each victory until you’re finally engaged with King Calamari himself.
The tentacles themselves are hardly worth a mention - they deal trivial damage and while you can expend FP to take advantage of their weakness to fire damage, they’re not worth the expenditure of resources. Just cut them down en route to King Calamari.
King Calamari - Attacks and Special Abilities
As mentioned earlier, the Tentacles don’t do much of note. They’ll swat at you for pathetic damage, and toss you up in the air to inflict Fear. Chop through them and when you reach King Calamari the real battle will begin.
King Calamari is a more formidable foe than here mere Tentacles (although he’s joined by two of those, as well!), being capable of actually dealing damage with his Tentacle Slam attack (by far his favorite attack to use) and Ink Blast. The latter is actually quite dangerous, depending on who it targets, as it deals magic damage. If King Calamari targets a character with low Mg. Defense like Geno or , you could see quite scary damage numbers, indeed. Otherwise, King Calamari likes to use Venom Drool to inflict Poison and familiar staples like Sandstorm and Painspout.
Focus on chopping down the Tentacles accompanying King Calamari to limit the debuffs they can inflict with their Tentacle Throw attack, then work on whittling down the big squid, himself. As long as you keep everybody above 50 HP (you can get more aggressive if you don’t have Geno or Bowser in your party) you should be fine.
King Calamari - Stats and Weaknesses
If you use Thought Peek on the Tentacles, you’ll see that they’re weak against fire… which is also the subject of their thought, in case it wasn’t clear enough. There are actually two types of tentacles, Left and Right, which appear in the bestiary, with Right Tentacles having more HP and minor stat differences (Left Tentacles have more Defense and less Mg. Defense, for example). It doesn’t really affect how they perform in battle.
|200||Fire, Fear, Poison||Mute, Sleep|
|260||Fire, Fear, Poison||Mute, Sleep|
|800||Fire||Fear, Mute, Poison, Sleep|
While it’s arguably a waste to expend FP on the weak Tentacles, King Calamari is another story, and Mario’s Super Fireball once again shines in this fight. Assuming Mario doesn’t end up debuffed, a perfect Super Fireball can hit for 200+ damage, which is close to a third of the boss’s HP. This is your best attack against King Calamari, although the damage output is reduced considerably if you don’t buff with Geno and/or you end up inflicted with Fear.
King Calamari - Rewards
Defeating King Calamari will earn you 100 Exp (split three ways) and 100 Coins. Better yet, you’ll be able to advance to the second half of the Sunken Ship dungeon!