Talismans are special accessories that can be equipped to provide passive skills for your hunter. They’re unlocked after progessing relatively far in the game.
How to Unlock Talismans¶
You’ll be able to craft and equip talismans when the Melding Pot is added to the market. To make the Melding Pot appear, you must complete any quest after unlocking 5-star Village Quests or 3-star Hub Quests. This will require beating the Urgent Quest “Comeuppance” or “Hellfire”, where you’re tasked with defeating Magnamalo.
Using the Melding Pot¶
Speak to the merchant who usually sells items (Kagero in Kamura Village or Maido in the Gathering Hub) and you’ll be given a tutorial about using the melding pot. From then on, you can access the melding pot from the shop menu.
To start with, there will only be one melding option: Reflecting Pool. However, more melding options will be unlocked as you keep playing the game.
Melding Options¶
Option | Description | How to Unlock |
---|---|---|
Reflecting Pool | Can choose 1 skill | Unlock 5-star Village Quests or 3-star Hub Quests |
Haze | Can choose 1 skill | Unlock 5-star Hub Quests |
Moonbow | Can choose 1 skill | Unlock 7-star Hub Quests |
Wisp of Mystery | Skills are random | Clear the Hub Quest “Serpent Goddess of Thunder” |
Rebirth | Skills are random | Clear the Hub Quest “Serpent Goddess of Thunder” |
How Melding Works¶
When you select one of the first three melding options, you’ll be shown a big list of passive skills, from which you can choose one. Be aware that your chosen skill may not be guaranteed to appear on your talisman; each skill has a probability, displayed on the left when choosing (shown as “rate of earning skills”).
The available skills (and their probability) depends on the melding option. So be sure to browse around.
After choosing your desired skill or selecting the last two melding options, you’ll then be asked to pay a certain amount of Kamura Points, earned by finishing quests and optional sidequests. In addition, you must deliver enough points worth of materials to fill the meter on the right. The rarer the material, the more points it’s worth.
Once you’ve confirmed your payment, your talisman request will appear in the orders window on the right. You may notice you can queue multiple orders at once (3 at the start, but increases up to 10). Doing so won’t speed up production, but it’s useful if you want to order everything at once.
Receiving Your Talisman¶
After placing an order for a talisman, one order will be fulfilled per finished quest, except for Expedition Quests. By “finish”, failing a quest also works. In fact, it’s the fastest way to get your talismans. So long as you don’t mind the indignity of being carted!
When receiving your talisman, the skills, their skill level and the number of slots are all randomized. Also, you cannot upgrade talismans, so if you want better ones, you need to keep ordering talismans until you get ones with higher skill levels and more slots. Welcome to the talisman grind!
Equipping a Talisman¶
To equip your Talisman, go to your item box (eg. in your room), select “Manage Equipment” and “Change Equipment”. There will be an equippable slot for talismans near the bottom, below Petalace. If the Talisman slot isn’t there, you don’t have any Talismans to equip.
Passive Skills¶
Reflecting Pool¶
Skill | Rate (%) | Description |
---|---|---|
Constitution | 70 | Reduces stamina depletion when evading, blocking etc. |
Affinity Sliding | 70 | Sliding increases your affinity for a short time |
Recovery Up | 70 | Increases the amount of health recovered |
Fire Resistance | 100 | Boost to Fire resistance |
Ice Resistance | 100 | Boost to Ice resistance |
Dragon Resistance | 100 | Boost to Dragon resistance |
Paralysis Resistance | 100 | Boost to Paralysis resistance |
Muck Resistance | 100 | Boost to Muck resistance |
Botanist | 100 | Increases the amount of herb, fruit, nut, seed or insect items when gathering. |
Bombardier | 70 | Boost to Explosive power |
Free Meal | 80 | Chance of using a food or drink item without expending a use |
Carving Pro | 70 | Prevents knockback when carving. |
Leap of Faith | 80 | Enables dive-evade when facing large monsters and extends dive-evade duration. |
Master Mounter | 80 | Makes filling the Riding Gauge easier and increases ease of parrying |
Wall Runner | 70 | Reduces stamina consumption while wall running |
Stamina Thief | 70 | Boost to exhaust power |
Horn Maestro | 70 | Increases overall performance speed and shockwave damage for Hunting Horn |
Recovery Speed | 70 | Increases the speed at which you heal recoverable damage |
Water Resistance | 100 | Boost to Water resistance |
Thunder Resistance | 100 | Boost to Thunder resistance |
Poison Resistance | 100 | Boost to Poison resistance |
Sleep Resistance | 100 | Boost to Sleep resistance |
Blast Resistance | 100 | Boost to Blast resistance |
Geologist | 100 | Increases the number of times you can gather from bonepiles, gathering points or mining outcrops. |
Item Prolonger | 70 | Prolongs the duration of item effects |
Fortify | 80 | Increases attack and defense each time you faint |
Hunger Resistance | 80 | Increases the time until your stamina cap is reduced |
Diversion | 80 | Increases the aggro (attention) drawn when attacking |
Wirebug Whisperer | 70 | Increases the time you can keep a third wirebug, boosts wirefall recovery rate or increases recovery rate while on the ground. |
Haze¶
Coming Soon!
Moonbow¶
Coming Soon!
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