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Conquering the Tournament

Talk to Panic at the Underworld Entrance and choose the next tournament. This is a solo tournament where Sora can use Summons alone. This is good to know because you can avoid a lot of damage if you can take enemies out in a single summon, allowing you to carry your Drive Gauge at full the whole way through. The best way to get through this is use the Genie Summon and use Arcana for solo targets and “Wisdom Genie” for “Strike” where you’ll end with “Judgement” dealing a lot of damage to all enemies. You should be able to get that attack off twice per round which is normally plenty to take everything out. Be mindful of the number of points you have in the left corner because if they are drained to 0 then you also fail.

Round Enemies
1 Magnum Loader x2, Dusk x3
2 Assassin x4, Morning Star
3 Strafer x4, Berserker x2
4 Trick Ghost x3, Sniper x2
5 Dancer x3, Neoshadow x3
6 Bookmaster, Air Pirate x2, Dragoon x2
7 Crimson Jazz x2, Samurai x2
8 Minute Bomb x3, Assassin x2, Sniper x2
9 Dancer x2, Berserker x2, Devastator
10 Hercules

BOSS - Hercules

Hercules is actually a fairly simple enemy to beat since his attacks are very slow and telegraphed. Dodge Roll out of the way when he charges up for his long punch and stick to the Genie Summon to quickly burn through all of his HP. If you are low on points then be a bit more careful and pick your spots but it’s just too easy to get Hercules in a combo.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    12 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Boccia

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Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.

Birth By Sleep is the origins of the series’ hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort’s bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario.

Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find:

  • Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep.
  • Side quests covered in detail from Absent Silhouettes to Atlantica.
  • Gummi ship missions and details.
  • Mirage Arena covered extensively.
  • Mini-games discussed and much, much more.

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