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Conquering the Tournament

Talk to Panic at the Underworld Entrance and choose the first tournament. The Drive Gauge can’t be used but Limits consume less MP than usual in this cup, so equip some Limits! Comet is useful and could be the only Limit you can really use at this point but it helps and it is better than nothing. The best times to use the limits are Round 4, for the Hot Rods, and Round 7, for the Assault Riders, though you can use them on Round 5 and 6 as well if you have trouble. The real test comes in the form of Leon and Yuffie.

Round Enemies
1 Shadow x5, Hook Bat x5
2 Large Body x1, Minute Bomb x6
3 Rabid Dog x5, Soldier x2
4 Hot Rod x2, Soldier x2
5 Rapid Thruster x5, Bolt Tower x2, Hook Bat x4
6 Gargoyle Warrior x3, Minute Bomb x4, Lance Soldier x4
7 Soldier x2, Aeroplane x2, Rabid Dog x1, Aeroplane x4, Assault Rider x2
8 Rapid Thruster x??
9 Gargoyle Knight x2, Creeper Plant x4
10 Leon and Yuffie

BOSS - Leon and Yuffie

To beat this duo you’ll want to focus on Leon first. He’s easier to hit and does more damage than Yuffie. Using Limits here is key since they can be the Combo Finisher you need to defeat them once they only have 1 HP remaining. Block when Leon uses his overhead swing then counter with a full combo. Yuffie is a bit annoying because she whirls around the room and vanishes often, forcing you to retarget her. Use Comet to easily force her into a combo she can’t break out of and finish her.

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Rookie

Win the Pain and Panic Cup.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    12 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Boccia

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Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.

Birth By Sleep is the origins of the series’ hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort’s bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario.

Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find:

  • Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep.
  • Side quests covered in detail from Absent Silhouettes to Atlantica.
  • Gummi ship missions and details.
  • Mirage Arena covered extensively.
  • Mini-games discussed and much, much more.

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