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Unlock : Arena Level 20

Reward : 500 Medals, Ultima Cannon (Terra), Multivortex (Ventus), Lightbloom (Aqua)

Rounds : 9

Round Unversed
1 Axe Flapper x3, Flood x3, Buckle Bruiser x3, Mandrake x3, Axe Flapper x3, Flood x3, Mandrake x2, Axe Flapper x3, Buckle Bruiser x3, Mandrake x3
2 Monotrucker x6, Archraven x3, Blue Sea Salt x3, Monotrucker x3, Archraven x4, Wild Bruiser x4, Monotrucker x5, Blue Sea Salt x3
3 Tank Toppler x6, Chrono Twister x2, Mandrake x3, Tank Toppler x3, Buckle Bruiser x3, Mandrake x3, Chrono Twister x1, Buckle Bruiser x4, Wild Bruiser x4, Chrono Twister x1
4 Iron Imprisoner III - HP: 1300 / Strength: 36 / Defense: 19
5 Triple Wrecker x6, Bruiser x3, Blue Sea Salt x3, Scrapper x3, Scrapper x4, Bruiser x3, Bruiser x4, Blue Sea Salt x3, Scrapper x3
6 Thornbite x4, Axe Flapper x2, Tank Toppler x3, Yellow Mustard x3, Axe Flapper x4, Yellow Mustard x4, Tank Toppler x1, Tank Toppler x4, Thornbite x2, Yellow Mustard x2, Axe Flapper x1
7 Mandrake x5, Triple Wrecker x3, Scrapper x4, Buckle Bruiser x3, Mandrake x3, Scrapper x3, Triple Wrecker x1, Buckle Bruiser x4, Triple Wrecker x4
8 Sonic Blaster x3, Yellow Mustard x3, Mandrake x1, Mandrake x5, Yellow Mustard x4, Sonic Blaster x3, Wild Bruiser x3, Mandrake x1, Mandrake x5, Wild Bruiser x4
9 Iron Imprisoner IV

BOSS - Iron Imprisoner IV

A few new attacks are added to the Iron Imprisoner IV. Teleporting and drawing you in then leaving an explosion in the void it will teleport and repeat. You can dodge both the initial draw and the explosion. The screen will go red from time to time and fragments will start flying around. The Iron Imprisoner will isn’t present during this time so it’s simple to dodge this attack. The fiery spin and black glowing explosion combo make a return and can be used at any time, regardless of the Iron Imprisoner’s HP. The only real chance you have to deal any damage safely is a Shotlock after the cage attack or as he finishes his spin.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    12 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Boccia

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Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.

Birth By Sleep is the origins of the series’ hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort’s bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario.

Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find:

  • Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep.
  • Side quests covered in detail from Absent Silhouettes to Atlantica.
  • Gummi ship missions and details.
  • Mirage Arena covered extensively.
  • Mini-games discussed and much, much more.

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