Conquering the Tournament¶
Talk to Panic at the Underworld Entrance and choose the next tournament. This is a solo tournament where Sora can use Drives alone and the Drive Gauge charges much faster than normal. The trick to getting through this fast is to use Magnet for the groups of enemies that can’t be easily dispatched and to use Reaction Commands and Drive Forms on the others. The first round is a perfect example; use Magnet here to quickly group up the enemies and defeat them. You regain 15 seconds after every round, so you need to be fast. Round 3 is a good example of when to use Reaction Commands, the Tornado Steps allow you to use Tornado Ride to quickly clear the area. Round 4 lets you use Shift Shot to easily defeat the Living Bone. As the battle lingers on you’ll want to use Valor Form, such as in Round 7 and 8. Rounds 8, 9, and 10 are all fought in the darkness but it isn’t that dark.
Round | Enemies |
---|---|
1 | Air Pirate x2, Trick Ghost x2 |
2 | Driller Mole x3, Hammer Frame x3 |
3 | Tornado Step x3, Wight Knight x3 |
4 | Silver Rock x4, Living Bone |
5 | Icy Cube x5, Fiery Globe x5, Shaman |
6 | Fortuneteller x2, Aerial Knocker x2 |
7 | Cannon Gun x3, Toy Soldier |
8 | Luna Bandit x5 |
9 | Emerald Blues x4, Fat Bandit |
10 | Cerberus |
BOSS - Cerberus¶
Cerberus uses most of the same attacks he did previously and he isn’t that difficult. The problem is you are likely low on time and are fighting this one alone. Cerberus will often leap then begin slashing and unfortunately in the darkness this means he leaps into nothingness and away from you. This can get a little aggravating but just use Quick Run to get back in his face and unleash Valor Form to do as much damage as possible. Hopefully you can get caught because this will freeze the clock and allow you to use the Reaction Command “Evade” then “Jump” then “Dog Paddle” to deal some moderate damage and stun Cerberus, leaving him opening for a finishing blow.
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