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Mirror, Mirror, on the Wall

After the scene leave the room in to the Vault. Search the bottom area for two chests containing an Ether and Balloon Letter . Near the second chest is a fireplace that can be lit with any Fire command. Ride the bubbles that appear to the top and grab the Flame Salvo from the chest. Drop down to another group of bubbles and ride them to another ledge. Defeat the Unversed and open the nearby chest for a Potion and continue your way around this level until you reach the Underground Waterway.

You should immediately notice the wheelshaped switch upon entering this area. Hit it and dash through the gate that opens near where you entered. Open the chest for a Potion then hit the next switch and dash through the next gate located near where the first switch is. Beyond this gate is a chest with the Block Recipe and further beyond this gate is another leading to a Poison Edge and Fire . As you empty those chests the Prize Pods will spawn next to you; defeat them and return to the second switch location. Equip a dash command such as Sliding Dash and look out on the ledge to the left. Jump straight up and use the command at the peak of your jump to grab the Louie Sticker .

Head to the Courtyard and open the chest for a Potion . Check out the shop and open two more chests around the corner for Dwarf Woodlands Map and a Soothing Crystal . Leave through the southern door to meet Snow White, but you are rudely interrupted by Unversed.

Prizes

Prize Category Name
Deck Command Air Glide

Look for the bubbles (left) to have them lift you up high (right) to ledges with item chests.

Equip Air Glide then open the chest for a Hungry Crystal then grab the Balloon Sticker. Go back to the Courtyard and check out the archway to the west. Find the one spot where the bushes aren’t covering it and jump up on the archway. In the opposite corner is a chest holding Fission Firaga ; leap and use Sliding Dash at your highest point to reach it.

Make your way back to the starting room to trigger a cutscene and another boss fight.

BOSS - Spirit of the Magic Mirror

The Spirit of the Magic Mirror isn’t that difficult. It can warp around the battlefield but you can always do damage with Strike Raid (or any of its many variations) or your Shotlock. When the Spirit duplicates they will all hurl hordes of fireballs so dodge them by dashing. The real Spirit is the one with a sly grin on its face so, when you find it, be sure to unleash a deadly combo.

The Mirror’s many faces will spew out fireballs (left) which you can dodge with dash. To find the real Spirit, look for the one with the smug grin (right).

Prizes

Prize Category Name
Power Up Maximum HP Up
Command Style Firestorm
Keyblade Treasure Trove

After the battle there will be another scene. When you are taken back to the World Map, a new area will be unveiled. Head to the Mysterious Tower when you’re ready but just make sure you are getting the rare commands from the Command Board games and leveling up new commands constantly so as to forge more powerful ones such as Firaga or Blizzaga.

Unversed Mission - Survival Bottle

Location : Underground Waterway

Reward : Illusion S

1 Star : 0’00“00 - 0’59“59

2 Star : 1’00“00 - 1’59“59

3 Star : 2’00“00+

The trick here is to load up on a bunch of Cure commands and have a long Shotlock like Meteor Shower or Ragnarok so you can reach the Survival Bottle. The poison will kill you quickly so chase down the Survival Bottle and use Finishers often since you are immune during them (same with Shotlocks). Use a Cure when you can’t reach the Survival Bottle in time and dash to keep up. Just watch out when the Survival Bottle dashes at you; Guard then counter!

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    12 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Boccia

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Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.

Birth By Sleep is the origins of the series’ hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort’s bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario.

Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find:

  • Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep.
  • Side quests covered in detail from Absent Silhouettes to Atlantica.
  • Gummi ship missions and details.
  • Mirage Arena covered extensively.
  • Mini-games discussed and much, much more.

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