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Collecting Stickers

There are plenty of mini-games left to finish, commands and abilities left to learn, and a bunch of stickers that have yet to be gotten. There is also the Mirage Arena if you haven’t finished it, which holds many of the best items in the game. Start with getting the stickers that were previously unreachable by heading to the Enchanted Dominion. Enter at the Forest Clearing and head to the Audience Chamber and snag the Huey Sticker in the middle of the room. Go to the Castle of Dreams and enter at the Antechamber and go to the Passage to spot the Flying Balloon Sticker .

From here head to the Radiant Garden via the Entryway. Go south to the Outer Gardens and jump up near the gate to get the Airplane Sticker. Make your way to the Fountain Court and leap from the highest point and Air Slide to the Dale Sticker above the entrance way. Head to Disney Town via the Main Plaza and go through Pete’s Rec Room to reach the top of the Raceway. Look across the way to spot the Traffic Cone Sticker then proceed to Air Slide over to it.

Playing Mini-Games

From here you have a number of things to choose from in terms of mini-games. Since you are probably still in Disney Town you should start there. Winning the Rumble Racing final race, Castle Circuit, will net you the Victory Line Keyblade if you haven’t already done so. Scoring a “Fantastic” on the Master Mode version of “Dessert Paradise” in Ice Cream Beat will net you the Frozen Fortune Command Style . If you beat Captain Dark/Justice in Fruitball you will receive the Chaos Snake Shotlock. If you go to the Olympus Coliseum and talk to Hercules you can participate in another game where winning gives you the Sonic Blade Command.

For another keyblade you can complete all Ice Cream Shop recipes and receive the Sweetstack Keyblade . It’s one of the best out there, consult the Collections section for more details on how to obtain all the necessary Ice Cream ingredients. The Mirage Arena should be your final stop. Consult the Mini-Games section for a full listing of items that you can receive from this massive area. Once you feel you are all set, proceed to the Keyblade Graveyard.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    12 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Boccia

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Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.

Birth By Sleep is the origins of the series’ hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort’s bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario.

Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find:

  • Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep.
  • Side quests covered in detail from Absent Silhouettes to Atlantica.
  • Gummi ship missions and details.
  • Mirage Arena covered extensively.
  • Mini-games discussed and much, much more.

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