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Locked Up

Before you even make it to this world, Terra will encounter numerous Jellyshade Unversed. Fight them off with X and Triangle until you are taken to a cutscene.

Prizes

Prize Category Name
Power Up Maximum HP Up

After the scene Terra is thrust into combat again with the Unversed. Hop on to the elevator and open the door nearby to find a chest with High Jump ; equip this immediately. Use High Jump to continue south along the wall. At the top platform is a chest with a Mega-Potion and across from here is another chest with Brutal Blast and drop off to reach the Flying Balloon Sticker and on the north side a chest with a Mega-Ether inside. Ride the first elevator up and go north this time to find a chest with a Pulsing Crystal, then drop down and exit via the north gate.

Grab the High Jump from this area (left) which then allows you to reach the higher platforms (right).

Rescue Experiment 626

Here you can save your game if you choose. Open the chest in the side room for the Deep Space Map then examine the transporter. Open the chest for a Hi-Potion and defeat the Unversed. Proceed north and defeat the enemies here then exit at the north end. In this room you will be getting shot at by turrets so take them out before the Unversed. When the floor is clear collect the two chests for an Abounding Crystal and a Wellspring Crystal. Jump up and exit at the eastern door to find a Mine Square in a chest as well as a save point.

Head back to the Launch Deck and examine the terminal. You can now jump very high so make your way to the western exit, but not before getting the Thundara from the chest above the eastern exit. Turn gravity back on and slowly descend as you collect three chests containing Mega-Potion, Hungry Crystal and Fleeting Crystal then exit near the bottom. Open the chest in the Control Room for a Hi-Potion and utilize the Shop and Save Point. In the Ship Corridor you can snag two more treasures, a Hi-Potion and an Ether , and the UFO Sticker . Go through the center section to face a boss.

BOSS - Experiment 221

Experiment 221 uses a lot of Thunder attacks so having Thunder Screen can be useful on harder difficulties. Stack a few Blizzard-based abilities and activate the Diamond Dust Command Style to inflict some good damage. Halfway through the fight, Experiment 221 will utilize Robotic Arms in the center of the battlefield. You can dodge the attacks they launch at you or simply use a Shotlock to annihilate the arms and bring Experiment 221 back down in a stunned state.

Protection from Thunder (left) can be useful during this fight. Once the arms come down, use Shotlock to dismantle them (right).

Prizes

Prize Category Name
Dimension Link Experiment 626
Command Style Thunderbolt
Keyblade Hyperdrive
Command Board Deep Space

Return to Deep Space after the scenes and get back to the Ship Corridor. Loot the previously inaccessible Warp and Pulsing Crystal from the chests to get 100% completion. Head to Never Land once you are done.

Unversed Mission - Jelly Glee Tea

Location : Launch Deck

Reward : Stun Block / Stop Barrier

1 Star : 0-50 Orbs

2 Star : 51-89 Orbs

3 Star : 90-100 Orbs

The trick to collecting enough orbs is to Counter the Jelly Glee Tea and use powerful commands like Meteor Crash and Chaos Blade. This challenge is much like the Struggle battles in Kingdom Hearts 2, so you must collect the orbs as you knock them loose. Once you collect 90+ just run around until time expires.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    12 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Boccia

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Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.

Birth By Sleep is the origins of the series’ hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort’s bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario.

Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find:

  • Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep.
  • Side quests covered in detail from Absent Silhouettes to Atlantica.
  • Gummi ship missions and details.
  • Mirage Arena covered extensively.
  • Mini-games discussed and much, much more.

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