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The primary goal in each route is simply to make it through the course alive. After the initial playthrough, Missions 1 and 2 will open up for each area. The Mission 1 goal is simple: collect as many medals dropped by the enemies as possible before the end of the level, the aim being to get a high Medal Level. Mission 2 is a bit tougher, but more straightforward; in these missions a set number of enemies must be defeated to achieve rankings. Finally, Mission 3 will open up when you have a C rank or higher in both Mission 1 and Mission 2; these are score based, but have much tougher enemies than found in Mission 2 and, in addition, the player must manually rotate the camera.

Kingdom Hearts II Final Mix adds an extra goal to each mission. For every mission that has successfully been played to S-Rank, hitting Triangle on the controller when selecting these missions unlocks the EX Mission. EX Missions have the same goal as the original, except a restriction or requirement has been placed on the Gummi Ship. Achieving S Rank on these machines earns a bonus Gummi block.

Special Blueprints, which are high-power/high-defense blueprints designed from and made to look like Final Fantasy elements, are usually obtained upon completion of Mission 2 with a rank of S. The Assault of the Dreadnought mission offers models as S-Rank prizes for Missions 1 and 2, and two non-Final Fantasy related blueprints can be obtained by defeating specific enemies on two different routes (a Gold Spider on Asteroid Sweep and the Hunter X).

In addition, receiving 100% on all Gummi Missions for all stages will grant the winner the rare Crown/G Gummi , which enables the ship equipped with it to permanently go into Berserk Mode, a mode which usually relies on reaching Medal Lv30. The drawback is that the ship’s HP is cut down to 1, and cannot be increased.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    12 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Boccia

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Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.

Birth By Sleep is the origins of the series’ hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort’s bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario.

Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find:

  • Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep.
  • Side quests covered in detail from Absent Silhouettes to Atlantica.
  • Gummi ship missions and details.
  • Mirage Arena covered extensively.
  • Mini-games discussed and much, much more.

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