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After the scene with Master Xehanort you will receive a prize, then head for the Land of Departure for a boss fight. Remove anything you have in terms of Dark based abilities. Equip a few healing spells and some long-range commands as well to help keep your distance.

Prizes

Prize Category Name
Command Style Dark Impulse

BOSS - Master Eraqus

Terra immediately initiates the Dark Impulse Command Style to start the battle and will continue to unleash it throughout the fight. Master Eraqus takes half damage from these attacks, however, they provide you speedy and stunning attacks that keep you on the offensive. When Eraqus uses some of his longer charged-up attacks, take the time to heal. You can block basically everything that you are attacked with so take advantage of it. Remember that you can’t use any D-Links during this fight so keep all your healing spells in the deck and keep on the offensive to win the fight.

Master Eraqus has some nasty attacks but luckily they have a reasonable amount of warning. Watch for these signs to avoid them.

Prizes

Prize Category Name
Power Up Maximum HP Up
Item Xehanort Report 8
Keyblade Chaos Ripper

With the battle finished and the final stage set you are left with a lot of open endings to finish if you want to fully complete the game. At this time you may either move on to the next section and do everything aside from finish the game or move on to the final chapter.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    12 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Boccia

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Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.

Birth By Sleep is the origins of the series’ hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort’s bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario.

Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find:

  • Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep.
  • Side quests covered in detail from Absent Silhouettes to Atlantica.
  • Gummi ship missions and details.
  • Mirage Arena covered extensively.
  • Mini-games discussed and much, much more.

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